*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 03:21:21 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: unit caps not working  (Read 4030 times)
0 Members and 1 Guest are viewing this topic.
PrinceOfScotland Offline
EIR Launcher Demigod
*
Posts: 183



« on: June 24, 2012, 06:39:48 am »

just played a game where one player had 2 jadgs

it was
allies:
Me (armor)
MistenTH (inf)
Nugx (armor)

vs

Axis:
Ick312 (defensive)
PanzerAssTox (terror)
GamblerEIRR (TD's

we killed a jadg early on when we captured an 88, 5 mins or so later another jadg apeared by the same person.

i would upload the replay but i have no clue how to
Logged

Fixing the launcher, one mistake at a time.
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #1 on: June 24, 2012, 06:41:37 am »

Post the replay
http://forums.europeinruins.com/index.php?topic=8286.0

Edit: oh you mean unit caps in launcher, thought you meant ingame. This is possibly a bug then. Someone should check and see if this is the case with KTs as well.
« Last Edit: June 24, 2012, 06:43:24 am by Unkn0wn » Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #2 on: June 24, 2012, 06:42:58 am »

He means, how can he have 2 Jagds when you are only allowed one?

I just tested it out and I cannot get 2, so htf did this guy do it.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: June 24, 2012, 06:43:43 am »

May just be an sql screwup, in which case it's an easy fix.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #4 on: June 24, 2012, 06:44:43 am »

The jagd doesn't have a cap because it was never possible to have enough fuel to afford both, UNTIL NOW !! "WHAHAHAHA
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: June 24, 2012, 06:45:44 am »

Dude people have been running 2 jagds before the introduction of caps years ago (me included)
Logged
Nug Offline
EIR Veteran
Posts: 394



« Reply #6 on: June 24, 2012, 06:46:01 am »

The jagd doesn't have a cap because it was never possible to have enough fuel to afford both, UNTIL NOW !! "WHAHAHAHA

 Roll Eyes
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #7 on: June 24, 2012, 06:48:05 am »

1+1=3?
Logged
Nug Offline
EIR Veteran
Posts: 394



« Reply #8 on: June 24, 2012, 06:48:37 am »

4
Logged
3rdCondor Offline
Donator
*
Posts: 1536


« Reply #9 on: June 24, 2012, 07:46:06 am »

Why the hell would you want more than 1? There goes your fuel.
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Hicks58 Offline
Development
*
Posts: 5343



« Reply #10 on: June 24, 2012, 08:01:32 am »

For the same reason that you get 2 Pershings, 2 Tigers or 3-4 Crocs.

Getting the heavy tanks means you don't NEED to spend any more fuel.

That company must have had a LOT of PzGrens though...
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Nug Offline
EIR Veteran
Posts: 394



« Reply #11 on: June 24, 2012, 08:02:48 am »

Hicks astounds everyone with logical fallacy once again, if only he knew that jag don't have the AI power of persh or tiger.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #12 on: June 24, 2012, 08:17:50 am »

Hicks astounds everyone with logical fallacy once again, if only he knew that jag don't have the AI power of persh or tiger.
i am pretty sure it does....
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Nug Offline
EIR Veteran
Posts: 394



« Reply #13 on: June 24, 2012, 08:20:53 am »

LoL
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #14 on: June 24, 2012, 08:26:16 am »

Hicks astounds everyone with logical fallacy once again, if only he knew that jag don't have the AI power of persh or tiger.

Sigh. The Heavy tank fills an entire gap in your company.

The Tigers, Pershings, Crocs, Panthers, etc all for the most part, fill a single full role and a workable secondary.

Tigers, Pershings and Crocs fill the role of AI. Pershings and Tigers do secondary hard AT to a degree with Crocs swatting off LV's.

This leaves the rest of your company to focus on hard AT and then whatever else you want on top.

Panthers fill the role of hard AT, and work as a fair secondary AI. Your company can go to town on AI while Panthers chew up the tanks, only needing to worry about a token amount of extra AT.

Therefore if you get two JP's, you've got an entire company you can pour into AI with one or two shrecks floating around, just in case - Two JP's will competently fuck up most enemy armour in solid hands.
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #15 on: June 24, 2012, 08:28:17 am »

Why the hell would you want more than 1? There goes your fuel.
The entire point of it is to have too much heavy for the enemy to handle. Once you have destroyed the enemies ATGs from the first jag you brought out, even if your first jag dies, your second one can continue to fight only infantry/tanks around. And those infantry most likely only have short range counters, meaning either they get sniped off by the jag or charge into range of your infantry(which are going to be geared for AI) to try to sticky/bazooka. The counter infantry to this would be AB in smoke though, which is the counter to many PE coys anyway.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
Ahnungsloser Offline
Donator
*
Posts: 1447



« Reply #16 on: June 24, 2012, 08:42:53 am »

Now where at the point of the game where Allied will lose game just by the fact that the Axis for you with heavy tank
spamm to bring out a shitload of ATG to get outcapped.


The last game I had the Axis cruised with their tanks around as they where M10's and as the most heavies were destroyed
we were sitting on our useless ATG's while a neverending wave of infantry pushed us back the our spawn.
Logged

9th Armoured Engineers
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #17 on: June 24, 2012, 08:45:18 am »

^This.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 36 queries.