frankiec
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« on: May 03, 2012, 01:45:06 am » |
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MP: 130 pop 3 pool value 3 range 50
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PonySlaystation
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« Reply #1 on: May 03, 2012, 01:45:56 am » |
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Good luck with that.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #2 on: May 03, 2012, 01:47:14 am » |
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fail
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Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
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frankiec
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« Reply #3 on: May 03, 2012, 01:49:46 am » |
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Axis and US mg bunker:
build from unit that has 5 pool value
40 range
pio do not cost 130 MP
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aeroblade56
Development
Posts: 3871
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« Reply #4 on: May 03, 2012, 01:50:55 am » |
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played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys. another game against him spammed goliaths and went out at 18 minutes.
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You are welcome to your opinion.
You are also welcome to be wrong.
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frankiec
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« Reply #5 on: May 03, 2012, 01:57:31 am » |
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This thred has not started and it go off topic it wouldn't be a eir topic if it go on topic played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys forgot to say that fail guys lost caching
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« Last Edit: May 03, 2012, 01:59:12 am by frankiec »
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aeroblade56
Development
Posts: 3871
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« Reply #6 on: May 03, 2012, 01:59:33 am » |
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This thred has not started and it go off topic it wouldn't be a eir topic if it go on topic SPEAK ENGLISH. other then you can take alot of them they take time to set up they cant move and they cost 3 pop so. 300 munitions. nty
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frankiec
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« Reply #7 on: May 03, 2012, 02:00:52 am » |
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NightRain
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« Reply #8 on: May 03, 2012, 02:13:07 am » |
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I must comment, I've used these myself and I must say- a building with 50 range, can redeploy itself to refill its health, can not be sniped but can be flanked, its arc of fire is enormous.
Its a pretty cheap building that creates Area of Denial. get two or 3 of these babies up and you get yourself something out of a nightmare for infantry.
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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Poppi
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« Reply #9 on: May 03, 2012, 02:55:40 am » |
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I must comment, I've used these myself and I must say- a building with 50 range, can redeploy itself to refill its health, can not be sniped but can be flanked, its arc of fire is enormous.
Its a pretty cheap building that creates Area of Denial. get two or 3 of these babies up and you get yourself something out of a nightmare for infantry.
redeploy it self to heal? what does that mean. Imagine some tank traps and barb wire maybe some mines to cover its blind spots will serve very well.
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aeroblade56
Development
Posts: 3871
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« Reply #10 on: May 03, 2012, 03:09:31 am » |
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Well i mean cheap as hell axis Bunkers are kinda interesting you can do the same thing.
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frankiec
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« Reply #11 on: May 03, 2012, 03:10:11 am » |
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Well i mean cheap as hell axis Bunkers are kinda interesting you can do the same thing.
no
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Demon767
Warmap Betatester
EIR Veteran Posts: 6190
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« Reply #12 on: May 03, 2012, 03:13:43 am » |
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redeploy it self to heal? what does that mean.
Imagine some tank traps and barb wire maybe some mines to cover its blind spots will serve very well.
A tank does not need to get that close, or circle strafe a mg bunker to destroy it... an ATG will destroy a bunker anyways
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Scotzmen
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« Reply #13 on: May 03, 2012, 04:33:31 am » |
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Axis mortars are pretty good against those things, actually. Axis mortars are great against all emplacements.
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NightRain
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« Reply #14 on: May 03, 2012, 06:48:46 am » |
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It is a emplacement so if you redeploy it, it'll be back to its full health. To put it as a Summary. It is generally cheaper MG emplacement that can move with a certain time restriction (It takes time to redeploy and is at most vulnerable when deploying). In short slow but heck of a emplacement.
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Scotzmen
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« Reply #15 on: May 03, 2012, 07:19:19 am » |
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It is a emplacement so if you redeploy it, it'll be back to its full health. To put it as a Summary. It is generally cheaper MG emplacement that can move with a certain time restriction (It takes time to redeploy and is at most vulnerable when deploying). In short slow but heck of a emplacement.
Takes 30 secs to tear down, which it can't fire during that time, a mortar will usually kill it in 20 - 25 secs. Good emplacement yes, but easy to counter and pretty vulnerable. Its not bad when you back it up with a mortar pit actually
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WhatIm12
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« Reply #16 on: May 03, 2012, 05:08:35 pm » |
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played a few games with this guy had 4 mgs at the back with 2 arty pieces called us fail guys. another game against him spammed goliaths and went out at 18 minutes.
I wanted to cry and rage when he came on with that call on
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Poppi
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« Reply #17 on: May 03, 2012, 09:34:52 pm » |
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I wanted to cry and rage when he came on with that call on
i want to see it in action
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smurfORnot
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« Reply #18 on: May 04, 2012, 02:30:56 am » |
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Takes 30 secs to tear down, which it can't fire during that time, a mortar will usually kill it in 20 - 25 secs.
Good emplacement yes, but easy to counter and pretty vulnerable.
Its not bad when you back it up with a mortar pit actually
and guess what will kill mortar in only few sec ---> brit arty,which they have plenty....
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Scotzmen
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« Reply #19 on: May 04, 2012, 03:06:38 am » |
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25 pounder sure fires what? Every 2 mins maybe less. Its scatter is also horrible too.
Even a noob should be able to move that mortar sooner then a 25 pounders shells land.
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