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0.7.9Z Patch Notes
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Topic: 0.7.9Z Patch Notes (Read 58583 times)
0 Members and 12 Guests are viewing this topic.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #40 on:
April 30, 2012, 12:51:20 pm »
Im hoping that the 25% stuart damage is .25 and not 1.25 becuase 1.25 is 125%
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I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
NightRain
EIR Veteran
Posts: 3908
Re: 0.7.9Z Patch Notes
«
Reply #41 on:
April 30, 2012, 12:52:21 pm »
Say hello to 7 Cromwell companies with CCTs.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58
Development
Posts: 5343
Re: 0.7.9Z Patch Notes
«
Reply #42 on:
April 30, 2012, 01:01:09 pm »
Quote from: Smokaz on April 29, 2012, 10:23:03 pm
I noticed the 88 change too - i'm not sure it will make the 88 any easier to deal with. Now you'll have atgs dealing 25% damage to it. Would have liked to see a marder nerf in this patch, +2 pop
Don't forget that the 88 suffers the same changes as well. 88's not only have the same poor accuracy, but will also require 3 hits to bag an ATG.
Nightrain, you'll have 1 CCT with 7 Croms.
Rifle, it was at 1.5, now it's at 1.25.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #43 on:
April 30, 2012, 01:03:17 pm »
Quote from: 8thRifleRegiment on April 30, 2012, 12:51:20 pm
Im hoping that the 25% stuart damage is .25 and not 1.25 becuase 1.25 is 125%
I checked the RGD, it's 1.25 vs light armors, 1.00 vs stug/p4 and .9 vs skirts.
Damage is still 65 and pen vs medium armor is .519....so about 18 shots to kill an unskirted P4.
Sweet light TD right there.
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Hicks58
Development
Posts: 5343
Re: 0.7.9Z Patch Notes
«
Reply #44 on:
April 30, 2012, 01:08:41 pm »
Or, that's 10 penetrating rounds. Flankity flank, hit and run.
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #45 on:
April 30, 2012, 01:10:41 pm »
Quote from: Hicks58 on April 30, 2012, 01:08:41 pm
Or, that's 10 penetrating rounds. Flankity flank, hit and run.
You could sit on my ass, and I would still kill you twice as fast with a P4 vs Stuart.
Logged
aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #46 on:
April 30, 2012, 01:19:25 pm »
changes suck IMO. you the stuart penetrates just fine if your going to add anything add a damage increase or something.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
Hicks58
Development
Posts: 5343
Re: 0.7.9Z Patch Notes
«
Reply #47 on:
April 30, 2012, 01:20:02 pm »
Considering the PIV is double it's price, I'd kinda hope so.
A pair of Stuarts should pull a PIV to bits.
Logged
johnnyaustin124
EIR Regular
Posts: 18
Re: 0.7.9Z Patch Notes
«
Reply #48 on:
April 30, 2012, 01:20:56 pm »
TD doc.... OP.
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AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #49 on:
April 30, 2012, 01:22:35 pm »
If my P4 is alone vs your 16pop and +200mp I am doing something wrong tbh. And even then it relies on me not backing up into something so you can't stay on it's rear.
The concept is good, but the execution of the Stuart into a light TD is not.
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aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #50 on:
April 30, 2012, 01:26:47 pm »
Maybe PQ can say what kind of situation its meant for. if its meant for PE clown cars i think its pen was just fine. but its now a tetrarch IMO i would take a tetarch over a stuart.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: 0.7.9Z Patch Notes
«
Reply #51 on:
April 30, 2012, 01:31:30 pm »
Quote from: pqumsieh on April 29, 2012, 08:55:47 pm
General:
- Mines & Sticky Bombs have had their criticals fixed vs light vehicles
- Sticky Bombs & Panzerfausts will not lose a use if target moves out of range
- ATG damage modifier vs 88 from 1 to 0.25
- ATG accuracy modifier vs 88 from 1 to 0.5
American
- Sticky bomb uses from 3 to 2
Commonwealth
- Manpower cost of Tommy squad reduced from 255 to 230
- Manpower cost of Commando squad reduced from 310 to 280
Wehrmacht
- Puma 20mm main gun moving accuracy changed from 0.5 to 0.65
Panzer Elite
- Fuel cost of Panzer 4 IST decreased from 205 to 190
- Luftwaffe "Quick Response" -50% accuracy modifier while passively sprinting removed
Riflemen just became obsolete.
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #52 on:
April 30, 2012, 01:34:40 pm »
Quote from: TheVolskinator on April 30, 2012, 01:31:30 pm
Riflemen just became obsolete.
try not retreating them as soon as you see an enemy
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #53 on:
April 30, 2012, 01:40:45 pm »
Quote from: Spartan_Marine88 on April 30, 2012, 01:34:40 pm
try not retreating them as soon as you see an enemy
ba da ching
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #54 on:
April 30, 2012, 01:47:59 pm »
Rifleman are probobly the most balanced thing in eirr right now, they are always usefull and forever remain usefull
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.9Z Patch Notes
«
Reply #55 on:
April 30, 2012, 02:20:16 pm »
Quote from: AmPM on April 30, 2012, 12:28:10 pm
Stag change to be a worse M8 makes no sense, and the Stuart is worthless shit.
Did you even read my previous post AmPm?
Can you please demonstrate to everyone else in what way the Stag is worse than the M8 from a statistical point of view (price/upgrades aside)?
Do you even know what their DPS outputs are right now? I honestly think you open your mouth and shit just comes out most of the times; there isn't much thought on your part. I bet you didn't even take the time to play the new Stag or look up its statistics? Did you even read the notes carefully?
@aero; please try and be constructive instead of just saying it "sucks". If you compare the Stuart to the Tet you will find a number of key differences. Namely their target table, deployment method, and base unit statistics. There are a number of reasons you would take a Tet over a Stuart and vice versa.
@Rifle; I think you might be a bit confused on how the math works out. Multiplying 10 by 1.25 equals 12.5; multiplying it by 0.25 equals 2.5. Hence, if we multiplied the Stuarts damage by 0.25 it would do 75% less damage.
Logged
Common sense is not so common after all.
Audemed
Donator
Posts: 644
Re: 0.7.9Z Patch Notes
«
Reply #56 on:
April 30, 2012, 02:26:53 pm »
Don't like the 88 change. Everything else looks good though.
Logged
Poppi
EIR Veteran
Posts: 1080
Re: 0.7.9Z Patch Notes
«
Reply #57 on:
April 30, 2012, 02:35:36 pm »
Quote from: 8thRifleRegiment on April 30, 2012, 01:47:59 pm
Rifleman are probobly the most balanced thing in eirr right now, they are always usefull and forever remain usefull
but if they are the only thing balanced in an unbalanced game it can be agreed that they could at times be totally useless.
Rifleman can be an obsolete enemy with a good LV/HV balance. Even if you have support for them.
Really think those AI LV vehicles (ostwind, armored car, etc) need a slower ROF and longer reload pause. Or just worse accuracy. Seems they dont even miss retreating units and it just kills 5 guys in 5 shots in about every 3 seconds.
«
Last Edit: April 30, 2012, 02:44:54 pm by Poppi
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: 0.7.9Z Patch Notes
«
Reply #58 on:
April 30, 2012, 02:37:26 pm »
Quote from: pqumsieh on April 30, 2012, 02:20:16 pm
Did you even read my previous post AmPm?
Can you please demonstrate to everyone else in what way the Stag is worse than the M8 from a statistical point of view (price/upgrades aside)?
Do you even know what their DPS outputs are right now? I honestly think you open your mouth and shit just comes out most of the times; there isn't much thought on your part. I bet you didn't even take the time to play the new Stag or look up its statistics? Did you even read the notes carefully?
@aero; please try and be constructive instead of just saying it "sucks". If you compare the Stuart to the Tet you will find a number of key differences. Namely their target table, deployment method, and base unit statistics. There are a number of reasons you would take a Tet over a Stuart and vice versa.
@Rifle; I think you might be a bit confused on how the math works out. Multiplying 10 by 1.25 equals 12.5; multiplying it by 0.25 equals 2.5. Hence, if we multiplied the Stuarts damage by 0.25 it would do 75% less damage.
The higher DPS of the Stag is great vs units that can't counter it with AT. While the M8, Bren, M3 HT, etc will also kill said unit just as well.
It also loses a mine on the M8, and has a higher price tag. Just saying, it has it's place, next to the Wirblewind.
Logged
aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #59 on:
April 30, 2012, 04:03:01 pm »
Okay PQ i will try to be more constructive.
I believe that the Staghound and stuart changes are not needed due to a couple of things. Now i ahve used this unit ingame both and this is more what i felt when using them.
Stuart: felt exactly the same, it still bounced of the rear of a tiger after i think 4-5 shots to the rear of a tiger they all bounced. I havent tried against P4s but from what i saw that game nothing major was changed. So from waht i have heard is that removed the modifiers for PE vehicles.
Now if you wanted to add combined arms and the such it would be nice to see a drop in Rifle nade price or accuracy increase or something. Button is kinda worthless i still think Tommies are to much vanilla tommies without officer dont feel like they do much unlike Pgrens or grens in general despite the 1 man deffirence. and the commandos its great they are cheaper but alll you are paying for is a tougher Piat platform. everything else a tommies can do,
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