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Author Topic: Ranger pool value  (Read 11798 times)
0 Members and 4 Guests are viewing this topic.
Smokaz Offline
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« on: July 25, 2012, 04:15:09 pm »

Right, so rangers are very solid now with tank reapers. Revive, triage, hard to supress and with great accuracy.

I make a new infantry company, and I can have 16 of them! All with revivive and bazookas.And 3 jumbos. With free mgs! That's like over 75% of my units in resources being buffed by the doctrine.

The build leaves me with 1500 manpower and 600 munitions, which I can spend in support weapons/vehicles of my choosing.

I pick up 2 m8s and 2 atgs. A engi triage. Wollah, resources spent. Or I can pick 2 GMCs.

To me this seems excessive when I consider other limitations like max 1 heavy tank.

I am also 100 sure I would pick 16 double zook TR rangers over any kind of double stormtrooper build. This is attrition out the ass.

Seems really nooby and abusive build with maxed out free buffs.  Especially against PE, who have no infantry AI weapons which are good vs ranger armor from a distance. Rangers can walk through kar98 and g43 fire and get their zooks off without caring.

It's also elite infantry completely replacing any kind of inf if you want. A lot of players don't even run 16 inf squads in total if you discount recrew.

Last game a 6 man ranger squad with 2 zooks (no zook hits) shot to death my g43 squad at close range. Aweesomeee
« Last Edit: July 25, 2012, 04:21:31 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
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LeoPhone Offline
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« Reply #1 on: July 25, 2012, 04:27:41 pm »

smokazQQ
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Tymathee Offline
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« Reply #2 on: July 25, 2012, 04:28:54 pm »

Nice, gotta try it, thanks.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
I2ay Offline
EIR Veteran
Posts: 626



« Reply #3 on: July 25, 2012, 05:03:15 pm »

I think this is a pretty legitimate complaint, the combination of Jumbos, Rangers, and ATG's in the numbers that its possible to get them in is pretty ridiculous. Considering how allied grit is in the same tree as tank reapers, you get extremely durable rangers backed up by up gunned jumbos. Both the jumbo and the rangers are perfectly capable of handling both the role of AI and AT allowing the combination to deal with just about anything.
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Smokaz Offline
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« Reply #4 on: July 25, 2012, 05:11:02 pm »

Played 1 game with it. Had enough rangers and jumbos left at the end to fill in 80 pop. I was facing goliath spam, kt, jagd, puma spam. It was not very strong against my company at all. And I doubt AI focused companys will fare very good because the only thing decent vs ranger armor is mp44s, and those will melt to whatever is supporting me.

5 man volk squad rushed my rangers. I just go look another place. When I look back,
volk squad is dead with 1 ranger man incapacitated that I instantly revive. GG volks

I think this is a pretty legitimate complaint, the combination of Jumbos, Rangers, and ATG's in the numbers that its possible to get them in is pretty ridiculous. Considering how allied grit is in the same tree as tank reapers, you get extremely durable rangers backed up by up gunned jumbos. Both the jumbo and the rangers are perfectly capable of handling both the role of AI and AT allowing the combination to deal with just about anything.

Is there anything to bring that causes rangers to die from a distance of the zooks other than a sniper? Or that causes more damage to the rangers that they can cause to it? Can't think of anything. And it needs to be within range of the jumbo as well or strike from outside of it.
« Last Edit: July 25, 2012, 05:25:03 pm by Smokaz » Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #5 on: July 25, 2012, 05:12:05 pm »

Snipers obviously
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This community is full of a bunch of mindless idiots with memories like two year olds.

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I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #6 on: July 25, 2012, 05:29:49 pm »

Right, so rangers are very solid now with tank reapers. Revive, triage, hard to supress and with great accuracy.

I make a new infantry company, and I can have 16 of them! All with revivive and bazookas.And 3 jumbos. With free mgs! That's like over 75% of my units in resources being buffed by the doctrine.

The build leaves me with 1500 manpower and 600 munitions, which I can spend in support weapons/vehicles of my choosing.

I pick up 2 m8s and 2 atgs. A engi triage. Wollah, resources spent. Or I can pick 2 GMCs.

To me this seems excessive when I consider other limitations like max 1 heavy tank.

I am also 100 sure I would pick 16 double zook TR rangers over any kind of double stormtrooper build. This is attrition out the ass.

Seems really nooby and abusive build with maxed out free buffs.  Especially against PE, who have no infantry AI weapons which are good vs ranger armor from a distance. Rangers can walk through kar98 and g43 fire and get their zooks off without caring.

It's also elite infantry completely replacing any kind of inf if you want. A lot of players don't even run 16 inf squads in total if you discount recrew.

Last game a 6 man ranger squad with 2 zooks (no zook hits) shot to death my g43 squad at close range. Aweesomeee

i agree with smokaz 100% its a similar issue to how people were spamming stormies becuase of their new low pool value, the jumbo is a heavy tank and should be limited to 2, just like any other heavy, its true though, the build is far too effective for what you can bring, you dont really need anything else other then the above mentioned build, and thats all you ever really run into these days.

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Malgoroth Offline
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« Reply #7 on: July 25, 2012, 06:21:00 pm »

I brought this issue up in the balance thoughts thread. Pool values and excessive resources are the current causes of any imbalance rather than the units themselves. Rangers aren't OP. 16 of them with revive and bazookas... that's a different story.
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Hicks58 Offline
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Posts: 5343



« Reply #8 on: July 25, 2012, 06:34:07 pm »

19 Storms, 4 of them with dual Shrecks, rest with as many bundles as possible. Combine with 2 Panthers and as many StuH's as the rest of your fuel at the time can hold for maximum lulz. Comebine this with Battle Hardened and it'll take a real specifically built company to screw you over.

Nuke any support weapons with the Bundles, have the Panthers run mainline AT and a squad of dual Shrecks on hand at all time to gank anything that gets close to your Panther. They stay at range, the Panther picks it off. They close, the Shrecks and the Panther destroy it in moments.

The new pool values have made for a lot of... Interesting, builds. For all sides.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: July 25, 2012, 06:37:56 pm »

I'm glad you put this on the furom Smokaz, with the stormtrooper thread going into meltdowm, showing that you can out attrition my 2 storm troopers in my company that cost 600mu all together, this really does shine a light on the situation and should change some priorities.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #10 on: July 25, 2012, 06:47:04 pm »

19 Storms, 4 of them with dual Shrecks, rest with as many bundles as possible. Combine with 2 Panthers and as many StuH's as the rest of your fuel at the time can hold for maximum lulz. Comebine this with Battle Hardened and it'll take a real specifically built company to screw you over.

Nuke any support weapons with the Bundles, have the Panthers run mainline AT and a squad of dual Shrecks on hand at all time to gank anything that gets close to your Panther. They stay at range, the Panther picks it off. They close, the Shrecks and the Panther destroy it in moments.

The new pool values have made for a lot of... Interesting, builds. For all sides.

/theory craft, move on
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Hicks58 Offline
Development
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Posts: 5343



« Reply #11 on: July 25, 2012, 07:07:53 pm »

Except, I've tried it, much to my own amusement.

Reinforced my distaste for using Stormtroopers because of how dirty it felt.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: July 25, 2012, 07:14:11 pm »

Hey, hey, there's this new super OP spam that needs fixing which obviously somehow invalidates any and all complaints people have about my old favorite spam! Don't you dare touch my old spam!
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #13 on: July 25, 2012, 07:24:08 pm »

Last game a 6 man ranger squad with 2 zooks (no zook hits) shot to death my g43 squad at close range. Aweesomeee

If you mean my rangers in that game we played, to clear things up they were full package with thompsons.

On another note, I agree that Tank Reapers with jumbos and bazooka ranger spam is strong. Especially because of ridiculous 25 MP revive that pops smoke.. I mean really? It's so cheap you can literally get it on every squad
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aeroblade56 Offline
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« Reply #14 on: July 25, 2012, 07:48:29 pm »

I like how first allied build comes up and its QQ for dayz.

I do agree it is a very strong build(allied fanboy)


But i do not think it is OP. Is spamming falls op?, because they can cloak have cheaper faust good vanilla rifles sprint and ambush damage?.

No it is not op, it is just difficult. is double schreked falls with passive sprint with no penalties or in halftracks and sprint away with ambush op?.


As for the revive it pops smoke because if you went back to revive the Ranger squad or any squad it is usually a death sentence, also as far as i know the only wounds revive heals from is infantry to infantry wounds. imo before it was a T1 no one used it because it was fucking to much for a T2 now its a T1 and people complain about it.

Allies have usually had the same type of builds due to a lack of creativity and or units. in the past it was atg,bar,m10

Then it was zook,m10,atg. after people noticed m10s sniping it was m10's for dayz and that got fixed.

Axis can hold many unique and different builds then just 3 simple units.
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You are welcome to your opinion.

You are also welcome to be wrong.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #15 on: July 25, 2012, 07:57:32 pm »

I like how first allied build comes up and its QQ for dayz.

I do agree it is a very strong build(allied fanboy)


But i do not think it is OP. Is spamming falls op?, because they can cloak have cheaper faust good vanilla rifles sprint and ambush damage?.

No it is not op, it is just difficult. is double schreked falls with passive sprint with no penalties or in halftracks and sprint away with ambush op?.


As for the revive it pops smoke because if you went back to revive the Ranger squad or any squad it is usually a death sentence, also as far as i know the only wounds revive heals from is infantry to infantry wounds. imo before it was a T1 no one used it because it was fucking to much for a T2 now its a T1 and people complain about it.

Allies have usually had the same type of builds due to a lack of creativity and or units. in the past it was atg,bar,m10

Then it was zook,m10,atg. after people noticed m10s sniping it was m10's for dayz and that got fixed.

Axis can hold many unique and different builds then just 3 simple units.


Then by that logic, what is OP?
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aeroblade56 Offline
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« Reply #16 on: July 25, 2012, 08:31:32 pm »

mudkipz usually.
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Smokaz Offline
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Posts: 11418



« Reply #17 on: July 25, 2012, 08:43:59 pm »

Stormtrooper shreks don't get the kind of buffs the zooks do, and while the builds employ a similar style one of them is immune to attrition while the storm build has to be very careful not to lose 2 double shrek stormtrooper squads before they kill a lot of shit.

So While stormtrooper shreks are super annoying, you can't BOTH buff the AT of all your fuel and all your storm shreks. The total affected offensive buff is through the rough. If you go sit on a fuel sector you can have a fourth jumbo even.

I think this is a bit too strong imo and you'll see a lot of copycat'ing once everybody catches on.
« Last Edit: July 25, 2012, 08:50:22 pm by Smokaz » Logged
aeroblade56 Offline
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Posts: 3871



« Reply #18 on: July 25, 2012, 08:52:59 pm »

they dont get those kind of buffs that zooks do because they are fucking useless without them.

The scatter seems pretty bad on a zook compared to a schrek.without TR your penetration is terrible and damage is only 75 zooks without buff and single zooks are pieces of shit. And the reason they dont buff a schrek is because it already does great penetration and has fantastic 1. accuracy vs select targets its all around a great weapon.

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #19 on: July 25, 2012, 09:06:43 pm »

you realize zooks are trash right smokaz? You seem to have forgotten how to blob control and to kite...yes they hurt if they connect, but at long range, they still suck...
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RCA-land where shells fall like raindrops and the Captain is an invincible god
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