Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
April 16, 2025, 03:24:11 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Salutations, EIRR of 2024
by
Olazaika1
[March 22, 2025, 02:00:47 pm]
Anyone here still alive?
by
Draken
[December 20, 2024, 02:52:42 am]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Tellermines
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: Tellermines (Read 15554 times)
0 Members and 5 Guests are viewing this topic.
Hicks58
Development
Posts: 5343
Re: Tellermines
«
Reply #40 on:
March 12, 2012, 08:24:36 pm »
Interesting food for thought: Do minesweepers retain their mine detecting abilities whilst in a half-track?
If so, there's an extremely mobile and durable mine detector for a relatively piss cheap cost.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
LeoPhone
Honoured Member
Posts: 0
Re: Tellermines
«
Reply #41 on:
March 12, 2012, 08:29:49 pm »
no, or at least rgds say they don't
Logged
Hicks58
Development
Posts: 5343
Re: Tellermines
«
Reply #42 on:
March 12, 2012, 08:31:13 pm »
Field tests are required tbh.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Tellermines
«
Reply #43 on:
March 12, 2012, 09:37:30 pm »
they shouldn't tbh...i remember when recon squads detected mines while in a bren carrier, so bren never would hit the mines, it was bullshit. Halftrack would end up ignoring mines if that worked.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Tellermines
«
Reply #44 on:
March 12, 2012, 09:40:46 pm »
Quote from: CrazyWR on March 12, 2012, 09:37:30 pm
they shouldn't tbh...i remember when recon squads detected mines while in a bren carrier, so bren never would hit the mines, it was bullshit. Halftrack would end up ignoring mines if that worked.
And yet 99.9% of the community wouldn't use them and would still bitch tellers are op
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tellermines
«
Reply #45 on:
March 12, 2012, 09:43:52 pm »
Another cool thing most people don't realize is that a Sherman with crabflail can detect mines even when the flail isn't active.
I'm happy to say in the last game I was in vs Crazy & Assholio they both used plenty of minesweepers and crabflails and wasted a lot of my munitions.
I was so proud that I almost shed a tear.
-Wind
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Ahnungsloser
Donator
Posts: 1447
Re: Tellermines
«
Reply #46 on:
March 13, 2012, 06:04:26 am »
Quote from: TheWindCriesMary on March 12, 2012, 09:43:52 pm
Another cool thing most people don't realize is that a Sherman with crabflail can detect mines even when the flail isn't active.
I'm happy to say in the last game I was in vs Crazy & Assholio they both used plenty of minesweepers and crabflails and wasted a lot of my munitions.
I was so proud that I almost shed a tear.
-Wind
Maybe i will remove one Sherman Crocodile and put a normal Sherman in my coy (Mineflail incluced) for extra AI support.
Logged
9th Armoured Engineers
aeroblade56
Development
Posts: 3871
Re: Tellermines
«
Reply #47 on:
March 13, 2012, 07:31:32 am »
Quote from: TheWindCriesMary on March 12, 2012, 09:43:52 pm
Another cool thing most people don't Have time for is that a Sherman with crabflail can detect mines even when the flail isn't active.
I'm happy to say in the last 900 hours of game I was in vs Crazy & Assholio they both used plenty of minesweepers and crabflails and wasted a lot of my munitions.
I was so proud that I almost Hugged myself.
-Whined
Fixed.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Tellermines
«
Reply #48 on:
March 13, 2012, 08:21:47 am »
+1 to aeroblade
also Tellerspam is a noob gimmick
Logged
Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
BigDick
Guest
Re: Tellermines
«
Reply #49 on:
March 13, 2012, 11:04:17 am »
any kind of spam is a "noob" (where noob is not noob but people who fail to enjoy a game) gimmick - at least as long as your not forced to do (*hint* weapons cache *hint*)
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Tellermines
«
Reply #50 on:
March 13, 2012, 04:54:47 pm »
What's a weapons cache?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Tellermines
«
Reply #51 on:
March 13, 2012, 07:36:25 pm »
Wind's teller spam is probably his easiest company to beat ever.
And everyone knows I'm a reckless vehicle whore.
Logged
Smokaz
Honoured Member
Posts: 11420
Re: Tellermines
«
Reply #52 on:
March 13, 2012, 07:44:03 pm »
Its still pretty fagg
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: Tellermines
«
Reply #53 on:
March 13, 2012, 08:27:36 pm »
Quote from: Mysthalin on March 13, 2012, 07:36:25 pm
Wind's teller spam is probably his easiest company to beat ever.
Mysth is 100% right here. It's a company with very little functional AI, almost no indirect, and has an extremely simple counter.
It is not hard to shut down completely, but it does force people to play a little more strategically (screening tanks, not doing suicide rogue behind-enemy-line vehicle parties etc) which ultimately is a good thing.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Tellermines
«
Reply #54 on:
March 13, 2012, 10:16:02 pm »
Quote from: skaffa on March 13, 2012, 08:21:47 am
+1 to aeroblade
also Tellerspam is a noob gimmick
umadbro?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Tellermines
«
Reply #55 on:
March 13, 2012, 11:13:47 pm »
Every TH company is lacking basics of Anti infantry and everyone knows Tank Hunter companies are weak versus infantry but strong versus armor depending on anti armor build :p
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: Tellermines
«
Reply #56 on:
March 14, 2012, 02:34:33 am »
Quote from: NightRain on March 13, 2012, 11:13:47 pm
Every TH company is lacking basics of Anti infantry and everyone knows Tank Hunter companies are weak versus infantry but strong versus armor depending on anti armor build :p
what you talking about u get stummels and pak36s
Logged
Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
hans
EIR Veteran
Posts: 3497
Re: Tellermines
«
Reply #57 on:
March 14, 2012, 02:38:38 am »
Quote from: NightRain on March 13, 2012, 11:13:47 pm
Every TH company is lacking basics of Anti infantry and everyone knows Tank Hunter companies are weak versus infantry but strong versus armor depending on anti armor build :p
well u sure? u got enough ai srsly stop QQing
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
NightRain
EIR Veteran
Posts: 3908
Re: Tellermines
«
Reply #58 on:
March 14, 2012, 03:00:30 am »
Quote from: kwiatekkek on March 14, 2012, 02:34:33 am
what you talking about u get stummels and pak36s
HOW CAN I FORGET STUMMELS arghh
Anyhow if you build TH company to be AI based you are doing something wrong.
Everyone knows the standard.
SE= Anti infantry weak vs Armor
TH = Anti Armor weak vs Infantry
Luftwaffels = Decent at both
Its not like TH gives a lot of infantry buffs and SE a lot of anti tank buffs. Therefore THs focus on Marders because of their hard punch and their lockdown, additionally they might go for hetzers which do decent at AI and anti armor, but then most will go for Jagdpanther leaving some fuel for AT as a back up and everything else is for something and believe me it ain't much you can get with that. Swims often in munition left overs. If you ain't hetzer user you got plenty to spare for infantry, G43s, at nades, tellers and so, schrecks etc.
SE's standards often go for either munition heavy Assault flammen army, Hummel build, P4 IST build. Therefore fielding marders as primary AT leaves them in small number or nothing on P4s. Going for Mechanized builds can be combined with various things, but most of all most SE players will buy a hummel which will chew up a lot of fuel. Therefore SE's primary AT is 50mms with addition of 1 or 2 marders, rest is P4s most likely. Swims on manpower, flammens always cost so much in pool and muns that you can't field spams of them therefore you'll buy sergeants for every squad to get rid of extra manpower (depends on build type)
Luftwaffe's standards are always infantry so they are infantry heavy with a lot of fuel left overs, which means? Marders. Plenty of marders for AT because 50mms munition cost would hurt the upgrades they get on failschrimjägers. Swims in fuel, all fuel goes for various of objects, often AT.
That's whole PE- some break these common builds and goes for something exotic- but most will stick by them.
Logged
hans
EIR Veteran
Posts: 3497
Re: Tellermines
«
Reply #59 on:
March 14, 2012, 03:19:37 am »
Quote from: NightRain on March 14, 2012, 03:00:30 am
HOW CAN I FORGET STUMMELS arghh
Anyhow if you build TH company to be AI based you are doing something wrong.
Everyone knows the standard.
SE= Anti infantry weak vs Armor
TH = Anti Armor weak vs Infantry
Luftwaffels = Decent at both
Its not like TH gives a lot of infantry buffs and SE a lot of anti tank buffs. Therefore THs focus on Marders because of their hard punch and their lockdown, additionally they might go for hetzers which do decent at AI and anti armor, but then most will go for Jagdpanther leaving some fuel for AT as a back up and everything else is for something and believe me it ain't much you can get with that. Swims often in munition left overs. If you ain't hetzer user you got plenty to spare for infantry, G43s, at nades, tellers and so, schrecks etc.
SE's standards often go for either munition heavy Assault flammen army, Hummel build, P4 IST build. Therefore fielding marders as primary AT leaves them in small number or nothing on P4s. Going for Mechanized builds can be combined with various things, but most of all most SE players will buy a hummel which will chew up a lot of fuel. Therefore SE's primary AT is 50mms with addition of 1 or 2 marders, rest is P4s most likely. Swims on manpower, flammens always cost so much in pool and muns that you can't field spams of them therefore you'll buy sergeants for every squad to get rid of extra manpower (depends on build type)
Luftwaffe's standards are always infantry so they are infantry heavy with a lot of fuel left overs, which means? Marders. Plenty of marders for AT because 50mms munition cost would hurt the upgrades they get on failschrimjägers. Swims in fuel, all fuel goes for various of objects, often AT.
That's whole PE- some break these common builds and goes for something exotic- but most will stick by them.
Logged
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...