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0.7.9Z Patch Notes
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Topic: 0.7.9Z Patch Notes (Read 58513 times)
0 Members and 4 Guests are viewing this topic.
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9Z Patch Notes
«
Reply #60 on:
April 30, 2012, 04:52:36 pm »
Quote from: aeroblade56 on April 30, 2012, 04:03:01 pm
Stuart: felt exactly the same, it still bounced of the rear of a tiger after i think 4-5 shots to the rear of a tiger they all bounced.
You have a problem with a Stuart not being able to take on a Tiger?.......
I don't even know where to start...lol
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #61 on:
April 30, 2012, 05:10:38 pm »
plus stuart usually penetrates Tigers from the rear.
Only time you have a problem when your not quite there and it pings off side armor still.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.9Z Patch Notes
«
Reply #62 on:
April 30, 2012, 05:13:51 pm »
Stuarts penetration values versus Tiger were unchanged; so I wouldn't expect it to perform any differently than it did.
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Common sense is not so common after all.
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #63 on:
April 30, 2012, 05:14:33 pm »
Quote from: Spartan_Marine88 on April 30, 2012, 05:10:38 pm
plus stuart usually penetrates Tigers from the rear.
34% of the time to be exact, and thats at point blank range
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #64 on:
April 30, 2012, 05:15:38 pm »
Quote from: LeoPhone on April 30, 2012, 05:14:33 pm
34% of the time to be exact, and thats at point blank range
for a light tank that can pop in and out of cover to harass a bigger tank, thats enough for me
Logged
aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #65 on:
April 30, 2012, 05:24:33 pm »
I was using the tiger as a example and you proved my point even though its penetration was changed it didnt seem like it was. so tell me what target tables were changed then.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
PonySlaystation
EIR Veteran
Posts: 4136
Re: 0.7.9Z Patch Notes
«
Reply #66 on:
April 30, 2012, 05:25:22 pm »
After testing the units I think they excel at their new roles. The Stag is a bit expensive with all the upgrades though.
Quote from: AmPM on April 30, 2012, 12:28:10 pm
Stag change to be a worse M8 makes no sense, and the Stuart is worthless shit.
lol ampm.
«
Last Edit: April 30, 2012, 05:29:23 pm by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.9Z Patch Notes
«
Reply #67 on:
April 30, 2012, 05:26:40 pm »
Quote from: AmPM on April 30, 2012, 02:37:26 pm
The higher DPS of the Stag is great vs units that can't counter it with AT. While the M8, Bren, M3 HT, etc will also kill said unit just as well.
It also loses a mine on the M8, and has a higher price tag. Just saying, it has it's place, next to the Wirblewind.
Just so I'm on the same page as you, are you saying that having more DPS on the Stag than M8 is only useful versus units who have no AT capabilities? So being able to kill a Pak or Shrek squad 33% faster doesn't really make much difference to a units performance?
The price of the Stag is under consideration and will be finalized after the BT reviews its new performance. As for the upgrades, the M8 mine is amazing but the Canister shot does have its usefulness. Its can instantly suppress squads leaving them vulnerable to Captain FOO or other forms of fire. It is also controllable unlike the M8 mine. Not to mention, the Stag will not lose its MG; whereas, the M8 can and often does.
@aero; read the patch notes for target table changes to Stuart:
- Target table penetration values versus P4, P4 IST, Ostwind, and Stug increased by 0.1
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aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #68 on:
April 30, 2012, 05:54:00 pm »
Quote from: tank130 on April 30, 2012, 04:52:36 pm
You have a problem with a Stuart not being able to take on a Tiger?.......
I don't even know where to start...lol
Okay well TBH the tiger was at like 5% so yes i expect to hit the rear of a tank 5-6 and 1 penetrate and kill it or at least damage engine. Kinda like a puma upgun can do the same to a pershing.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #69 on:
April 30, 2012, 06:25:22 pm »
Quote from: aeroblade56 on April 30, 2012, 05:54:00 pm
Okay well TBH the tiger was at like 5% so yes i expect to hit the rear of a tank 5-6 and 1 penetrate and kill it or at least damage engine. Kinda like a puma upgun can do the same to a pershing.
Stuarts can easily do it.
Fact is if you don't have doctrine buffs for it, use a cct
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: 0.7.9Z Patch Notes
«
Reply #70 on:
April 30, 2012, 06:45:08 pm »
After all the whining about how new armor types "couldn't be done", finally they've been introduced.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9Z Patch Notes
«
Reply #71 on:
April 30, 2012, 07:08:25 pm »
Quote from: Vermillion_Hawk on April 30, 2012, 06:45:08 pm
After all the whining about how new armor types "couldn't be done", finally they've been introduced.
Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: 0.7.9Z Patch Notes
«
Reply #72 on:
April 30, 2012, 07:11:51 pm »
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
I'm sorry, I didn't realize facts made me an extreme douchebag.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9Z Patch Notes
«
Reply #73 on:
April 30, 2012, 07:13:19 pm »
Quote from: Vermillion_Hawk on April 30, 2012, 07:11:51 pm
I'm sorry, I didn't realize facts made me an extreme douchebag.
Nope, apparently he can not make a post with out sounding like a douche.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: 0.7.9Z Patch Notes
«
Reply #74 on:
April 30, 2012, 07:14:13 pm »
Quote from: Vermillion_Hawk on April 30, 2012, 07:11:51 pm
I'm sorry, I didn't realize facts made me an extreme douchebag.
But you have no idea of what you're talking about and it makes you sound like a dick.
Creating new armors are done through a script that a custom modder at RN made. Up until last year, for the entire span of CoH's life,
no one
has been able to add new armors.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9Z Patch Notes
«
Reply #75 on:
April 30, 2012, 07:14:24 pm »
Quote from: Vermillion_Hawk on April 30, 2012, 07:11:51 pm
I'm sorry, I didn't realize facts made me an extreme douchebag.
The facts dont.
The presentation of said 'facts', do.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: 0.7.9Z Patch Notes
«
Reply #76 on:
April 30, 2012, 07:16:43 pm »
Quote from: Groundfire on April 30, 2012, 07:14:13 pm
But you have no idea of what you're talking about and it makes you sound like a dick.
Creating new armors are done through a script that a custom modder at RN made. Up until last year, for the entire span of CoH's life,
no one
has been able to add new armors.
See, I didn't know that before, thanks for the information.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9Z Patch Notes
«
Reply #77 on:
April 30, 2012, 07:20:37 pm »
Quote from: Vermillion_Hawk on April 30, 2012, 07:16:43 pm
See, I didn't know that before, thanks for the information.
So when you don't know something you respond like a douchebag? Sounds like you have an issue........
You could have said, "Wow, I thought you guys could not code different armor types. Glad you found a way".
But you chose to be a douchbag.........atta boy.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 0.7.9Z Patch Notes
«
Reply #78 on:
April 30, 2012, 07:21:43 pm »
Also note guys, that this was only an RGD patch - we will be having a launcher patch sometime soon as well, which will include quite a few new goodies.
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: 0.7.9Z Patch Notes
«
Reply #79 on:
April 30, 2012, 07:22:37 pm »
Quote from: tank130 on April 30, 2012, 07:20:37 pm
So when you don't know something you respond like a douchebag? Sounds like you have an issue........
You could have said, "Wow, I thought you guys could not code different armor types. Glad you found a way".
But you chose to be a douchbag.........atta boy.
Not quite, it's only because previously I recall a few development team memebers insisting (and in LeoPhone's case, particularily rudely) that new armor types were an impossibility. I was unaware that now the armor creation process was simplified, and thus decided to put a word in edgewise about it.
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