ok i have been able to get my mission to PLAYABLE (hopefully), no where near fisinshed yet, i would like people to play it (only MP im afraid) and give lots of ideas
.basicly i would like you to say what you want in the reinforcement squads and when how well it plays and so forth, even your general thoughts will be enough.
REMEMBER : IT IS AN ALPHA FOR TESTING so no, awe it sucks bla bla bla, unless of course the concept does suck, oh and any scar errors post em up
, dunno if i can fix it but we will see.
If anybody can find a way to have "insupply" terry with out HQ's then i will love you (not really but w/e). fldash is very busy so doubt he will have time for my small project.
Scenario: a Rifle squad is stuck in a building with injured men, extremely high level axis Intell and a axis company bearing down on it, the 2nd infantry were in the area and recived their distress call; and are enroute on their location, if the men live or die is in their hands.
Allied Obj: defend the trapped squad for 20 mins until help arives.
Axis obj: destroy the yanks and either capture or destroy
Installation:
DL: .RAR file
put .sga in the my games/ bla bla and the text (scar) in the root dir (mp))
put -dev in your short cut to COH.
In game:
It should be the bottom angoville or failing that the one with 4 player slots.
put AI in slot 2 and 4 and allied in slot 1 and axis in slot 3.
choose anialate and fixed pos.
download:
http://files.filefront.com/mission+cozmorar/;8981350;/fileinfo.htmlNOTES: dev mode does work just you cant see any other games appart from ones hosted my people with -dev short cut, so one of you host and the other will be able to see it.