Smokaz
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« on: April 29, 2012, 12:04:01 pm » |
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When would you ever use the latter if you were choosing? Firestorm nebel is a lot more deadly than the mustard gass, and the disabling that you get from mustard dont all that well weigh up for the juicy splash damage from the firestorm nebel attack.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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LeoPhone
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« Reply #1 on: April 29, 2012, 12:22:54 pm » |
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firestorm replaces the default barrage, mustard is an addition. it can't be compared
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Groundfire
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« Reply #2 on: April 29, 2012, 12:28:02 pm » |
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I think mustard gas needs to be reworked. More defined tbh.
It needs to be green, stay longer and hurt more.
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Smokaz
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« Reply #3 on: April 29, 2012, 01:02:27 pm » |
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firestorm replaces the default barrage, mustard is an addition. it can't be compared
sometimes i thought it was not on a shared cooldown, but it is right?
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LeoPhone
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« Reply #4 on: April 29, 2012, 01:34:26 pm » |
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firestorm replaces the default barrage, mustard is an addition. it can't be compared
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Smokaz
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« Reply #5 on: April 29, 2012, 01:42:07 pm » |
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Player sees his nebel is ready. He has both unlocked. WHEN WILL HE EVER CHOOSE MUSTARD?
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LeoPhone
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« Reply #6 on: April 29, 2012, 01:45:56 pm » |
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he will CHOOSE MUSTARD when the DEFAULT BARRAGE is on RECHARGE
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Smokaz
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« Reply #7 on: April 29, 2012, 01:46:53 pm » |
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why man why
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Vermillion_Hawk
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« Reply #8 on: April 29, 2012, 01:47:43 pm » |
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I've found Mustard Gas to be useful against enemy weapons teams. Mortar teams or HMGs can be killed slowly before the opponent realizes that they're being gassed. Then again, I haven't had too much experience using it.
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« Last Edit: April 29, 2012, 01:55:09 pm by Vermillion_Hawk »
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
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LeoPhone
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« Reply #9 on: April 29, 2012, 01:51:17 pm » |
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Groundfire
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« Reply #10 on: April 29, 2012, 02:00:38 pm » |
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why man why
Giving the player option for one or the other or both caters to the variety of Terror. You need to take the bottom T3 in the Heschnel design tree to get the firestorm barrage, where as any player, going any tree can get mustard gas, which they might want to use in conjunction with other trees. So, it doesnt really matters that much if smokey will never choose to use mustard gas over the firestorm barrage, the point is that someone might want to do that, therefore we should cater to the option. If you prefer one or the other, well you dont have to unlock both, we just give the option.
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Smokaz
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« Reply #11 on: April 29, 2012, 02:05:43 pm » |
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to me this translates into the ability being a bit weak, and having no speciality
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Vermillion_Hawk
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« Reply #12 on: April 29, 2012, 02:13:38 pm » |
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Considering it gives you another barrage on your Nebelwerfer it is still incredibly useful, you can still fire off a barrage that can do considerable damage while the other barrage is still on cooldown.
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johnnyaustin
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« Reply #13 on: April 29, 2012, 03:03:46 pm » |
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I think mustard gas needs to be reworked. More defined tbh.
It needs to be green, stay longer and hurt more.
Great. Another thing axis need.
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FailHammer
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« Reply #14 on: April 29, 2012, 03:08:31 pm » |
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Great. Another thing axis need.
Dont drink and drive Dont rage and post
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute. "Holy shit puddin, you just critted him in the face"-joseph54
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johnnyaustin
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« Reply #15 on: April 29, 2012, 03:09:43 pm » |
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Dont drink and drive
Dont rage and post
Js. then neb is fine. i get about 20 kills on average with it.
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Tymathee
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Donator
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« Reply #16 on: April 29, 2012, 04:34:52 pm » |
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i do agree it should be another color, it being white can be a little confusing at first thinking its smoke
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Vermillion_Hawk
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« Reply #17 on: April 29, 2012, 05:20:38 pm » |
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That's the idea, if you see a massive (not to mention unrealistic) cloud of yellow smoke it's obviously going to make you move your units. If you make a cursory glance over some guys and see they're in what looks like a regular smokescreen you might overlook it, but if you notice they're taking slow damage you'll move them. It's about attentiveness in the end.
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