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CoH 2: Official
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Topic: CoH 2: Official (Read 106501 times)
0 Members and 13 Guests are viewing this topic.
tank130
Sugar Daddy
Posts: 8889
Re: CoH 2: Official
«
Reply #400 on:
December 08, 2012, 02:43:01 pm »
Quote from: Masacree on December 08, 2012, 01:02:51 pm
man, fuck true sight
What's a matter Masacree....... all QQ because you may have to use a little skill to play. Play tic tac toe if you want easy mode.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #401 on:
December 08, 2012, 03:03:59 pm »
I'm looking forward to true sight. It always sucked in CoH to spot the enemy on the other side of a wall or see him in a vulnerable position. Then move up an AT piece to blast an opening, just to have him turn the HMG or whatever. With true sight sure you still have 360 sight but at least proper scouting can really cut a swathe through your enemies.
One thing I'm intensely interested in is how we can mod the true sight system. I don't know if anyone played Sudden Strike but they had a sight system where units saw further in their facing direction. They also had a General unit which had the ability to greatly enhance his sight range at the sacrifice of peripheral vision. Like looking through binoculars. I'm tried to do similar stuff in CoH but it always turned out ugly. So I'm interested to see what we can do with it.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
wildsolus
Donator
Posts: 807
Re: CoH 2: Official
«
Reply #402 on:
December 08, 2012, 03:27:38 pm »
oh man, I reinstalled sudden strike and sudden strike forever about a year ago to relive it... was such a great game for its time
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lol
lol x2
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #403 on:
December 08, 2012, 03:46:21 pm »
Definitely agree. The multiplayer was great fun. A strange system with the capture balloons, but it played out nicely. That was a game where you truly could shred someone's army with proper understand of mechanics
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Masacree
EIR Veteran
Posts: 904
Re: CoH 2: Official
«
Reply #404 on:
December 08, 2012, 07:31:42 pm »
I'm very skeptical that true sight will work well in COH. Every game I've played with an "innovative" LOS system has had 0 competitive success, and very little multiplayer interest.
Why? Because most people can deal with losing a game, but less can handle losing without even being able to see their enemy/understand what's happening. It doesn't make for a fun game mechanic.
«
Last Edit: December 08, 2012, 07:34:58 pm by Masacree
»
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Quote from: Smokaz on January 19, 2012, 02:27:37 pm
I like how this forum in turn brings out the worst in anyone
Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: CoH 2: Official
«
Reply #405 on:
December 08, 2012, 07:36:25 pm »
People only lose to an enemy they can't see in such games because they're too reliant on traditional LOS systems.
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What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #406 on:
December 08, 2012, 10:20:30 pm »
it's not horrible because if you see in the video, you can still see terrain features and buildings through the FOW, but you just can't see the enemy, i think it'll work out great.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #407 on:
December 08, 2012, 10:36:25 pm »
I'm wondering if we'll be able to mod(or have in the base game) camouflaged units in buildings with the Essence engine 3.0 and the true sight system. Not knowing an enemy has occupied a building until you get close or it's too late was always superb devastating in other games that used it
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XIIcorps
Donator
Posts: 2558
Re: CoH 2: Official
«
Reply #408 on:
December 08, 2012, 11:01:45 pm »
Quote from: brn4meplz on December 08, 2012, 10:36:25 pm
I'm wondering if we'll be able to mod(or have in the base game) camouflaged units in buildings with the Essence engine 3.0 and the true sight system. Not knowing an enemy has occupied a building until you get close or it's too late was always superb devastating in other games that used it
Similar to how mgs, and atgs in Blitz mod can fire bursts and a shot or 2 before becoming decloaked ?
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
brn4meplz
Misinformation Officer
Posts: 6952
Re: CoH 2: Official
«
Reply #409 on:
December 09, 2012, 09:16:03 am »
Not quite the same but similar.
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Masacree
EIR Veteran
Posts: 904
Re: CoH 2: Official
«
Reply #410 on:
December 09, 2012, 04:18:21 pm »
Quote from: Vermillion_Hawk on December 08, 2012, 07:36:25 pm
People only lose to an enemy they can't see in such games because they're too reliant on traditional LOS systems.
Right, but every new player is going to go through that experience, and I am skeptical at how many are willing to stick around and understand more.
To put this a different way: The learning curve of a game is magnified exponentially when you can't even see what's going on. It's much more difficult to learn from your mistakes when it is impossible for you to see what you are doing wrong.
Although, I suppose I'll be happy if units that are shooting at you from the fog of war are revealed, as they are now.
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Baine
Steven Spielberg
Posts: 3713
Re: CoH 2: Official
«
Reply #411 on:
December 09, 2012, 04:20:10 pm »
Quote from: Masacree on December 09, 2012, 04:18:21 pm
Right, but every new player is going to go through that experience, and I am skeptical at how many are willing to stick around and understand more.
To put this a different way: The learning curve of a game is magnified exponentially when you can't even see what's going on. It's much more difficult to learn from your mistakes when it is impossible for you to see what you are doing wrong.
Although, I suppose I'll be happy if units that are shooting at you from the fog of war are revealed, as they are now.
If every game developer would listen to that and dumb down every game they make, it would get worse and worse and not better. I really doubt that it will take too much work to get used to that new system.
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Masacree
EIR Veteran
Posts: 904
Re: CoH 2: Official
«
Reply #412 on:
December 09, 2012, 04:36:14 pm »
Quote from: Baine on December 09, 2012, 04:20:10 pm
If every game developer would listen to that and dumb down every game they make, it would get worse and worse and not better. I really doubt that it will take too much work to get used to that new system.
Erm, it's not a matter of simple versus complex, it's a matter of information availability.
Somebody remind me again how many people play multiplayer Men of War, Ruse, and Wargame: EE?
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Hicks58
Development
Posts: 5343
Re: CoH 2: Official
«
Reply #413 on:
December 09, 2012, 04:37:41 pm »
I kinda like the look of the True Sight system.
But then again, I've never liked traditional LOS in RTS's.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Baine
Steven Spielberg
Posts: 3713
Re: CoH 2: Official
«
Reply #414 on:
December 09, 2012, 05:27:29 pm »
Quote from: Masacree on December 09, 2012, 04:36:14 pm
Erm, it's not a matter of simple versus complex, it's a matter of information availability.
Somebody remind me again how many people play multiplayer Men of War, Ruse, and Wargame: EE?
Those games sure are more complicated than Company of Heroes.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2: Official
«
Reply #415 on:
December 09, 2012, 05:29:22 pm »
And to be honest? Vanilla Wargame > Vanilla CoH for me, for some of the same reasons I find EiR more fun.
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Masacree
EIR Veteran
Posts: 904
Re: CoH 2: Official
«
Reply #416 on:
December 09, 2012, 05:38:38 pm »
Quote from: Baine on December 09, 2012, 05:27:29 pm
Those games sure are more complicated than Company of Heroes.
Right, but I don't think it's entirely the complexity which puts people off, I think people get frustrated trying to learn with the LOS system.
Logged
nikomas
Shameless Perv
Posts: 4286
Re: CoH 2: Official
«
Reply #417 on:
December 09, 2012, 05:44:30 pm »
Quote from: Masacree on December 09, 2012, 05:38:38 pm
Right, but I don't think it's entirely the complexity which puts people off, I think people get frustrated trying to learn with the LOS system.
Ohhh no, people get frustrated because of
"Oh, why did my apaches just get shot down, dafuq!?"
"OH GOD, WHY DID MY SUPERTANKS DIE TO LOWLY INFANTRY!?"
"WHAT THE, HOW DID THAT JEEP KILL MY TANK!?!?!"
Logged
RikiRude
Donator
Posts: 4376
Re: CoH 2: Official
«
Reply #418 on:
December 09, 2012, 06:59:50 pm »
I'm excited for the true sight system personally, but it could be a wrong step for THQ, as I feel most people won't like it.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Tymathee
Donator
Posts: 9741
Re: CoH 2: Official
«
Reply #419 on:
December 09, 2012, 07:39:27 pm »
Quote from: nikomas on December 09, 2012, 05:44:30 pm
Ohhh no, people get frustrated because of
"Oh, why did my apaches just get shot down, dafuq!?"
"OH GOD, WHY DID MY SUPERTANKS DIE TO LOWLY INFANTRY!?"
"WHAT THE, HOW DID THAT JEEP KILL MY TANK!?!?!"
pretty much, people think that if something kills them that they cant' see it's cheating or unfair.
fact is, i think the true sight will allow guerrilla tactics, ambushing and other things that you couldnt' do before so you wont have so much spam since you could possibly surprise a blob with something and take 'em all out
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