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Author Topic: OF pine trees bugged!  (Read 4438 times)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: October 04, 2007, 05:52:43 pm »

I was curious to see if the new object "pine_l" (a giant pine tree) was crushable or not.  So I made a tiny map with some objects and confined the AI to a little clearing surrounded by the new pine groves.

As to the large pine trees, they survived two goliath hits as well as repeated calliope barrages.  They were not crushable by a tiger.  But did eventually disappear after about 5 minutes of attack ground by two tigers, 2 goliath hits, a donkeyshrek and a mortar.

First bug is that they may be too strong.


tough little buggers!

I was about to quit when suddenly AI troops started attacking me.

Second bug is that the new pine groves appear to be passable (even though they show as red on the impass map).  But not always.  Only some parts. Infantry could easily run through.  Vehicles had a little harder time.


A king tiger driving through the trees


A jeep driving through the trees

So watch out!  Some new objects seem to be bugged!
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Kolath's Quote Commandments:
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #1 on: October 04, 2007, 06:26:19 pm »

Pine trees have always been indestructable I reckon, thats why big pine forests in general are to be avoided (tanks will easily get stuck somewhere in the trees since they can't crush Sad.)
« Last Edit: October 04, 2007, 06:29:18 pm by Kolath » Logged
Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #2 on: October 04, 2007, 06:27:21 pm »

Hmmm, I need to keep that one in mind. Sword is that first map I've made using them, so I will try to use them sparingly
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #3 on: October 04, 2007, 06:30:02 pm »

Pine trees have always been indestructable I reckon, thats why big pine forests in general are to be avoided (tanks will easily get stuck somewhere in the trees since they can't crush Sad.)


Darn it!  Ever since becoming a mod I keep hitting "modify" instead of "qoute"... /offtopic

Are you sure?  The forests in ardenne valley got pretty chewed up.

But regardless, isn't it ironic that it would be the pine grove that would be completely passable...
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #4 on: October 04, 2007, 06:34:24 pm »

You should always put movement blockers in your groves anyway, just in case.
(And everywhere else you think there might be issues)

You can check this with an overlay, "passable" I believe.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #5 on: October 04, 2007, 09:18:51 pm »

Did no one notice you could move infantry through the pine groves the one OF Beta 4v4 map?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: October 04, 2007, 11:51:08 pm »

There is a pathing tool in WB, use it =)
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