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Author Topic: [BETA] 6p_Riverside  (Read 22598 times)
0 Members and 2 Guests are viewing this topic.
Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #20 on: October 10, 2007, 07:34:02 pm »

Updated.

Overhead #7 Includes the following changes:

-Added splines to make the roads more realistic

-Atmosphere added (changed light, etc.)

-Slightly adjusted height-maps

-Decided to not use the Strategic Territorial System, instead will be using the Front Line Method to balance out for British static defense lines

I want you guys to also look at the link right after the latest overhead, I want your opinions on it.
« Last Edit: October 10, 2007, 07:35:56 pm by Warbirds2 » Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #21 on: October 10, 2007, 10:24:40 pm »

no more trees, they are overrated.  maybe just try some random scrub brush in those areas or some random heavy cover for exposed troops.  Looks good so far, except I hate night or "twilight" atmosphere.   
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #22 on: October 11, 2007, 04:06:30 am »

I assume you never go outside in the nighttime?  It is personally my favorite time of day.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: October 11, 2007, 05:23:59 am »

Are you gothic? Tongue

You can have multiple atmospheres in OF.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #24 on: October 11, 2007, 02:53:56 pm »

Then tell me how to do it?  And no, I am not gothic.  Or emo.  I simply like the night better than day.  Sunlight burns you, after all.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #25 on: October 11, 2007, 03:05:52 pm »

I wish I knew how Smiley.
Just telling you that with OF it's possible.

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DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #26 on: October 13, 2007, 03:34:26 am »

Fordable river? I like it.
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This may be the most offensive thing I've read.  At least, today.
Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #27 on: October 13, 2007, 11:48:47 am »

New Overhead.

Changes Include:

-Hedgerows.  Lots of Hedgerows.
-Continued Height Map Editing
-Territory Points Beginning To Be Mapped Out

Please include comments, especially where you all think the sectors should be.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #28 on: October 16, 2007, 09:56:00 pm »

New Update:

-Two Areas Deforested
-Trench Systems Built In Defensive Positions Around The Bases
-Hedgerow Decals Added
-Territory Sectors Put On Hold
-Forests Will Be Replaced In Both Areas, Thinner Layouts
-Considering Adding Big Entrenchment With Pantheryurms On Right Side of Map

Comments, of course, will be accepted.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #29 on: October 16, 2007, 10:47:21 pm »

I can't comment if i can't download to skirmish.  And I love night too... just not in a video game where i can't see what's around.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #30 on: October 28, 2007, 11:26:28 pm »

New Update:

-Completely redone trenches
-Atmosphere Change
-Northern Base Reforested
-New Cliff Added
-Slight Height Changes
-Added Splats & Splines
-11 High Detail Screenshots

Enjoy, and, as always, leave a comment/suggestion.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #31 on: October 29, 2007, 12:24:19 am »

How can one "enjoy" it if one cannot test-play it?

Gives us a chance to skirmish it for the love of god... screens can only tell you so much.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #32 on: October 29, 2007, 12:47:26 am »

I meant enjoy the screenshots.  Tongue

And I have to rework the territory sectors because somehow they fucked up last time I loaded the map.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #33 on: October 29, 2007, 01:34:38 am »

It looks like it will be a good, all out, 6 way blood bath.  And I like the addition of the morter bunkers.  Maybe a pantherturin too?
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #34 on: October 29, 2007, 04:19:15 am »

I was thinking of putting in Pantherturms, but I thought they would make it unbalanced and extremely hard to cap the areas they're in.  If other people think I should put them in, then by all means, I'll work them in.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #35 on: November 02, 2007, 01:03:57 pm »

I have made the map into a beta.

http://rapidshare.com/files/66992477/Riverside_Brawl_v2.zip.html

Notes:

-Re-forested forests
-Re-tiled Forests
-Sectors finished, may need tweaking

Known Issues:
-Splat fuck-ups (they randomly appear in wrong places)
-Pathfinding in trenches (gonna have to babysit your troops into some of them)
-Hedgerows constrict base-building
-SGA won't show up in the map list for some reason, so all I can give you guys is the SGB.  It goes in this path: C:\Program Files\THQ\Company of Heroes\WW2\Data\Scenarios\MP

That's about it.  I'll also say that this map is extremely fast paced on the normal OF version since FU and MU get up to high levels quickly.  The FU and MU points would normally be absent, but I'm sure you want to test all the units on this map, instead of light vehicles and infantry hordes.  I haven't tested the map with Werhmacht or British yet, so I'll let you guys do that since I don't have the time.

Since this version of the map was made for vOF (fuel and munitions points, base-building), it'll probably play out much differently in EiR.

As always, comment away.  Constructive only, no flaming, please.
« Last Edit: November 02, 2007, 01:06:26 pm by Warbirds2 » Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #36 on: November 04, 2007, 11:20:42 pm »

The map should be a blood bath.  Some of the cliffs need some work, but over all it looks fun!  I played one skirmish on it so far and the game play got progressively worse and then it finally crashed.  I'm not sure if it was the map or my computer not being able to handle such a large map.
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Sypher21 Offline
EIR Regular
Posts: 27


« Reply #37 on: November 04, 2007, 11:51:46 pm »

EDIT: Nevermind, got it working alright. Need to learn to google before asking.
« Last Edit: November 04, 2007, 11:57:41 pm by Sypher21 » Logged

---
Arrgh my nipples they HURT! THEY HURT WHEN I TWIST THEM!
Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #38 on: November 05, 2007, 12:06:19 am »

Actually DasNoob, I am having the same issue with Sword Beach. For some reason after a few minutes anytime i scroll over the center of the town I get a HUGE framerate drop.

It started right after I patched to 2.103 and I have no earthly idea why. I went back over it and did a bunch of optimization, but to no avail.

Anyone else having this issue, or any suggestions?
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #39 on: November 05, 2007, 12:08:04 am »

The map should be a blood bath.  Some of the cliffs need some work, but over all it looks fun!  I played one skirmish on it so far and the game play got progressively worse and then it finally crashed.  I'm not sure if it was the map or my computer not being able to handle such a large map.
If you look around the map after the battle ends, or watch a reply or whatever, you'll find that the AI will fuck their own shit up by making most of their army stuck in the hedgerows in their spawn.  It's not the map, it's the AI fucking up and not realizing that hedgerows restrict movement.

The first time I played the map (so far only time, still haven't been able to do another test), all the Allies (Americans, not Brits,) went Airborne.  The idiots filled up the hedgerows in their spawns with Airborne that they could not (or just plain wouldn't I don't know,) move their stuff out of the way and into battle.  I know the issue there is heavily influenced by base building, and should not be an issue on EiR's system of battle.

EDIT:

Actually DasNoob, I am having the same issue with Sword Beach. For some reason after a few minutes anytime i scroll over the center of the town I get a HUGE framerate drop.

It started right after I patched to 2.103 and I have no earthly idea why. I went back over it and did a bunch of optimization, but to no avail.

Anyone else having this issue, or any suggestions?

Relic tends to fuck up stuff already working with their patches than they do fix things that actually need to be solved.
« Last Edit: November 05, 2007, 12:11:14 am by Warbirds2 » Logged
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