Flanking is good, but should not be easy on every map.
It should atleast be POSSIBLE on every map, which right now isnt the case.
It's retarded that you basically have to settle for game play that is less strategy, and more of who brought what blob of currently powerful shit to run around the map with. Which is the game play Skaffa likes. Fair enough.
I disagree with the summary of my words you decide to give here and I disagree with your interpretation as to what I like. If you want to post about what I like you can quote me. You can use MY own words.
Having said that its not about who prefers which playstyle. I wont go into your playstyle of wanting to play on St. Lambert and camp, be static and have 2 mortars sitting there to bomb the enemy a long with other support weapons waiting for the enemy to come to you noobstyle. A map where you cant go around a doomfort, if you try to go to the sides to get around it you are blocked by fail pathing or a random river.
You can also argue about which has more strategy to it. Being immobile, being able to cover the entire front line map side to map side. Or have areas on the flanks you cant see, areas in the Fog of War, areas where you dont know whats going on, areas where people might be moving around your campy position to flank your static and directional support weapons. Wide maps where the movement of an enemy position might force you to move as well, to counter him or to advance to the areas he now left open. I for sure know what I believe is more strategic.
You talk about having to settle for a certain gameplay on a map such as Neuville which is wide enough so you can actually flank an enemy position and move around. In reality Neuville as I have said before enables both a mobile playstyle with flanks aswell as a campy static defensive playstyle. For example, 88's are very good on the map. You can all the time rush into and enemy postion head on if you feel like doing that, if you want that fine, go ahead, but atleast Neuville enables both playstyles.
Other maps that are not wide do not enable both playstyles, but only the campy/static/'rush&die' one. So if their are any maps that 'make you settle for a certain game style' as you say, then its all the narrow maps and especially not Neuville.
However, you should be required to build a company with a certain ability to remove a hardpoint, and hardpoints should be VIABLE in the game, instead of getting bypassed and backcapped because the map is 6 sectors wide and a 2v2.
There will always be hardpoints/defensive positions in EIR, on any map. You will always need snipers or indirect to fight a battle, I have them too. You bring up 2v2 Neuville, well you can easily make a defensive position they are perfectly viable. Just not one that covers the entire map side to side, thats the only difference between 2v2 Neuville and other maps.
Also if you want to make a good point, I advice you to atleast get your facts straight. You say Neuville 2v2 has 6 sectors in width, while it actually only has 2.
You can sit in the middle of the map and hold both sectors easily, so you can stay together with your teamm8 and easily hold the entire front line map side to map side sector wise. So if you want to be static, camp with support weapons in the buildings and have 2 mortars or 3 nebels bombing the enemy you can do that.
The sides of the map are there so you can surprise the enemy with a mass flank and counter his directional support weapons. I once played a 2v2 where I started and set up in the middle as I described. All of a sudden Cloud came out of the fog of war from the side, he had his entire army right there and I didnt realise this until he was alrdy flanking me. It was a very good move, a move I never see anyone else in this mod use. This could be as they never had the possibility to do this properly, I dont know. I do know that he did good dmg and it was good play by him, flanking like that makes the game way more interesting, it adds different levels instead. I think this is great for the mod and I see nothing wrong with this.
This is why Neuville is a terrible 2v2 map, it is only viable for companies based around mobile swarms.
Neuville in general is boring, it's not bad, but it's like eating plain bread...not fresh bread, not sourdough, not buttered. Plain. Sure, it will keep you going, but it's no fun and not interesting.
No its not a terrible map. First of all it caters to both playstyles, not just one.
Its also balanced for axis and allies. Because as axis you can camp/use support weapons and as allies you can move around and flank support weapons or defensive positions. But also axis can move around with MG42s and flank a US stronghold.
Maybe you dont like it because it allows people like me to flank your type of defensive and static points and thus counter it. You prolly rather have me not being able to do this so you dont have to worry about getting attacked from the side but feel comfortable the enemy can only be in front of you and your support weapons are waiting for them, but I can only guess.
The biggest problem is that people hate challenge, and they hate change. Guess what, your Tiger may not be able to navigate some alleys, get over it, they can't do that in real life either. Maybe a built up urban area SHOULD be a deathtrap for vehicles, you know, like it really is. That way we get some varied and interesting gameplay instead of the same old half stale loaf of white bread we currently subsist on.
The change has been that Neuville allowed flanking moves in EIR, while the years before that it wasnt or it was limited. That is whats changed and you seem to have a problem with it. Maybe its too much of a challenge for YOU to deal with this.
In my opinion interesting gameplay is being able to flank etc. (read other post for elaboration), this is why maps need to be long and wide. Not just narrow where you can only run into the enemy, now those maps do not provide variety at all.
Flanking, fine, hardpoints, fine, mix them up in the same map so that a company capable of both has an advantage, even better.
This is what you can do in Neuville, but you dont seem to realise it, dont want to realise it, or just dont want to like it.
As I said before, make whatever map you want make your forests as on St Lambert, make your shitty pathing so the Tiger gets stuck as in RL, do what you like, as long as it is wide and long enough so you allow both playstyles.
~CRUSADER against the infidels~