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Patch 0.7.9X notes
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Topic: Patch 0.7.9X notes (Read 17723 times)
0 Members and 2 Guests are viewing this topic.
Scotzmen
EIR Veteran
Posts: 2035
Re: Patch 0.7.9X notes
«
Reply #20 on:
January 16, 2012, 08:21:41 pm »
Steel wall: MG passive sprint isn't working, it was before patch though.
Ill test some more just to make sure.
«
Last Edit: January 16, 2012, 08:24:39 pm by Scotzmen
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Patch 0.7.9X notes
«
Reply #21 on:
January 16, 2012, 08:25:22 pm »
Quote from: Scotzmen on January 16, 2012, 08:21:41 pm
Steel wall: MG passive sprint isn't working, it was before patch though?
the draft states +0.5 speed
https://docs.google.com/spreadsheet/ccc?key=0Askc7LB9UwuxdHBBa0RTNGpWaGJBZmpTYWhHaFVWN2c&hl=en_US#gid=0
passive sprint was an incorrect buff.
+0.5 speed is applied to hmgs now
«
Last Edit: January 16, 2012, 08:28:26 pm by LeoPhone
»
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jackmccrack
EIR Veteran
Posts: 2484
Re: Patch 0.7.9X notes
«
Reply #22 on:
January 16, 2012, 08:27:34 pm »
stealth nerf by Leophone (because he has a vandetta against Schmidt)
another worthless T3 thanks!
Logged
Let's talk about PIATs in a car.
jackmccrack
EIR Veteran
Posts: 2484
Re: Patch 0.7.9X notes
«
Reply #23 on:
January 16, 2012, 08:32:25 pm »
I'm just really pissed Vickers sprint is gone
the plus +0.5 speed to hmg does nothing
«
Last Edit: January 16, 2012, 08:35:57 pm by jackmccrack
»
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Tymathee
Donator
Posts: 9741
Re: Patch 0.7.9X notes
«
Reply #24 on:
January 16, 2012, 08:34:42 pm »
very nice with assault, i like it, gives more control in terms of where u can throw it and to making sure it isn't rape sauce. I might actually use it now.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Scotzmen
EIR Veteran
Posts: 2035
Re: Patch 0.7.9X notes
«
Reply #25 on:
January 16, 2012, 09:04:15 pm »
What was wrong with HMG's having passive sprint anyway?
Logged
TheArea
EIR Veteran
Posts: 240
Re: Patch 0.7.9X notes
«
Reply #26 on:
January 16, 2012, 09:14:38 pm »
"stuka rocket pen. modifier vs inf from x10 to x1"
In terms of a quantitative nerf, this seems like a big change (biggest in the patch methinks), but im not quite sure what these numbers reflect. Could someone explain it?
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Patch 0.7.9X notes
«
Reply #27 on:
January 16, 2012, 09:18:51 pm »
instead of penetrating infantry 1000% of the time, the stuka now only penetrates them 100% of the time.
about nebelwerfers: yes they are bugged now. we are working on a hotfix. if you get mustard gas on them they will work fine tho
Logged
Valexandes
Donator
Posts: 280
Re: Patch 0.7.9X notes
«
Reply #28 on:
January 16, 2012, 09:36:01 pm »
Sweet! I like the update.
Thank you everybody who is responsible for it.
Logged
Quote from: Tymathee on January 30, 2012, 04:57:43 pm
the nashorn is like a kid with a giant penis, it has no idea how to use it or where to point it most of the time but it could still fuck you
Quote from: EIRRMod on July 23, 2012, 09:40:18 pm
Your mom, and your grandma wont know....
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Patch 0.7.9X notes
«
Reply #29 on:
January 16, 2012, 09:40:49 pm »
Assault spammers actually have to micro there squads now. Hooray!
On the plus side for them they can now throw nades at the door of a building so when the troops leave they get extra pwnt.
But thats fine because they actually have to micro to do that!
Yay!
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Patch 0.7.9X notes
«
Reply #30 on:
January 16, 2012, 09:47:54 pm »
no dark, if you read it properly, the grenades will have a spread, much like the circle of a mortar barrage.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
LeoPhone
Honoured Member
Posts: 0
Re: Patch 0.7.9X notes
«
Reply #31 on:
January 16, 2012, 09:51:38 pm »
its not that much tho
Logged
RikiRude
Donator
Posts: 4376
Re: Patch 0.7.9X notes
«
Reply #32 on:
January 16, 2012, 10:04:58 pm »
Quote from: Demon767 on January 16, 2012, 09:47:54 pm
no dark, if you read it properly, the grenades will have a spread, much like the circle of a mortar barrage.
im sure squads coming out of a door will still get wrecked!
also if there is spread then i imagine that if you THINK they are leaving the building, some grenades will still land in the building so either way youll probably get some hits.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Patch 0.7.9X notes
«
Reply #33 on:
January 16, 2012, 10:07:22 pm »
Quote from: Demon767 on January 16, 2012, 09:47:54 pm
no dark, if you read it properly, the grenades will have a spread, much like the circle of a mortar barrage.
No demon, if you though with logic, you would realize out of 4 guys its more than likely that the nades will hit.
And yes, Riki is right, I was just about to post it that but Rika beat me to it, damage is near guaranteed to the inf.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Patch 0.7.9X notes
«
Reply #34 on:
January 16, 2012, 10:22:49 pm »
Can you make it so we can put mortars in trenches too next patch? Nice work with the mgs
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Patch 0.7.9X notes
«
Reply #35 on:
January 16, 2012, 10:39:52 pm »
mortars make no sense, mg's do.
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Patch 0.7.9X notes
«
Reply #36 on:
January 16, 2012, 10:48:08 pm »
Quote from: Tymathee on January 16, 2012, 10:39:52 pm
mortars make no sense, mg's do.
once again tyms mouth moves, without accessing his brain.
Modern (man portable) mortars were designed with trenches in mind.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Patch 0.7.9X notes
«
Reply #37 on:
January 16, 2012, 10:59:18 pm »
Quote from: DarkSoldierX on January 16, 2012, 10:07:22 pm
No demon, if you though with logic, you would realize out of 4 guys its more than likely that the nades will hit.
And yes, Riki is right, I was just about to post it that but Rika beat me to it, damage is near guaranteed to the inf.
any grenade can do that, the assumption was that you thought every grenade will land in the door way.
If that wasnt the case, your point is vanilla and pointless.
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9X notes
«
Reply #38 on:
January 16, 2012, 11:34:28 pm »
so it's on cool down or you get what,more or less 1 grenade throw out of it?
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9X notes
«
Reply #39 on:
January 16, 2012, 11:50:11 pm »
Quote from: Spartan_Marine88 on January 16, 2012, 10:48:08 pm
once again tyms mouth moves, without accessing his brain.
Modern (man portable) mortars were designed with trenches in mind.
no Spartan,they were not,mortar crews insisted that they stay out in the open,bullets buzzing around them,while everyone else is in trench. They said that they feel more alive like this. WHo da hell would want to sit in a muddy trench
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