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Legends of Pegasus - What sots 2 should have been?
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Topic: Legends of Pegasus - What sots 2 should have been? (Read 19280 times)
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #20 on:
August 01, 2012, 04:12:10 pm »
Never even heard of it Spartan. I can look into it.
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Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #21 on:
August 01, 2012, 04:20:15 pm »
There both really well done, both the combat as well as the charachters. on top of it the combat both feels unique as each side touches on areas most sci-fi doesn't go into.
warning though, Honor Harrington is a bit of an investment, but well worth it
.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #22 on:
August 01, 2012, 04:46:57 pm »
Quote from: brn4meplz on August 01, 2012, 03:28:34 pm
I'll admit that first generation weapons for space combat would be the equivilent of just throwing as much shit out there as possible. but thats what Battleships did for 50 years. Lobbing shells 25-35km to hit a target 260m long by 30m wide.
We've got computer systems that track missiles and using chemical weapons to shoot them out of the air, and thats in a friction environment.
Using what we've got now for Space combat would be pretty futile but the principle technology exists and the theory is sound.
I'm sure if you told Napoleon that one day Cannons would shoot 80km with less the 1mX1m deviance he'd have laughed at you
Epic post is epic
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #23 on:
August 01, 2012, 05:01:39 pm »
Quote from: AmPM on August 01, 2012, 03:13:57 pm
Ship to ship combat in space is silly anyway.
Anything moving at a decent rate for even interplanetary travel will be almost impossible to hit.
I'd imagine most battles would happen basically in orbit of planetary bodies - you know, the things that actually matter having in space - where speeds couldn't really be maximised, unless gtfo'ing.
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Sachaztan
EIR Veteran
Posts: 2667
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #24 on:
August 01, 2012, 05:23:52 pm »
Hitting something moving in a predictable trajectory is easy with powerful enough computers and sensors.
But hitting something that is changing velocity? glhf doing that without guided or beam-based weapons...
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nikomas
Shameless Perv
Posts: 4286
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #25 on:
August 01, 2012, 05:26:57 pm »
Quote from: Sachaztan on August 01, 2012, 05:23:52 pm
beam-based weapons...
My favorite part of fake sci fi, dodging incommin lasers...
Appearently they have FTL vision
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AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #26 on:
August 01, 2012, 05:41:26 pm »
Quote from: Mysthalin on August 01, 2012, 05:01:39 pm
I'd imagine most battles would happen basically in orbit of planetary bodies - you know, the things that actually matter having in space - where speeds couldn't really be maximised, unless gtfo'ing.
Or, think about this, fleet in orbit to defend planet. Other fleet approaching at interplanetary velocities.
Incoming fleet launches weapons/shoots at relatively still fleet, and passes by in a couple of seconds. Who will win? The ones already moving.
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nikomas
Shameless Perv
Posts: 4286
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #27 on:
August 01, 2012, 05:46:41 pm »
Quote from: AmPM on August 01, 2012, 05:41:26 pm
Or, think about this, fleet in orbit to defend planet. Other fleet approaching at interplanetary velocities.
Incoming fleet launches weapons/shoots at relatively still fleet, and passes by in a couple of seconds. Who will win? The ones already moving.
That would be some insane reaction time needed to arrive out of FTL travel, lock weapons, double check that there is nothing to crash into, and so on so on.
And presumably, in a world were there is FTL travel there would be some way to send messages/detect FTL travel, making it just as possible to predict were people will land and fire on them on their arrival... An active defense fleet would not simply remain stationary like that... Unless you want to reenact pearl harbor in space.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #28 on:
August 01, 2012, 05:48:23 pm »
Quote from: AmPM on August 01, 2012, 05:41:26 pm
Or, think about this, fleet in orbit to defend planet. Other fleet approaching at interplanetary velocities.
Incoming fleet launches weapons/shoots at relatively still fleet, and passes by in a couple of seconds. Who will win? The ones already moving.
I suggest you read The Lost Fleet. It heavily describes what combat in near light speed velocities would be like. But you take very little factors into account, such as how quick you can achieve maximum velocity, level of sensors, existence of inertial dampeners and just all around lack of any mitigating factors and technologies that would most likely be invented and would exist.
AMPM also doesn't understand it would be highly unlikely to exit FTL within close proximity to a stars and lesser extent planets gravity well, this would enable plotting times, and other such actions. And while i assume like most wars, you would want to HIT your enemy you would utilize speeds that you deemed would give you the best odds of hitting your enemy while not being to easy to hit.
Other notes to take into account would be ammunition counts as well as ship sizes, armour as well as shielding (particle/energy: who really has a fucking clue at this early stage whether or not either is possible) back to gravity wells, baring something like subspace or other some such drive, it might not be possible to obtain a near-light or faster then light speed while within a certain distance which would allow for combat to happen a lot easier, also without advanced armor traveling at such speeds in areas like solar systems could be quite risky due to the dangers of what a grain of sand could do to your hull if you hit it at fast enough speeds.
«
Last Edit: August 01, 2012, 05:57:16 pm by Spartan_Marine88
»
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AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #29 on:
August 01, 2012, 05:56:43 pm »
Quote from: nikomas on August 01, 2012, 05:46:41 pm
That would be some insane reaction time needed to arrive out of FTL travel, lock weapons, double check that there is nothing to crash into, and so on so on.
And presumably, in a world were there is FTL travel there would be some way to send messages/detect FTL travel, making it just as possible to predict were people will land and fire on them on their arrival... An active defense fleet would not simply remain stationary like that... Unless you want to reenact pearl harbor in space.
Interplanetary velocities are not FTL....
I'm sorry, I was assuming we were discussing something based on hard science. Not fantasy science like Star Wars. I also assume a computer would so this.
Spartan: All of those things can exist once we expand into the realms of fantasy science similar to Star Trek or Star Wars. The problem remains, unless you can shoot down payloads, planets become impossible to defend, and any fleet sitting still is going to be on the losing end. Why do you think many of these things would exist or even be discovered? I would say that our first armed conflict in space is less than 200 years away, maybe less than 100. I do not think we will be traveling anywhere near the speed of light, or have inertial dampeners.
If you want to discuss science that is so highly advanced as to do this, why not engage in warfare using only instantly accelerating drones armed with massively destructive weapons? There is no reason to even include humans in the actual fight. Hell, with science so advanced that it can remove the effects of inertia we could all just be flying through space surrounded by invisible fields of force, folding space at a whim and able to blast things to atoms merely by willing it. It would be like a bunch of wizards flying through space.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #30 on:
August 01, 2012, 05:58:45 pm »
Quote from: AmPM on August 01, 2012, 05:56:43 pm
Spartan: All of those things can exist once we expand into the realms of fantasy science similar to Star Trek or Star Wars.
Shows you are an idiot. At this point we don't have a fucking clue what really is fantasy and reality. Unless of course you are the brightest mind on this planet and have solved space flight already. Have you? Have you built a space ship and gone out there?
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AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #31 on:
August 01, 2012, 06:03:30 pm »
Quote from: Spartan_Marine88 on August 01, 2012, 05:58:45 pm
Shows you are an idiot. At this point we don't have a fucking clue what really is fantasy and reality.
How far do you want to look into the future?
200 years? 3000? 60000? Millions?
This is what becomes important. When science reaches a certain level it becomes magic. If you want to talk about books based on humans, manning ships, while having all of this other tech, it's merely military fiction or space opera.
Hell, we don't even need pilots anymore now! You don't really need people manning tanks or anything else either. Why do you think a spacecraft, built for war, would include more than a couple people plugged into it to monitor what the AI is doing? If they even went that far.
Stating
Quote from: Spartan_Marine88 on August 01, 2012, 05:58:45 pm
Shows you are an idiot. At this point we don't have a fucking clue what really is fantasy and reality.
is stupid. For all you know there might be no space ships, and we just fold our way through space to land immediately where we want, destroying planets with a wave of a hand.
Base it on what we can currently accomplish, and known technologies, and you get a very different picture that will probably extend for the next 100 - 200 years.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #32 on:
August 01, 2012, 06:14:11 pm »
AmPM shows his ignorance once again.
I tend to imagine future ship-to-ship combat in space to be something along the lines of what Orson Scott Card envisoned in Ender's Game. Fleets of ships firing weapons at massive distances to hopefully strike where the enemy ships will be. The way space combat was depicted in that book still has to be one of my favourite imaginings of such, especially because in the book it took into account the issue of the lack of FTL drives and FTL communications (at least initially). Not to mention the book itself was amazing.
«
Last Edit: August 01, 2012, 06:19:13 pm by Vermillion_Hawk
»
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #33 on:
August 01, 2012, 06:29:14 pm »
Quote from: AmPM on August 01, 2012, 05:56:43 pm
It would be like a bunch of wizards flying through space.
Any sufficiently advanced technology is indistinguishable from magic.
Arthur C Clarke
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I2ay
EIR Veteran
Posts: 626
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #34 on:
August 01, 2012, 06:33:20 pm »
Quote from: Vermillion_Hawk on August 01, 2012, 06:14:11 pm
AmPM shows his ignorance once again.
I tend to imagine future ship-to-ship combat in space to be something along the lines of what Orson Scott Card envisoned in Ender's Game. Fleets of ships firing weapons at massive distances to hopefully strike where the enemy ships will be. The way space combat was depicted in that book still has to be one of my favourite imaginings of such, especially because in the book it took into account the issue of the lack of FTL drives and FTL communications (at least initially). Not to mention the book itself was amazing.
Ender's Game is probably one of my favorite books. Awww Yeeeah!
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AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #35 on:
August 01, 2012, 07:04:31 pm »
Enders game is an awesome book, and no, space combat in that is not about hoping to hit things. It's about deploying an atomic chain reaction that destroys matter....
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I2ay
EIR Veteran
Posts: 626
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #36 on:
August 01, 2012, 07:34:53 pm »
Quote from: AmPM on August 01, 2012, 07:04:31 pm
Enders game is an awesome book, and no, space combat in that is not about hoping to hit things. It's about deploying an atomic chain reaction that destroys FUCKING EVERYTHING
Fixed
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #37 on:
August 01, 2012, 07:36:32 pm »
Quote from: nikomas
Appearently they have FTL vision
We.. do... have.. FTL.. vision... Today.. In a weird way.
http://www.wired.com/gadgetlab/2011/12/trillion-fps-camera-captures-advancing-light-waves/
Quote
Incoming fleet launches weapons/shoots at relatively still fleet, and passes by in a couple of seconds. Who will win? The ones already moving.
What is easier to detect? An inert, little to no radiation-producing body lying in wait, or something that just jumped into range travelling at interplanetary speed with heated engines?
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AmPM
Community Mapper
Posts: 7978
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #38 on:
August 01, 2012, 07:39:09 pm »
Quote from: Mysthalin on August 01, 2012, 07:36:32 pm
We.. do... have.. FTL.. vision... Today.. In a weird way.
http://www.wired.com/gadgetlab/2011/12/trillion-fps-camera-captures-advancing-light-waves/
What is easier to detect? An inert, little to no radiation-producing body lying in wait, or something that just jumped into range travelling at interplanetary speed with heated engines?
Could accelerate from far out, go dark, coast into and out of range, while launching weapons.
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Legends of Pegasus - What sots 2 should have been?
«
Reply #39 on:
August 01, 2012, 08:39:00 pm »
Quote from: AmPM on August 01, 2012, 07:04:31 pm
Enders game is an awesome book, and no, space combat in that is not about hoping to hit things. It's about deploying an atomic chain reaction that destroys matter....
The method of deployment of said atomic chain reaction, though, happens to be through my aforementioned methods. As I recall there's quite the detailed lecture about the exact dynamics of space combat in that in both the book and the original short story. Also as I recall not all the ships even use the Little Doctor, a lot are armed with more conventional weaponry.
«
Last Edit: August 01, 2012, 08:50:27 pm by Vermillion_Hawk
»
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