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Author Topic: An expanded Warmap guide.  (Read 2561 times)
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Hicks58 Offline
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« on: June 21, 2012, 09:47:13 pm »

EiRRMod posted a basic guide of how to use the Warmap with his initial post releasing it. However, he did miss a few of the finer points such as statistics for the map.

Before I expand on what he detailed, I'll contain his original post here:

So, onto the warmap details!

The warmap is made of sectors to fight over.

Firstly, deploy yourself to a sector (spawn point) notated by a large circle with your factions icon.

Next, because you will probably be behind the lines, set yourself to Defend, or Support action.
These actions will boost the defence/support value of the sector you are in.

After your first battle is completed (as normal, in COH), you will gain an Action point.
These action points allow you to move your company, and deselect doctrine selections.

Move to the front lines, and attack a neutral or enemy territory and take it over!

Warmap numbers at the bottom of the warmap screen
CW-US-WM-PE
PP is no longer gained on a per-person basis.
It is gained after a battle is completed, and you put points into the doctrine selection at the battle results screen.
PP total = Faction points / 100.

If you choose 'Strategy' instead of 'Doctrine' at this point, your next battles warmap affect, will be boosted by 20 per point invested, regardless of victory margin.  This may be the path to take if you are attempting to ensure the downfall (or defence) of a falling sector.

The advantages screen has changed too.
You no longer select your Resource bonuses.
Instead, you gain an amount equal to what you hold on the warmap.

As an additional bonus, if you are located in a sector with a resource bonus, you will get resources equal to what the OPPONENT would get -1 sector.

There are many more things to come, and this guide is but a scratch on the surface

Gaining SP

First off, a note on how SP works. SP is no longer brought with PP. To gain access to SP, you must either be in a supply depot (One of your faction's spawns) or within range of it. For every sector that you are away from a supply depot, you will have 10 less SP to work with. The supply depot itself gives 40 SP so you can be a maximum of 4 tiles away before SP is totally cut off.
There is always a minimum of 5SP available at all times.

There will be warmap cards later on which will provide the ability to set up temporary supply depots and the such. For now however, it all hangs on your spawn points.

Offence notes

To attack a sector costs your current sector 20 support points. However, if any other friendly sectors are connected to the territory that you are attacking, they will provide benefits. This will in turn, cost the assisting sector(s) 10 points.

Each assisting sector provides +20 to your offence or defence. It should also be noted that each strategy point that you take at the end of a match will give +20 points into your offence and defence per strategy point. This will only affect your NEXT battle. If I take 6 points into strategy, that means that even if I suffer a defeat, my next match will have me put in at least 120 points of offence or defence. Victory on the other hand, will make for a very sweet bonus.

Defence notes

Defending a sector costs 10 support points each time.

Defence Modifier

The defence modifier can be reduced, and raised in several ways:
Firstly, an overwhelming attack action will reduce the defence modifier by 2%.
A support action, will restore 2%.
Any action that reduces the support of a sector to 0, will incur a -1% defence modifier per 10 support used.

Doctrine notes

With the implementation of the warmap, you are now required to have 1 action point to remove any doctrine selections. 1 Point per selection.

Unique Sectors

Currently, Airfield and Factory sectors do not provide any bonuses for the moment, but will have warmap wide and sector specific effects upon implementation.

Individual Company Progress

As it stands, individual company progress is limited to what doctrines you choose. However, companies still gain experience for their warmap rank at a rate of 5 exp per game and +1 exp for each victory margin (6 for a narrow victory, 7 for a standard victory and 8 for an overwhelming victory).

As of yet, warmap rank does nothing, but will have an impact on the warmap in due time.


-------------------------

This list is not exhaustive, and will be updated over time as I find out more details from experience, EiRRMod himself, or community contributions.

Feel free to mention anything I haven't and I'll update the main post.
« Last Edit: June 24, 2012, 08:21:20 am by Hicks58 » Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
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EIRRMod Offline
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« Reply #1 on: June 21, 2012, 09:53:17 pm »

Modified some info.
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Hicks58 Offline
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« Reply #2 on: June 21, 2012, 10:46:09 pm »

Ta. It's stupid o'clock in the morning so I'm off to bed. Should anything else come to me I'll update it appropriately.

If you can, PM me the forumla as to how how much doctrine points are gained for the faction per battle and how any modifiers affect them. I'll organise it all and throw it into the main post if ya do.

Oh, and any community input is welcome in the case that I've overlooked anything obvious or newly found alike.
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Ahnungsloser Offline
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« Reply #3 on: June 23, 2012, 01:01:04 pm »

How is the experience gain for the commander rank? (Have seen some lvl.2)
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PonySlaystation Offline
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Posts: 4128



« Reply #4 on: June 23, 2012, 01:03:09 pm »

It's a lot slower. More importantly, are there any benefits for being higher rank on the warmap?
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Groundfire Offline
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Posts: 8524



« Reply #5 on: June 23, 2012, 01:19:08 pm »

It's a lot slower. More importantly, are there any benefits for being higher rank on the warmap?

There will be.
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EIRRMod Offline
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« Reply #6 on: June 23, 2012, 10:26:21 pm »

How is the experience gain for the commander rank? (Have seen some lvl.2)
5 xp

+
1 per victory margin (if you won).

So, 5-8xp per game.

And like GF said, at a later date, it will do something.
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skaffa Offline
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Posts: 3033


The very best player of one of the four factions.

« Reply #7 on: June 25, 2012, 02:23:30 am »

You can deselect doctrine unlocks with 1 action point. Those PPs will return to your PP Pool. This basically means you can respend them. Pretty nice.
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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps
EIRRMod Offline
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« Reply #8 on: June 25, 2012, 02:35:09 am »

You can deselect doctrine unlocks with 1 action point. Those PPs will return to your PP Pool. This basically means you can respend them. Pretty nice.
THERE IS NO POOL!

You have a PP max, which indicates how much total you can have selected in your choices.

I thought I yelled at you for this already?  Wink
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skaffa Offline
EIR Veteran
Posts: 3033


The very best player of one of the four factions.

« Reply #9 on: June 25, 2012, 02:42:43 am »

Yes you did.

People will like to know that if you deselect a doctrine unlock you 'get the PP back' and you are able to respend them. Thats why I post this. (unlike what we have been used to in the past)

IT SAYS PP POOL TO ME! What else you want me to call it.




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EIRRMod Offline
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« Reply #10 on: June 25, 2012, 02:47:17 am »

Ugh, maybe I should reword it then.

PP Selected and PP Remaining?

Would that work better?
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skaffa Offline
EIR Veteran
Posts: 3033


The very best player of one of the four factions.

« Reply #11 on: June 25, 2012, 03:10:24 am »

I dont mind.
Ill call it whatever you decide to name it tbh. Smiley
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Unkn0wn Offline
Still here
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« Reply #12 on: June 25, 2012, 05:59:06 am »

Should rename it to Command Points, would be much easier
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skaffa Offline
EIR Veteran
Posts: 3033


The very best player of one of the four factions.

« Reply #13 on: June 26, 2012, 05:10:58 am »

Any info on how exactly it works when you use your points on Doctrine after the game? Its missing from the guide.

It adds, if you spend all 6 points on it, 6x20=120 points to the Faction points?
And then every 100 points is 1 PP.
« Last Edit: June 26, 2012, 05:14:25 am by skaffa » Logged
PonySlaystation Offline
EIR Veteran
Posts: 4128



« Reply #14 on: June 26, 2012, 05:47:08 am »

A support action, will restore 2%?

What about defense actions??
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