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Patch 0.7.9Y
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Topic: Patch 0.7.9Y (Read 41559 times)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Patch 0.7.9Y
«
Reply #20 on:
February 26, 2012, 12:10:29 am »
Quote from: Hicks58 on February 25, 2012, 09:24:49 pm
Oh, and with this wipe coming up soon, does that also mean the removal of any left-over reward points on people's profiles?
Hmmm, I dont think so.
But if that IS the case, I will dish out some RPs at the start to compensate.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Patch 0.7.9Y
«
Reply #21 on:
February 26, 2012, 12:18:21 am »
Attrib .sga is also now updated.
Please run your auto updaters again.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #22 on:
February 26, 2012, 12:36:19 am »
Elefant Stats?
Armor
Gun damage
Reload
Accuracy vs Inf, armor.
Does APCR effect it?
«
Last Edit: February 26, 2012, 01:30:06 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #23 on:
February 26, 2012, 02:22:39 am »
Quote
- MG42 Focus Fire: Remade into toggle (5s delay, disables weapon for 5s)
when do you wanna use this?
if you have it on,squad will just move to mg and kill it,sure,the mg will get fuw guys,but will die in the end.
Unless you wanna have support spam,so atleast 2 mg's one in front and other behind.
Is the luft T4 like it was before,when they crawl,which was more or less useless,cuz they were too slow to go anywhere?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Patch 0.7.9Y
«
Reply #24 on:
February 26, 2012, 03:22:22 am »
What's the point in having a wipe if the pp & xp gain is speeded up?
Low levels for like, 10 games max and then it's back to normal?
Go back to level 1 starting companies
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
hans
EIR Veteran
Posts: 3497
Re: Patch 0.7.9Y
«
Reply #25 on:
February 26, 2012, 03:25:05 am »
thx EiRRmod for the patch and the work u spend for it
+1
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #26 on:
February 26, 2012, 04:05:25 am »
btw. about the wipe out,do we loose RP's we still have?
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Patch 0.7.9Y
«
Reply #27 on:
February 26, 2012, 04:36:16 am »
no wipe till neuville hits 2000 plays pls
and +1 to superpershing
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
IJustDontCare
EIR Veteran
Posts: 315
Re: Patch 0.7.9Y
«
Reply #28 on:
February 26, 2012, 05:22:24 am »
Quote from: EIRRMod on February 25, 2012, 07:59:18 pm
Patch 0.7.9Y
bofors can now be relocated
cool
Also whats the point of having a reset and dishing out all these RP's PP's to people. Seems like it just defeats the leveling up aspect of the mod, but whatever.
«
Last Edit: February 26, 2012, 05:32:15 am by IJustDontCare
»
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Patch 0.7.9Y
«
Reply #29 on:
February 26, 2012, 06:07:53 am »
Quote from: Spartan_Marine88 on February 25, 2012, 11:04:35 pm
models available
NO
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Audemed
Donator
Posts: 644
Re: Patch 0.7.9Y
«
Reply #30 on:
February 26, 2012, 07:06:47 am »
Oh hooray, another superheavy for axis when allies dont have shit other than a gimp panther.
WTB:
Super pershing
Black Prince Church
Logged
Hicks58
Development
Posts: 5343
Re: Patch 0.7.9Y
«
Reply #31 on:
February 26, 2012, 07:23:33 am »
Makes me wonder if anybody ever made a model of the Centurion... That's one British piece of hardware I'd like to see in the field.
Tbh, I wouldn't mind seeing the Super Pershing or the Black Prince. This is what REWARD units are for after all, to give you something a bit extra or a bit different.
If we didn't want factions to be covering any gaps with reward units then there would have been a big fat NO on the Wespe, the FSJ Marksman, Marines, so on.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Patch 0.7.9Y
«
Reply #32 on:
February 26, 2012, 07:25:08 am »
Quote from: Hicks58 on February 26, 2012, 07:23:33 am
Makes me wonder if anybody ever made a model of the Centurion... That's one British piece of hardware I'd like to see in the field.
Tbh, I wouldn't mind seeing the Super Pershing or the Black Prince. This is what REWARD units are for after all, to give you something a bit extra or a bit different.
If we didn't want factions to be covering any gaps with reward units then there would have been a big fat NO on the Wespe, the FSJ Marksman, Marines, so on.
Touche
+1 Hicks
Logged
Hicks58
Development
Posts: 5343
Re: Patch 0.7.9Y
«
Reply #33 on:
February 26, 2012, 07:55:33 am »
Fuckyea.jpg tbh.
Oh, and those curious on the Elephant statistics...
1800 health
JagdPanther Armour
1.2 Acceleration, 2 Deceleration, 3 max speed
The gun is for all intents and purposes a JagdPanther gun with 55 range (Firefly) and a reload of 4-5 seconds instead of 4. Penetration tables are identical, the only thing you wont bounce every single shot is a Pershing and even then that modifier is 0.88.
You've got yourself a slower but longer ranged JagdPanther. My advice is to find a road. >.<
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Patch 0.7.9Y
«
Reply #34 on:
February 26, 2012, 08:01:04 am »
Quote
- added elefant reward unit: slow jagdpanther with 2000hp
Logged
Hicks58
Development
Posts: 5343
Re: Patch 0.7.9Y
«
Reply #35 on:
February 26, 2012, 08:11:24 am »
My guess is that it's a slip up in the RGD's or a slip up on the announcement. Either way it's a difference of 200hp on an already absurdly high health/armour unit. You wont really miss it unless your a die-hard number crunching nut.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #36 on:
February 26, 2012, 10:35:09 am »
The most important question ever.
Does APCR rounds affect it?
If so, its time to see how British players go:
Logged
Eldanesh
EIR Veteran
Posts: 53
Re: Patch 0.7.9Y
«
Reply #37 on:
February 26, 2012, 10:40:01 am »
Reset? Blah.
Nice to see that my emplacement coy might work for 2 days 8p.
Logged
Hicks58
Development
Posts: 5343
Re: Patch 0.7.9Y
«
Reply #38 on:
February 26, 2012, 10:42:04 am »
From what I can tell APCR does nothing for the Elephant.
No abilities in the unit itself, and no APCR variant of the main gun like others have.
Anyhow, APCR is utterly redundant on both the JagdPanther and the Elephant tbh. It's more for things like Marders and Hetzers and the 50mm HT, which see tangible benefits from it.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Patch 0.7.9Y
«
Reply #39 on:
February 26, 2012, 10:45:12 am »
Quote from: Hicks58 on February 26, 2012, 10:42:04 am
From what I can tell APCR does nothing for the Elephant.
No abilities in the unit itself, and no APCR variant of the main gun like others have.
Anyhow, APCR is utterly redundant on both the JagdPanther and the Elephant tbh. It's more for things like Marders and Hetzers and the 50mm HT, which see tangible benefits from it.
While marders benefit a lot, 50mms a lot, hetzers some it is wrong to underestimate the power it does to Jagdpanther. The ability to 3 shoot anything bellow a Sherman is indeed fun :p add in vet and vola.
So no APCR for Elefant. In the end just a big fat marder with 5 less range. Hard to say anything about it for now.
Logged
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