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Author Topic: don't what to do too much and you guys not like it.  (Read 6909 times)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« on: December 06, 2007, 04:23:59 pm »

i know you are busy testing and playing EIR now but i would like some opinions.

what do you guys think about having variables in the RTC convoy mission random?

The things i want to make random are: attackers arival time (between 1 and 3 mins), time until convoy arives (between 1 and 3 mins) and the amount of units in the convoy (will test out amounts), maybe; convoy spawn pos (a side road i dunno).

thoughts?
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planekiller Offline
9th Waffen Panzer Battalion
EIR Regular
Posts: 45


« Reply #1 on: December 06, 2007, 06:48:10 pm »

Cozmo great idea i agree 100%
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9th Waffen Panzer Battalion
Faltnor Offline
Major General Faltnor
EIR Veteran
Posts: 182


« Reply #2 on: December 06, 2007, 11:31:58 pm »

Likewise!
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #3 on: December 07, 2007, 03:13:22 am »

cool, a positive respose Smiley, awesome.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #4 on: December 09, 2007, 06:38:45 am »

the randomness will make games play slighly differently, not give one side an advantage E.G the amount of trucks the allies must kill to win goes up or down depenind on the amount of trucks that were in the convoy
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #5 on: December 09, 2007, 06:56:11 am »

I get your point, but lets say i woud play;

As Ally; 1 truck to defend, + latest spawn

As Axis; 99 Trucks to kill + latest spawn.

Keep it minor i woud say, but its up to you.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #6 on: December 09, 2007, 11:11:50 am »

ok lol, i forgot to put in the variables Tongue.

the allies arival time is between 1 and 3mins

the convoy arival time between 2 and 3 mins

and the convoy size is between 5 and 10 trucks.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #7 on: December 09, 2007, 11:33:24 am »

So does it overwrite the Eir coding on deployment time, etc?
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: December 09, 2007, 11:44:19 am »

i need to ask fldash how his code works so i can do that.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: December 09, 2007, 04:36:21 pm »

im thinking thiis code is very complex for a second mission, just for the axis stuff (still not done completely) i have over 400 lines of code  Undecided.

just to let you see how confusing this is take a look Wink

http://cozmo.pastebin.com/f69dba2f4

lol  fldash could do this in his sleep but for me this is huge!

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Tharulerme Offline
EIR Veteran
Posts: 122


« Reply #10 on: December 09, 2007, 05:10:54 pm »

Same here, I think it's a brilliant idea.

Adding random "events" to EiR seems to be pretty awesome.
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The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #11 on: December 10, 2007, 02:54:14 pm »

Update:

  • Convoy spawns and despawns perfectly.
  • The axis save counter works.
  • Going to perfect path for trucks.
  • Perfecting win checker for Axis.
  • Starting allied OBJ's soon.
  • Going to ask Fldash how to restrict platoon before player "arrives".
« Last Edit: December 10, 2007, 02:56:17 pm by |-| Cozmo |-| » Logged
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