hans
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« Reply #20 on: December 23, 2011, 04:00:23 am » |
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better
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #21 on: December 23, 2011, 10:06:36 am » |
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Fuck....... I just imported the first image into PS and colored the lines so I could see them. Came here to post it and it is done........
Anyway; the problem I see here is that the allies must cap all the way up to one sector away from the road to get map control. (count the sectors)
The axis have a road (speed bonus) running East to West to easily move units to cover flanking by the allies. The allies have to travel around all the debris on the beach and move in small choke points to get to the front lines. It just takes far to much time to get reinforcements to the front.
If the Acis want to flank, they just pull back one sector, race down the road and cap out a flank. To counter, the allies have to bottle neck down to the beach and crawl (no speed bonus) to the attacking flank.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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GORKHALI
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« Reply #22 on: December 23, 2011, 10:39:40 am » |
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« Last Edit: December 23, 2011, 10:41:22 am by GORKHALI »
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tank130
Sugar Daddy
Posts: 8889
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« Reply #23 on: December 23, 2011, 10:56:05 am » |
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You have not addressed the issue of the axis being able to move fast East to West using a road (speed bonuses) Whereas the allies must cross a beachhead full of obstacles.
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GORKHALI
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« Reply #24 on: December 23, 2011, 11:01:18 am » |
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You have not addressed the issue of the axis being able to move fast East to West using a road (speed bonuses) Whereas the allies must cross a beachhead full of obstacles.
allies can use the road behind the sea wall but it does not run form east to west so allies have to just deal with it
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LeoPhone
Honoured Member
Posts: 0
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« Reply #25 on: December 23, 2011, 12:30:05 pm » |
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allies can use the road behind the sea wall but it does not run form east to west so allies have to just deal with it they'll deal with it by not playing this map.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #26 on: December 23, 2011, 01:19:15 pm » |
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they'll deal with it by not playing this map.
+1
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #27 on: December 23, 2011, 02:12:08 pm » |
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Think you guys are forgetting this map is for Allied Attack for warmap.
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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EliteGren
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« Reply #28 on: December 23, 2011, 04:04:45 pm » |
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Warmap making us play terrible maps? Way to go
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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tank130
Sugar Daddy
Posts: 8889
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« Reply #29 on: December 23, 2011, 04:05:19 pm » |
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Think you guys are forgetting this map is for Allied Attack for warmap.
I think that you are forgetting that if the map is not balanced or playable, it won't be used for anything......
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Smokaz
Honoured Member
Posts: 11418
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« Reply #30 on: December 23, 2011, 04:56:11 pm » |
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I think that you are forgetting that if the map is not balanced or playable, it won't be used for anything......
I think you are forgetting that you guys should have put in attack/defend
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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tank130
Sugar Daddy
Posts: 8889
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« Reply #31 on: December 23, 2011, 05:57:49 pm » |
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I think you are forgetting that you guys should have put in attack/defend
Nope, didn't forget. Just bigger priorities right now.
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GORKHALI
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« Reply #32 on: December 23, 2011, 09:07:38 pm » |
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I guess this map is getting more hate so i just throw away the map,no point in adding a map to war map or watever .i shall delete it as soon as i get home
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tank130
Sugar Daddy
Posts: 8889
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« Reply #33 on: December 23, 2011, 09:18:14 pm » |
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Gork, you have a number of supporters in this community, but even they are going to give up on you if you don't stop being so stubborn and bullheaded.
A lot of people have given you very good suggestions for fixing your map. You have done an incredible job of detail. The maps looks fucking awesome. But you refuse to make the little changes that will take this map from a complete cluster fuck to a top of the charts playable map.
You could very easily become a very respected map maker. You just need to stop being so childish and be willing to compromise on the important issues.
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GORKHALI
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« Reply #34 on: December 24, 2011, 12:40:41 am » |
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i am no childish or stubburn but i heard enough bullshit which i cannot take fisrst thing that this map is not resizable coz u cannot stamp it. as you saw on the picture i removed all the barbwires and hedgehogs on the hill so inf and tanks can have free movement ,and i even increased the length of the beach so that ally cannot reach the axis spaws before they do ,...beach is divided in 2 sectors which helps to play attack and defend gameplay got plenty of shotblockers around the hill which prevents 88 to shoot down the beach off the hill,...anwy such a waste of time i could have done other better things anyway ,...this topic ends here .
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« Last Edit: December 24, 2011, 01:03:56 am by GORKHALI »
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #35 on: December 24, 2011, 03:29:49 am » |
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hans
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« Reply #36 on: December 24, 2011, 03:34:58 am » |
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yea its stupid if the community decides how the map should look like but those points arent without evidence. Its the experience that says, no with this and that it just will make trouble. i did not follow all changes but if the size of the map has now the wanted one and the mass of green cover in the middle got changed, why dont we just put the map back to the maplist?
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GORKHALI
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« Reply #37 on: December 24, 2011, 08:39:53 am » |
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sry Fra Mister Schmid,i did not want to do this but as most of the community does not approve the map to playable in eir then no point in adding this map coz ppl will just start getting mad which ii don't ,if they want my map to be look like tante ville then stamp one of those map and rename it then u got ur epic eir maps no need of my maps so problem solved ....ppl here most of them judge the map whitout even get played ,some play once and give up some give it a 2nd chance and enjoy it coz u know how to play in such a map, 1st time for everyone in every new map is a challange ,..I guess EIr players doesn't need new maps but the same old maps where they can micro their company..
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