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Author Topic: [US] simple is good enough  (Read 7361 times)
0 Members and 6 Guests are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« on: December 16, 2011, 05:53:39 am »

what do u think is a simple good start for US players

i thought about this:

1 rifleman grenade sticky bar 5pop
1 atg with ap rounds 5pop
1 m8 with mg and mine and repair 8pop
1 mortar 4pop
1 jeep 3pop

pop in total: 25

profit?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #1 on: December 16, 2011, 06:18:12 am »

remove mortar or m8.

this is not a simple start. too much shit to micro.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #2 on: December 16, 2011, 06:44:23 am »

too much shit to micro.

Tankedit: no unrelated pics please
« Last Edit: December 16, 2011, 10:44:42 am by tank130 » Logged

LeoPhone Offline
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Posts: 0


« Reply #3 on: December 16, 2011, 07:11:50 am »

i said for a simple start it is idiot... there are much easier starts.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #4 on: December 16, 2011, 07:21:32 am »

Its not a good start
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Nevergetsputonlistguy767
skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #5 on: December 16, 2011, 07:25:11 am »

The most noob US start is 3x M8's.
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                      >  hated for creating best and most played eir maps

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Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: December 16, 2011, 09:32:02 am »

and the most simple.

If u want simple and effective, go

1 x rifle with bar + sticky
1 x upgun sherman (mg not required)
1 x hmg
1 x atg (ap rounds if needed)
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
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Posts: 4376



« Reply #7 on: December 16, 2011, 10:20:10 am »

Best simple start is 2x atgs, 2x rifles, 1x mg, 1x flamer w/mines. Upgrades are up to you, you don't REALLY need AP rounds since you have 2 atgs, though you'll wish you had them if you see a panther or heavier. Rifles, I'd go with BAR on one, and nades on the other, depends on whether you plan to recrew support weapons you kill. MG, might as well get AP rounds just in case.

Simple, direct, no real micro, set up atgs, set up mg, you can take on any tanks, LVs, mine your flanks, you can flank with rifles and flamer, it's a great start, and anyone should be able to manage it, all the need to know is how to attack a position from two sides which is coh 101, send one rifle in front of flank, send other rifle and flamer from the side. Only big problem is facing support weapon spam, or a sniper start.

Another great start is this:

croc, atg w/ap, 2x rifles 1x sticky, 2x nades. Just rush the enemy, kill any at first with nades and croc, keep atg behind to take out incoming armor, if armor comes to flank atg, sticky it, use nades to kill everything fast, since they are rifles with just nades it's great to take any support weapons you find, ESPECIALLY that atg you just recrewed, because they will want to bring up armor for your croc more than likely. Only problem would be dual shcrecks, panther, or anything like that.

And last but not least, 1x atg w/ AP rounds, 4x rifles w/ various upgrades. Used to do this start with my armor company, scout and find the opponent who doesn't start with a tank, attack from two sides, nade the hell out of everything.

croc, atg
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #8 on: December 16, 2011, 10:22:35 am »

2 shermans

4 rifles 1 atg 1 minesweeper
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #9 on: December 16, 2011, 10:24:27 am »

4 rifles 1 atg
« Last Edit: December 16, 2011, 10:34:20 am by aloha622 » Logged
RikiRude Offline
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Posts: 4376



« Reply #10 on: December 16, 2011, 10:25:56 am »



i guess im not the only one that starts with 26 pop!

also try 25 minesweeper start.
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Tymathee Offline
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Posts: 9741



« Reply #11 on: December 16, 2011, 01:48:16 pm »

i wanna try my old flamer + mine engine spam start, was so fun to watch everything go boom
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RikiRude Offline
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Posts: 4376



« Reply #12 on: December 16, 2011, 02:04:28 pm »

i wanna try my old flamer + mine engine spam start, was so fun to watch everything go boom

sounds like itd be fun with TR engs.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #13 on: December 16, 2011, 02:22:04 pm »

My start is Sherman officer 2 engineers with flame mines and revive hmg ap or hmg 2 with atg
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You are welcome to your opinion.

You are also welcome to be wrong.
Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: December 16, 2011, 03:11:08 pm »

sounds like itd be fun with TR engs.

probably. Or now you can have 2 m3's, load 'em up with engines, rush out there, plant, enjoy the lulz.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: December 16, 2011, 09:30:27 pm »

Why are you buying BAR + sticky? Or more importantly, why BAR + grenade?!

BAR + Grenade seems to be overkill vs inf. You should either just use BAR, or just grenade. You need every bit of MU you can get if you're gonna use elite inf in your coy, or spend the extra MU on mines.

If you need a BAR + sticky, you're getting too close to enemy tanks, and if you need a grenade with BAR's (On the same squad), then you're probably going to die horribly anyway Tongue.

Just my 2c!
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #16 on: December 16, 2011, 10:06:40 pm »

Why are you buying BAR + sticky? Or more importantly, why BAR + grenade?!
Because bars don't do shit to units in buildings.

They also won't do shit to a oak squad without a nade.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #17 on: December 16, 2011, 10:09:42 pm »

IDIOTS

OAKS MUST BE ATTACKED WITH FIRE

NO MATTER IF FOUR

DRUMROLL

OR TREE
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #18 on: December 16, 2011, 10:16:33 pm »

Because bars don't do shit to units in buildings.

They also won't do shit to a oak squad without a nade.

Riflemen with bars or nades are both fucked against oaks, you'd be mad to stay anywhere near them unless you have...

wait for it...

GREASE GUNZZZZZZ
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #19 on: December 16, 2011, 10:27:53 pm »

GREASE GUNZZZZZZ

So its not just me,, those things were what raped my kch?
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Yes that's me, the special snowflake.
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