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Author Topic: CoH 2: Official  (Read 106606 times)
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #20 on: May 07, 2012, 06:54:58 pm »

It was their "let's tweak everything else cuz our Russians are totally balanced, it has to be the vanilla factions that are screwed up" attitude.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #21 on: May 08, 2012, 05:14:41 am »

Better not have 10 man squads, or at least have a cover system that works for that.
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #22 on: May 08, 2012, 05:21:50 am »

Better not have 10 man squads, or at least have a cover system that works for that.

That doubles the chance that there are 9 guys are staying in green cover and one idiot who's trolling
around in the open field and your squad gets instantly supressed. -.-
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #23 on: May 08, 2012, 05:40:30 am »

It was their "let's tweak everything else cuz our Russians are totally balanced, it has to be the vanilla factions that are screwed up" attitude.

+1
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #24 on: May 08, 2012, 06:11:57 am »

It irks quite a lot when playing Dawn of War with Imperial guard. 12 men, 5 only takes cover no matter what you do. - if you are lucky that is...

But yeah hopefully a cover system that enables 10 guys to perfectly seek for cover.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #25 on: May 08, 2012, 08:04:15 am »

That doubles the chance that there are 9 guys are staying in green cover and one idiot who's trolling
around in the open field and your squad gets instantly supressed. -.-

Russians cant be suppressed if commissar is behind them!
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #26 on: May 08, 2012, 08:39:45 am »

Russians cant be suppressed if commissar is behind them!
With the odd chance of the squad shooting the commisar and retreating off the map  Wink
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #27 on: May 08, 2012, 08:51:25 am »

if they did that,I guess they would suffer worse fate than going in front of mg  Wink
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #28 on: May 08, 2012, 08:56:02 am »


But yeah hopefully a cover system that enables 10 guys to perfectly seek for cover.

its funny how easy that is to fix
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panzerman Offline
EIR Veteran
Posts: 689


« Reply #29 on: May 08, 2012, 09:31:37 am »

its funny how easy that is to fix

expain plz
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #30 on: May 08, 2012, 09:36:53 am »

Turn off auto cover seeking, like we have in eir
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #31 on: May 08, 2012, 09:48:24 am »

expain plz

Modify the reqeust of the cover status of a entity.
Instead of requesting if any member of a squad is in red cover, request the status of every single member of a squad and calculate a new average cover value for the squad and add specific weights for each cover type. Then compare the new average cover value with some thresholds.

Something like:
Green/Green/Green/Green/Red = Green;
Green/Green/Green/Yellow/Yellow = Green;
Green/Green/Green//Yellow/Red = Yellow;
Green/Green/Yellow/Red/Red = Red;
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Tymathee Offline
Donator
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Posts: 9741



« Reply #32 on: May 08, 2012, 09:51:18 am »

Wel they said new improved cover system, maybe that problem wont exist and your men will bunch and be taken out with a single mortar.

Or russians may be weak and hard to suppress but be alot.
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #33 on: May 08, 2012, 09:59:34 am »

Modify the reqeust of the cover status of a entity.
Instead of requesting if any member of a squad is in red cover, request the status of every single member of a squad and calculate a new average cover value for the squad and add specific weights for each cover type. Then compare the new average cover value with some thresholds.

Something like:
Green/Green/Green/Green/Red = Green;
Green/Green/Green/Yellow/Yellow = Green;
Green/Green/Green//Yellow/Red = Yellow;
Green/Green/Yellow/Red/Red = Red;


lolwut?
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #34 on: May 08, 2012, 10:01:34 am »

Modify the reqeust of the cover status of a entity.
Instead of requesting if any member of a squad is in red cover, request the status of every single member of a squad and calculate a new average cover value for the squad and add specific weights for each cover type. Then compare the new average cover value with some thresholds.

Or Better:
Instead of calculating the resulting cover type, make a LUT for every infantry entity and compare the actual status per member with this table to determine the cover status of the whole squad.

It's a bit of work for larger squads, but you can balance each squad seperatly.
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #35 on: May 18, 2012, 07:18:27 am »

- I heard some new stuff about a dynamic weather system, if it starts snowing for example, troups will move slower in the snow as on the roads.
- There will be a "Man of War" line of sight system
- Stealing enemie vehicles...       .... lolwut?
- If buildings are on fire they slowly burn down until you can't use them any more
- Soviets: mass but class
- Wehrmacht: low on number count but superior
- Base building will stay in the game
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #36 on: May 18, 2012, 07:53:06 am »

- I heard some new stuff about a dynamic weather system, if it starts snowing for example, troups will move slower in the snow as on the roads.
- There will be a "Man of War" line of sight system
- Stealing enemie vehicles...       .... lolwut?
- If buildings are on fire they slowly burn down until you can't use them any more
- Soviets: mass but class
- Wehrmacht: low on number count but superior
- Base building will stay in the game


Source?
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #37 on: May 18, 2012, 08:04:25 am »

The preview
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #38 on: May 18, 2012, 11:59:28 am »

Source?

A wonderful fay whispered me this stuff into my ear in the last night.  Tongue

No just kidding. I read through Gamerreplays.org and the Company Of Heroes main page and collected some stuff I read about.
(+Reviews from several game sites)
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #39 on: May 18, 2012, 02:50:26 pm »

I didn't hear much about the Soviets using a ton of infantry, but I did hear about them specializing in elite units.
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