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CoH 2: Official
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Topic: CoH 2: Official (Read 106497 times)
0 Members and 9 Guests are viewing this topic.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2: Official
«
Reply #380 on:
November 29, 2012, 04:54:58 pm »
Quote from: nikomas on November 29, 2012, 04:30:39 pm
Don't mention act of war... BEST RTS EVER MADE OF ITS KIND... PERIOD!
High Treason was better with the naval addition
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2: Official
«
Reply #381 on:
November 29, 2012, 05:00:25 pm »
Quote from: Spartan_Marine88 on November 29, 2012, 04:54:58 pm
High Treason was better with the naval addition
Campaign wasn't as good thou if I remember right.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: CoH 2: Official
«
Reply #382 on:
November 29, 2012, 05:04:09 pm »
your right
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: CoH 2: Official
«
Reply #383 on:
December 06, 2012, 07:29:27 am »
http://mediauk.gamerzines.com/direct/PCGZine_73.pdf
Download the link if it doesn't display, it's a COH 2 MP hands-on.
Damn you PQ, that mark target idea better not have come from you
Also note the 'card deck' idea they implemented for persistent commander bonuses
«
Last Edit: December 06, 2012, 07:36:01 am by Unkn0wn
»
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Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #384 on:
December 06, 2012, 10:17:43 am »
Quote from: nikomas on November 29, 2012, 04:30:39 pm
Don't mention act of war... BEST RTS EVER MADE OF ITS KIND... PERIOD!
Shame you need to limit your system to 3gb ram to play it these days... My system needs at least 2 just to run, lol
agreed and the accompanying book was great as well. although i wish the robots were as awesome in game as they are in the book
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #385 on:
December 06, 2012, 11:10:56 am »
Quote from: Unkn0wn on December 06, 2012, 07:29:27 am
http://mediauk.gamerzines.com/direct/PCGZine_73.pdf
Download the link if it doesn't display, it's a COH 2 MP hands-on.
Damn you PQ, that mark target idea better not have come from you
Also note the 'card deck' idea they implemented for persistent commander bonuses
Decent read.
It's at least something considering there is zero information on the game. Can't wait for more multiplayer details.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #386 on:
December 06, 2012, 04:56:09 pm »
http://pc.gamespy.com/pc/company-of-heroes-2/1226867p1.html
good stuff in this, can see a lot of game-play and can get a real feel of what the true sight looks like.
Man, if they dont screw with it too much and allow people to mod it, i can see some epic mods coming out, and EIR would be much more epic.
*pre-ordering now*
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #387 on:
December 08, 2012, 01:09:16 am »
For anyone who doesn't check the CoH2 forums
Quote
Dear CoH Community,
Welcome to the first Company of Heroes 2 “Letter from the Producer!” The Production team will be working hard to connect with the Community and keep everyone abreast of what we’re working on and anything new or cool that’s on the horizon.
So, what are we doing right now?
The team’s been super busy prepping for the multiplayer Alpha Stress Test; thousands of donuts and gallons of coffee have paid the price, but we are nearly there… Patience is a virtue! The focus of the A.S.T. is just like it sounds – stress the hell out of the servers and get a jump on compatibly and connectivity issues, while we’re at it. Starting next week, we’re opening the servers for a limited number of players, so keep your eyes peeled on our official website, Facebook, and twitter for details on how to get involved.
What’s on the horizon?
Closed Beta will go live shortly after the New Year, that’s when everyone who scored keys from Events and our Pre-Order customers will get access. As well as finalizing the builds, we have been clocking up the air miles on a World Press Tour, showing off our multiplayer modes. We’re stoked to tell you that the press coverage will hit on the 10th of December, along with a kickass new trailer shortly afterward. The news will break on most major websites first and then be linked up on our community site, of course!
Another goal for these letters is to shed some light on topics that the community is talking about. For this one, the Command Pass seemed like a no brainer, so here goes…
Building on experiences from our previous titles, we’re committed to improving our post launch support efforts, by regularly updating the game. This means lots of bug fixing, balance updates and FREE content, for everyone to enjoy. For those interested in more, we’re now excited to introduce the Command Pass - an opt-in upgrade that offers perks like advanced map access, special event access and other bonuses. It’s free for pre-order customers who purchase the Digital Collector’s Edition and a 1 time cost/lifetime upgrade for anyone that didn’t get in on the pre-order goodness. More detailed information will absolutely be available later.
Hope that helps some! I’ll keep surfing the forums looking for more hot topics, so keep up the discussions and hope to see you online soon!
Cheers,
Greg Wilson
Producer – Company of Heroes 2
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: CoH 2: Official
«
Reply #388 on:
December 08, 2012, 04:17:31 am »
Great news, no separate beta for people who got keys at events and hopefully an opportunity to test the game during the stress test next week.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Killer344
The Inquisitor
Posts: 6904
Re: CoH 2: Official
«
Reply #389 on:
December 08, 2012, 10:23:30 am »
ffs... these "season passes" infuriate me. I might just pirate it the first weeks just for that lols.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
PonySlaystation
EIR Veteran
Posts: 4136
Re: CoH 2: Official
«
Reply #390 on:
December 08, 2012, 10:38:29 am »
I don't think it's going to include maps for automatch, it's probably just going to be maps like the Scheldt. But even if it does include maps for automatch for a one time fee that's a sweet deal. If I could get 10 ranked maps for COH for a one time fee of 5$ I would definitely get that. Because let's face it, COH has a severe lack of maps in automatch.
Logged
Sachaztan
EIR Veteran
Posts: 2667
Re: CoH 2: Official
«
Reply #391 on:
December 08, 2012, 10:49:47 am »
DLC's with extra maps is a horrible idea that divides the playerbase. The same is true with spammed "expansions".
Logged
Quote from: Tymathee on March 01, 2012, 03:10:58 pm
Demon posession is real and it's not funny, it's the creepiest thing you will ever experience.
Quote from: Jodomar on October 18, 2012, 09:45:42 am
I would also like to add I watch fox news everyday all day and will continue to watch it while being proud of that fact. I'm sure you enjoy your communist news network just as much.
PonySlaystation
EIR Veteran
Posts: 4136
Re: CoH 2: Official
«
Reply #392 on:
December 08, 2012, 10:56:43 am »
I think Relic are well aware of that. Just look at DoWII dlc.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: CoH 2: Official
«
Reply #393 on:
December 08, 2012, 11:21:47 am »
Yeah taht extra commander pass sounds retarded.
Logged
RikiRude
Donator
Posts: 4376
Re: CoH 2: Official
«
Reply #394 on:
December 08, 2012, 12:35:06 pm »
new video they posted the other day from what i know.
http://youtu.be/zr7HyQG-9Vc
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Masacree
EIR Veteran
Posts: 904
Re: CoH 2: Official
«
Reply #395 on:
December 08, 2012, 01:02:51 pm »
man, fuck true sight
Logged
Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
To err is human, to eirr is retard
Unkn0wn
No longer retired
Posts: 18379
Re: CoH 2: Official
«
Reply #396 on:
December 08, 2012, 01:08:04 pm »
I think it's a bit too early to judge whether true sight will really work out or not.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: CoH 2: Official
«
Reply #397 on:
December 08, 2012, 01:13:34 pm »
True sight will be good, stop hating on it so much.
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: CoH 2: Official
«
Reply #398 on:
December 08, 2012, 01:36:18 pm »
I think it looks good. It brings a whole new dimension to map building and stealth play.
Logged
Latest Shoutcast:
EIRR Groundcast 11
"The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU
(full version)
PonySlaystation
EIR Veteran
Posts: 4136
Re: CoH 2: Official
«
Reply #399 on:
December 08, 2012, 01:56:25 pm »
There are flaws in the current line of sight system. Scouting, flanking and ambushing all require effort but are barely rewarded because you can never really catch the enemy by surprise. Because somehow all units can see 360° and can see through objects. I don't see how improving upon that system can be regarded as a bad thing.
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