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Author Topic: [US] Non-doctrinal handheld AT  (Read 12771 times)
0 Members and 5 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #20 on: December 22, 2011, 02:03:31 am »

fuck no to this idea
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #21 on: December 22, 2011, 02:12:41 am »

its simply not needed, stickies are awesome, and cost the same as a zook would, it's not too hard to get some rifles up to vet 2 simply for sticky use.

As it would be a separate unit that would simply not be the case.
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NightRain Offline
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Posts: 3908



« Reply #22 on: December 22, 2011, 02:13:44 am »

When thinking these ideas, don't just throw them around like a idiot. Having a 4 man squad with 2 zooks is awsome and people find them useful against Wehrmacht- somewhat. But majority of people out here forgot one thing.

PANZER ELITE

like bigdick said." why you don't change your thread into "removing the pe pl0x"?"

"I CANTZ FIGHT P4z!" US Zooks annihiliate anything of PE. Every vehicle, every halftrack, scout car, etc dies quickly to bazookas and yet people complain about their usefulness? How sad. Just because it can't fight 100% against wehrmacht doesn't make it useless as it counters 90% of another faction.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #23 on: December 22, 2011, 02:18:48 am »

PE vehicles are only affected by zooks on rangers because of fireup. If single zook rifles are running up to your 50 mm's and marders, then you fucked up bad.

Scout car WILL suppress and kill rifles long before they get close, only exception is fireup.

Infantry halftrack? will kill those rifle men.

oh and g43 suppress on anything less then a ranger who knows, maybe it would even make assault grens useful again.

4 man rifle squad with zooks would not be the end of PE, and wouldn't even threaten PE that much. Your scout cars and armour cars will be missed by the zooks anyways.
« Last Edit: December 22, 2011, 02:21:48 am by Spartan_Marine88 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #24 on: December 22, 2011, 02:27:41 am »

If you lose a riflesquad while killing a halftrack, I'm pretty sure the loss of that squad is pretty much worth it as IHT costs more than a zooked riflesquad in terms of manpower and fuel

The only unit that wouldn't mind that much is a scout car but if you are refering to Scout car MG upgrade then loosing a riflesquad while killing a scout car is close to becoming the same price 145 60 and 30 vs 200 and 60. In which scout car still costed more.

It doesn't matter what can kill the infantry squad with a zook when the infantry squad can also kill every of those vehicles. It still touches the balance. 2 Zooks and 4 men means a mini ranger squad without fire up being able to take on every vehicle with twice the effectiveness of a regular zooked riflesquad especially if it became a NON-Doctrine unlock I can see Panzer Elite be pretty much done for. Bazooka, BAR and ATG is already pretty annihiliating to panzer elite that has pretty much little versus it and everyone who has played Panzer Elite knows it.
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Poppi Offline
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Posts: 1080


« Reply #25 on: December 22, 2011, 02:27:58 am »

oh zooks... dont bother unless on rangers and against PE player.
« Last Edit: December 22, 2011, 02:30:22 am by Poppi » Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #26 on: December 22, 2011, 02:30:48 am »

If you lose a riflesquad while killing a halftrack, I'm pretty sure the loss of that squad is pretty much worth it as IHT costs more than a zooked riflesquad in terms of manpower and fuel

The only unit that wouldn't mind that much is a scout car but if you are refering to Scout car MG upgrade then loosing a riflesquad while killing a scout car is close to becoming the same price 145 60 and 30 vs 200 and 60. In which scout car still costed more.

only 2 points night rain.

1. IHT is never alone, it will always have an infantry squad inside, and the speed at which its hmg kills rifles means you will wipe out a 4 man squad before it gets close.

2. scout car with an hmg will pin a rifle squad almost instantly, anyone who plays PE knows that
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #27 on: December 22, 2011, 02:31:31 am »

oh zooks... dont bother unless on rangers and against PE player.



They were saying a 4 man rifleman squad with 2 zooks would be overpowered

Then again Big Dicks the only man alive who can lose mp 40 volks to an un upgraded rifle squad, and night rain was agreeing with him
« Last Edit: December 22, 2011, 02:34:35 am by Spartan_Marine88 » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #28 on: December 22, 2011, 02:34:06 am »

If there is infantry squad inside it means the thing costs more resources. 2 Zook hits on IHT already takes it down to half health, second volley could pretty much kill it and annihiliate the squad inside. But when at it, rifle squad is never alone either, we always have that atg for extra effect- but if we keep at it it will fall to theory crafting. Therefore 4 men 2 zooks > IHT.

Double schreck stormies are almost more than 3 PAK guns munwise and with the normal medkit upgrade- they are...well 5 mun less haha.

Allied medium armor and tank destroyers are actually better than Axis equals And also cheaper with the exception of stug that is almost like M10 with skirts upgraded.

Stickies are literally IWIN buttons vs any armor as it permanently disables engine unless one does repairs immediately to ensure 100% health for engine fix.

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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #29 on: December 22, 2011, 02:35:07 am »

there would be no second volley.


And the first would probably miss
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #30 on: December 22, 2011, 02:36:14 am »

there would be no second volley.


And the first would probably miss

It is about the dice rolls, however the 2 zook squad still has far greater advantage than that lone IHT. Especially if there are buildings around.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #31 on: December 22, 2011, 04:43:15 am »

stop arguing this idea, it aint going to happen
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #32 on: December 22, 2011, 04:55:28 am »

They already have lots of infantry based AT, even though some of them are a little overpriced.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #33 on: December 22, 2011, 11:07:08 am »

stop arguing this idea, it aint going to happen

Why the fuck not?

We get chaffee spam, but we cant try a couple 4 man zook squads?


Hell Big Dick is against it that should be reason enough to put it in
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #34 on: December 22, 2011, 11:25:51 am »

there would be no second volley.


And the first would probably miss

so what would be the point if this squad then?  Roll Eyes
If they are so bad  in your oppinion,why even add them...

Oh yeah,btw. if you are in green cover,rifles with bars can more or less kill inf. halftrack
not to mention that bars also kill marder/50mm/scout car(if it's not locked down)/mortar halftrack...
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #35 on: December 22, 2011, 11:54:53 am »

Why the fuck not?

We get chaffee spam, but we cant try a couple 4 man zook squads?


Hell Big Dick is against it that should be reason enough to put it in
You know chaffe is proboly going to get hit by the nerf bat, and chaffe is a reward unit, not a unit everyone can have.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #36 on: December 22, 2011, 12:52:10 pm »

chaffe is a reward unit, not a unit everyone can have.


Reward units are there because they are in the testing phase


1 of 3 things can happen from there.

1. Implemented fulltime as either doctrinal unit or a full time non-doctrinal unit.

2. There are plans for some of them to become warmap units unlocked specially as a reward

3. they will be discarded
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #37 on: December 22, 2011, 12:56:39 pm »



1. Implemented fulltime as either doctrinal unit or a full time non-doctrinal unit.

2. There are plans for some of them to become warmap units unlocked specially as a reward

3. they will be discarded

Nope

Yes

Nope


They will pretty much all be number 2, and the model will be one of limited allocation, limited uses. Once you get one, you maybe get 2-3 uses before the option disappears and you then need to do something else on the warmap to get allotted other warmap units.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #38 on: December 22, 2011, 01:00:15 pm »

Jumbo was a reward unit that became a doctrinal choice


means there is a chance to happen again


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RikiRude Offline
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Posts: 4376



« Reply #39 on: December 22, 2011, 01:04:15 pm »

stop arguing this idea, it aint going to happen

true.

all that comes to mind with this thread is L2Sticky! Because a 4 man two zook squad won't do SHIT to deter a tank, and if said tank actually gets close enough to get penetrated by zooks, then stickys would of done the job better.

the only way this would work is if we were given something like a 5 man squad with 3x rrs that can ambush from cover, but the rrs they have have a high chance to miss all LVs, pretty much you'd need something that was decent against tanks, but for some reason wasnt good against LVs.
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