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Weapons cache has been temporarily disabled
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Topic: Weapons cache has been temporarily disabled (Read 15191 times)
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smurfORnot
EIR Veteran
Posts: 4715
Re: Weapons cache has been temporarily disabled
«
Reply #40 on:
January 07, 2012, 08:00:02 am »
you will have 8 bars instead of 9 for instance,omg nooo,that means than now you automatically loose,because that 1 bar usually wins you the game...
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Weapons cache has been temporarily disabled
«
Reply #41 on:
January 07, 2012, 08:32:43 am »
Quote from: smurfORnot on January 07, 2012, 08:00:02 am
you will have 8 bars instead of 9 for instance,omg nooo,that means than now you automatically loose,because that 1 bar usually wins you the game
Yep, exactly.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Audemed
Donator
Posts: 644
Re: Weapons cache has been temporarily disabled
«
Reply #42 on:
January 07, 2012, 10:10:19 am »
Do vanilla KCH REALLY have to be 110, when 4man are only 140? You'd think they'd be cheaper and 4man would have a bigger gap.
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nikomas
Shameless Perv
Posts: 4286
Re: Weapons cache has been temporarily disabled
«
Reply #43 on:
January 07, 2012, 11:03:27 am »
Audemed, you're right... make the 4 man squad more expensive
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Unkn0wn
No longer retired
Posts: 18379
Re: Weapons cache has been temporarily disabled
«
Reply #44 on:
January 07, 2012, 11:55:12 am »
AFAIK they were 140 before, I'm not going to raise them beyond that point. Though if it's the general sentiment of the community that they're too cheap at 140 I would advise you to make a balance post about it. (Which will then likely be picked up and assessed by our balance team)
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CafeMilani
Aloha
Posts: 2994
Re: Weapons cache has been temporarily disabled
«
Reply #45 on:
January 07, 2012, 11:57:58 am »
how comes numbers are being changed at will atm? without patchnotes? is this some kind of easteregg finding program?
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Unkn0wn
No longer retired
Posts: 18379
Re: Weapons cache has been temporarily disabled
«
Reply #46 on:
January 07, 2012, 11:59:46 am »
They aren't? They were reverted to pre-weapons cache values, haven't touched them since. (Except the KCH at 90 which was an oversight) Smoking from the great conspiracy bong again, aloha?
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Audemed
Donator
Posts: 644
Re: Weapons cache has been temporarily disabled
«
Reply #47 on:
January 07, 2012, 12:01:54 pm »
KCH really don't need to be 110 though. BARS don't need the bump back up either, nor did the 4mp44 for storms. 120 for FG42's I won't complain about, they kinda need it.
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Unkn0wn
No longer retired
Posts: 18379
Re: Weapons cache has been temporarily disabled
«
Reply #48 on:
January 07, 2012, 12:03:05 pm »
That's entirely subjective, and something I will leave to the balance team to hammer out. We can't not have a cache and have these upgrades remain as cheap as they were. Though when (or if) we get an alternative system (pool costs for example), they could get a pricedrop again.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Weapons cache has been temporarily disabled
«
Reply #49 on:
January 07, 2012, 12:53:47 pm »
Bars are out LMGs and Grease Guns back in my company.
Well GG never left. 2x nades + GG = 95 mu. Way better results than Bars for 90.
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Firesparks
Honoured Member
Posts: 1209
Re: Weapons cache has been temporarily disabled
«
Reply #50 on:
January 07, 2012, 06:29:38 pm »
Recoilless rifle was 180 mu, not 170
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With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
Firesparks
Honoured Member
Posts: 1209
Re: Weapons cache has been temporarily disabled
«
Reply #51 on:
January 07, 2012, 06:33:31 pm »
Both the airborne bar and the rifleman rifle was 80 mu, not 90 mu. Apparently some of the price changes was not documented, but I found earlier reference to bar being 80 in some of the older post.
http://forums.europeinruins.com/index.php?topic=21801.15
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DieroUrix
EIR Regular
Posts: 3
For Google, Yandex and other search engines!
«
Reply #52 on:
January 31, 2012, 06:38:37 pm »
Ïðèâåò, forums.europeinruins.com!
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