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Author Topic: Deserted Village  (Read 12904 times)
0 Members and 5 Guests are viewing this topic.
GORKHALI Offline
EIR Veteran
Posts: 1472



« on: January 04, 2012, 03:06:03 pm »

 Smiley
« Last Edit: April 03, 2012, 09:39:09 am by GORKHALI » Logged

DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: January 04, 2012, 03:17:33 pm »

Map actually doesn't look so bad. I think your doing it better.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #2 on: January 04, 2012, 03:33:07 pm »

starts looking better indeed. I'm glad you decided to listen to the community at last  Wink
make sure the territory sectors are similar to neuville as well.

the only points of criticism i could make are:
1. there seem to be quite a lot of shot blockers scattered around the place (groves, hedges). I guess this shouldn't be something bad just by itself, but if the map is the same size as neuville it could create problems. so much objects increases the playable area somehow because it is harder to get from one place to the other and it's also harder to lock an area down.
I'd suggest to open up the areas from spawn up to the center town border to the middle quite a bit like on neuville. in the middle maybe get rid of 10-20% of the shot blockers.
also perhaps place hedges inside the groves like on duckordie's maps so you can't attack ground trough them (its a stupid thing)

2. replace at least half of the wooden fences with bushes or yellow cover ditches. it makes pathfinding for infantry and ATGs much easier. ditches also help to keep cover alive late game. walls just get destroyed.

and don't include a tiger on your loading screen  Grin
some cool weather options can't hurt either
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Audemed Offline
Donator
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Posts: 644



« Reply #3 on: January 04, 2012, 03:37:02 pm »

+1
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #4 on: January 04, 2012, 03:48:50 pm »

on pic 4 that massive church u copied and stamped that from the brit campaign. think its called Authie or Autry. AUW YE I CAUGHT U.

and in pic 6 that graveyard is from St Fromond, AUW YE I CAUGHT U AGAIN!
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Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #5 on: January 04, 2012, 04:00:50 pm »

make sure there arent spastic infantry blockages everywhere. like fences and stonewalls
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: January 04, 2012, 05:16:25 pm »

looks good
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #7 on: January 04, 2012, 05:19:59 pm »

+1 to what Leo said.

Good job Gork. Great to see you giving it another go.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: January 04, 2012, 05:44:44 pm »

Will throw in tomorrow
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #9 on: January 06, 2012, 02:50:15 pm »

ok sry i said before that the size was exact size as neuville but i seem to have miss sized it and the size of the map is 608X384 where neuville size is 512X352 so sry for the wrong info ,but it seems with its size it plays good with 3v3 as well so i don't see any problem why it should be resized ..so hope to hear from u guys ,this map is still in beta process so stay tuned  Wink
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #10 on: January 06, 2012, 02:52:02 pm »

Well i enjoyed the map, the battle is a little spread out and would be nice to have it more Balanced to the middle but i think this is fine from the game we just played.
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gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #11 on: January 06, 2012, 02:54:49 pm »

i shall turn that middle sector into two sectors maybe that might help
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #12 on: January 06, 2012, 02:56:12 pm »

Well i dont care but congrats Gork, You finally made a map that aint way to big to play.
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hans Offline
EIR Veteran
Posts: 3497



« Reply #13 on: January 06, 2012, 02:59:48 pm »

nice man, i really like the map as i watched replay!

but

there are hedgerows visible same with forest, FIX PLS Cheesy:D
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #14 on: January 06, 2012, 03:02:29 pm »

yeah i forgot to put shot bolckers and movement blockers so will be in next update  Wink
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #15 on: January 06, 2012, 03:07:23 pm »

what do shot blockers and move blockers have to do with bugged hedgerows?

you should never really use shot blockers unless you are dealing with the buggy groves found on bergen, and move blockers to stop AB from getting stuck in large forests. there are no large forests on this map.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #16 on: January 06, 2012, 03:46:22 pm »

ok i shall just replace them with normal hedgerows ,and i removed most of the fences and replaced them with bushes ,i shall post the pics when i am fibished Smiley
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #17 on: January 06, 2012, 06:52:39 pm »

nice.

played a testing game btw.
really place hedges in the groves too. RR AB were attack ground firing trough them all the time. really retarded.

there's also too much shot block objects for my taste. for the entire match we didn't have a single straight fight coz of all the houses & groves. it was a giant mess.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #18 on: January 06, 2012, 11:49:26 pm »


there's also too much shot block objects for my taste. for the entire match we didn't have a single straight fight coz of all the houses & groves. it was a giant mess.
To be fair, knife fights maps would be a nice break from most others, so I say keep that aspect...
An urban city map would be pretty cool to be honest.
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Valexandes Offline
Donator
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Posts: 280


« Reply #19 on: January 07, 2012, 01:16:55 am »

I really enjoyed this map. It was a crazy intense back and forth fight.
No real straight up static engagements because of the various stuff. Was nice.

I loved shooting through the trees next to the two house along the road in the middle but that should probably be changed.
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Your mom, and your grandma wont know....
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