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Author Topic: Turned Based Strategy Idea  (Read 4323 times)
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Tymathee Offline
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« on: November 15, 2011, 01:58:54 pm »

Does anybody know how to make a turned based strategy game or a know of any tools I can use?

I have an idea for a text based eir, just wondering if anyone would be interested in it.

I don't want to waste my time with creating the stats and board for it if no one will like it.

It'll be played out on a 27Wx50L board (A-Z & 1-50)

Each unit will have stats like Health, Speed, Range, Sight, AI and AT.

If there is an upgrade, the unit will have its own separate stats

Like a normal rifleman will be like (not finalized)

Hlth (6), Spd (3), Rng (3), Sgt (4), AI (3), AT (0)
and with Bar
Hlth (6), Spd (2), Rng (4), Sgt (3), AI (6), AT (1)
sticky
Hlth (6), Spd (2), Rng (3), Sgt (4), AI (3), AT (4)

and tanks will be the most powerful thing on the field but they'll be crippled by sight so they need other units to spot for them, they can't operate alone.

P4 - Hlth (10), Spd (4), Rng (5), Sgt (2), AI (4), AT (5)
(skirts 12 htlh, 3 spd)
Sherm - 9, 5, 4, 2, 5, 4, upgun 9,4,5,2,3,6

Tigers will still rule the field but if they don't scout well, allied atgs will rape them because of their superior range, and same other way around, a well scouted for tiger will rape an unsupported atg.

I'll make sure a lot of the same strategies work but it will all be turned based of course.

Ahh, lastly sight goes like this.

000
000 - (3 sight)
000
 X - unit

00000
00000
00000 - (5 sight)
00000
00000
  x

so that you actually have to position your units correctly left or right (costs no moves) in order to see a unit flanking.

that's really the only change.

Almost forgot about Pop. All pop stats stay the same. (5 for riflemen, 12 for sherman etc) and you play with a total of 25 pop on the field at all times and there is a limited pool of units you can take, which you call on one at a time.

(start with 25, and replace one a time)

As of now, i dont plan on having any doc abilities, or off-maps. Snipers will still  have their long range but wont' cloak. I may add a detection range for certain units to be able to keep cloaking in, not sure yet.

Artillery will be 3-5 unit spaces depending on the type.

ooooo
oOOOo
oOXOo
oOOOo
ooooo

so say the 105 does 8 dmg, in "X" it will do the full dmg, "O" will do 4 and "o" will do 2.

Mmm, how this will play out i don't know. I can't code, I think, I may know how but I haven't tried yet. Or I could make like an excel board and have judges or referees and make like on excel or something like that.

I know this is a lot of info lol i get bored at work.
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EIRRMod Offline
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« Reply #1 on: November 15, 2011, 02:23:21 pm »

This is a very simple coding project.

Id advise you to step into it doing one bit at a time.

For example, make a program that shows a board.
Then, make an extention to that program, to show units on that board (Just 2d images).

Etc etc.

To begin, try doing some free 'how to code' tutorials online.  Id personally recommend any Visual Studio language, as there is a lot of documentation, and is not full of twitchy math nerds showing how to program something with the least amount of lines....  C# or Visual Basic to start.
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Tymathee Offline
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Posts: 9741



« Reply #2 on: November 15, 2011, 03:26:47 pm »

Ok, I'll look into it, could be a fun lil something for eir players to screw around with in between games.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: November 15, 2011, 03:29:45 pm »

Got me wondering, can you turn mod COH to be turn based?
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Tymathee Offline
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Posts: 9741



« Reply #4 on: November 15, 2011, 04:09:08 pm »

nah, probably not. you need something to stop the action and i dont that's possible unless you script it in.
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brn4meplz Offline
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« Reply #5 on: November 15, 2011, 05:16:26 pm »

This is how iPhone apps happen. Best of luck.

(It disgusts me that 'iPhone' is recognized by my spell checker!)
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Tymathee Offline
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Posts: 9741



« Reply #6 on: November 15, 2011, 05:30:44 pm »

didn't think of it that far. the thing is, if i do make it, i can't make any money off of it since it's connected to eir for one and then fldash and eirrmod
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brn4meplz Offline
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« Reply #7 on: November 15, 2011, 05:36:20 pm »

Slap a space theme to it.

Europa in Ruins
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #8 on: November 15, 2011, 06:08:25 pm »

Doesn't seem too hard of a project. Going to give it a whirl in Java.
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Tymathee Offline
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Posts: 9741



« Reply #9 on: November 15, 2011, 06:26:55 pm »

Doesn't seem too hard of a project. Going to give it a whirl in Java.

cool, we can work together, be a  team, i come up with the ideas, u implement them lol i really need to learn more coding. i want to learn flash and java since it seems everything uses that today.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #10 on: November 15, 2011, 06:29:55 pm »

From experience I can say Java is incredibly useful and also quite easy to pick up. Several online tutorials can give you a pretty good understanding of the language. Creating objects, methods and classes is all pretty easy once you have a basic grasp of this sort of thing. I did this exact sort of thing (only a little more basic) for one of my programming finals actually.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #11 on: November 16, 2011, 01:07:00 am »

Tym use Flash.  You can either use flash pro or flash developer. I've ported a lot of analog games into flash extremely easily and with very little code compared to other methods. 

Alternatively, you could just use visual studios and create a console app. C# is the easiest code to learn imo and has one of the largest community support networks. Flash can be a bit tricky but does a lot of work for you and there are a great deal of tutorials online.

Flash uses action-script which is very similar to java, anyone with java experience should fit in well within a action script 3 environment.

PQ
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #12 on: November 16, 2011, 02:58:03 am »

Alternatively, you could just use visual studios and create a console app. C# is the easiest code to learn imo and has one of the largest community support networks. Flash can be a bit tricky but does a lot of work for you and there are a great deal of tutorials online.
What PQ said.

Java and Flash and other web-friendly code languages involve a bit of background knowledge, while the visual studio stuff really is just sort of 'drag n drop'.
They are ideally suited for a teaching environment, and in my OWN opinion, are NOT a good starting point for someone who knows little to no coding to start with.
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #13 on: November 16, 2011, 06:39:13 am »

Stop feeding Tym's fantasies eirmod and finish the warmap instead!
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Tymathee Offline
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Posts: 9741



« Reply #14 on: November 16, 2011, 12:33:06 pm »

well, i first just wanted to make it a thread where player could make a move one post at a time but then it just evolved
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