So, I got to see the alpha version today and play a couple of games at a convention, given there is no NDA to sign and I do know everyone here wants some info, I wrote a couple of things down (And got called obsessive by friends, blah). First things first, from what I played this is CoH2 in every sense of the word, it is company of heroes with an updated and improved engine, nothing less, nothing worse. It's not a DoW2 change, at least not in the gameplay department.
So, ask me anything gameplay related and I will try to answer! The great thing about conventions is that there is no NDA so yay, for now, here is a part of the notes I took, all the units and tech I could get written down and remember.
I was not allowed to select any doctrines in the game so my best bet is that doctrines for multiplayer might be a pre chosen thing like they were in CoHO, and all units did indeed arrive from off the map. General winter is also pretty harsh, units out cold die pretty fast and tanks can crash trough the ice if you mortar/demo the ice from on under them. Ice does however regenerate after a minute or two. Dense snow slows units down like water does in vcoh. Capping is also changed to a 15m circle or so around the capping point, all you need to do to cap is place the unit inside this circle and wait, you could also cap out of halftracks.
I have a lot more to say but it's easier to ask any questions for now, maybe I'll write something larger later, but for now I'll leave you with this alpha build unitlist compiled by yours truly...
FEAR MY MAD NOTE TAKING SKILLS, ARE YOU NOT ENTERTAINED!?Germans seem to tech in phases according to what their HQ said
Panzer Grenadiers - 5man "Assault?" squad, had rifles and mp40's (Upgrade?)
Grenadiers - 4man, saw some with shrecks
Pioneers - 4man, mp40's and can have flamethrowers
MG team - think it was 3 man
Mortar team - as above
Sniper - pretty sure it's 1man, not sure about cloak, did not see the AI cloak so all cloak might be for cover now
sdkfz.221 - Like the PE scout/armoured car, cant remember if it had an mg or cannon as I only saw it once, will confirm tomorrow
Halftrack - Can upgrade with flammens according to the captured one
Pak40 - Can barely penetrate the KV-1, not sure what it does to other tanks, 3 man I think
Stug III-E - Assault gun version, short barrel, anti infantry?
Panzer 4 - The long barrel version
Panther - DNS, Was listed on enemy structure
Brummbär (Sturmpanzer IV) - DNS, Was listed on enemy structure
Elefant - DNS, Was listed on enemy structure
Panzerwerfer - DNS, Was listed on enemy structure
Russians tech via structures like ami's, all accessories grenades/demo charges were usable from the start with no visible prerequisites
Sappers - 4 man, carries rifles, can use demo charges, constructs stuff, can have flamethrowers
Conscripts - 6 man, rifles, can use AT grenades AND molotovs, can also construct sandbags, has a "Hoorah" ability, reckon it lessens suppression
Guards - 5 men, regular grenade only and can be upgraded with 2 dp-28 LMG's (with button) OR two ptrs anti tank rifles (seemed ineffective against Pz.IV)
m3a1 - DNS, Was listed but unavailable
Mg team - Russian support teams are 6 man
Mortar team - Russian support teams go "Fuck snipers", 6man
Sniper Team - 2 man, automatically and only cloaks in cover
M5 halftrack - Clowncars infantry, can be upgraded with what looked like a quad (did not buy the upgrade)
53k AT Gun, 45mm? - A light atg, never got to use it on armor, also 6 man... might have been 3 after all, need to double check this, poor snipers
t-70 - Light scout tank, can go into observation mode for more sight at expense of movement/gun
Su-76 - DNS*, Was listed but unavailable
?Su-85? - DNS, Was listed but unavailable, might have misread, but I think I saw it in the listing
T34-76 - Medium tank from the heavy depot, did not see an 85 upgrade (doctrine maybe?)
KV-1 - Basically a slower Tiger without the awesome gun... then again, in the alpha it took out a PZ.IV in 3 penetrating its, well, 4, 3rd took out the gun instead of killing. Pz.IV did bounce two of it's shots thou... For the Pz.IV's shots it was like a Sherman against a panther, lol.
Katyusha** - Fires rockets in salvos of 4 with a small 1-2sec delay between salvo, 4-5 salvos
*DNS = Did not See
**Doctrinal, Katysha Rockets were very powerful, almost like artillery shells in vcoh, higher arced than calli rockets
Offmap was an IL2 henshel like IL2 strafe circle with 1 plane circles back for a while, plane showed a healthbar
Edit, feelings after playing the demo, well,
http://www.youtube.com/watch?v=j3EOVe-8coE... That song sums it up