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Author Topic: COH 2 ALPHA KEEEYS  (Read 33960 times)
0 Members and 9 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #60 on: December 11, 2012, 03:19:33 pm »

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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Valexandes Offline
Donator
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Posts: 280


« Reply #61 on: December 11, 2012, 03:37:53 pm »

Sad no more keys left.
If anybody has a spare laying around that you could throw me?
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Your mom, and your grandma wont know....
brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #62 on: December 11, 2012, 04:06:36 pm »




Not even close to DoW2.

If you think that you need your brain checked more then I do.
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Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #63 on: December 11, 2012, 09:56:09 pm »

thanks burn i was trying to figure out why i could access alpha forum

apparently there is a lot of names to add, from there forums so might be a while before we got access
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #64 on: December 11, 2012, 10:57:40 pm »

Well, "Some'' people got in today at least
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Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #65 on: December 12, 2012, 04:29:22 am »

Ok, question, I didnt have a forum account on the CoH page before, but i thought when i registered for the Alpha key that they would make an account for me anyway. But i cant login with that email address. Do i need to make a new account or just wait even longer? And if i make a new account, i would need a new name, since mine seems to be taken already(or is that my alpha account that i have no access to?).
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #66 on: December 12, 2012, 04:39:45 am »

just kill baine now.
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You are welcome to your opinion.

You are also welcome to be wrong.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #67 on: December 12, 2012, 05:50:37 am »

Haha, some people already put some Alpha Footage on youtube. Even a short lets play in german, fail xD
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #68 on: December 12, 2012, 05:51:42 am »

Not even close to DoW2.

Everything is taken from DoW2. The engine is the same, how units look and feel, the terrain, the cover system, the interface, the veterancy, the way maps are structured, suppression, building defenses, even the gameplay. It's so much like DoW2 and so little like COH.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #69 on: December 12, 2012, 06:51:21 am »

Everything is taken from DoW2. The engine is the same, how units look and feel, the terrain, the cover system, the interface, the veterancy, the way maps are structured, suppression, building defenses, even the gameplay. It's so much like DoW2 and so little like COH.
Indeed, the same way DOW2 was modeled on the COH engine.

But DOW2 was Fail and COH2 will be similar fail
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #70 on: December 12, 2012, 08:17:56 am »

CoH was the first title to use the essence engine.

DoW2 uses 2.0. CoH 2 uses 3.0.


Everything is taken from DoW2. The engine is the same, how units look and feel, the terrain, the cover system, the interface, the veterancy, the way maps are structured, suppression, building defenses, even the gameplay. It's so much like DoW2 and so little like COH.


Now you're just trolling. Because everything you said there can be exchanged for DoW2 being like CoH. CoH was the first to use a proper cover system, a fleshed out suppression system(DoW1 had basic cover and suppression) Ultimately the games will be close in nature, however they both play differently and the only real complaint to CoH2 thus far is short length of the Infantry stage.
« Last Edit: December 12, 2012, 08:23:50 am by brn4meplz » Logged
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #71 on: December 12, 2012, 09:34:58 am »

Dude, DOW2 is a whole different feeling. CoH2 is not like that. Its better, it took all the good things and left out all the bad things.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #72 on: December 12, 2012, 10:34:02 am »

Even if you somehow don't see the resemblance to DOW2, the gameplay is still miles away from COH. The only thing it has in common are some of the unit names. They changed TOO much.

COH has this aspect of large scale. You have open fields, a lot of cover. In DOW2 all that is lost, there is less cover and open fields because maps are linear and small. Cover and flanking are relatively unimportant compared to unit abilities. This is exactly how COH2 plays out.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #73 on: December 12, 2012, 10:47:25 am »

I think your just bad at it and looking to blame anything.

Go play vCoH automatch for a bit and tell me the maps have tons of space.

Cause the scale is pretty much the same. There is wrecks for cover, logs, trees, fences. The only thing that limits engagement range is the True sight system and that can be compensated for by being a better player.

Also, the fact you say that Cover is relatively unimportant highlights how little your paying attention. Have you seen how fast infantry get cut down in the open?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #74 on: December 12, 2012, 11:12:46 am »

Go play vCoH automatch for a bit and tell me the maps have tons of space.

They do. The scale is not the same. Just look at some COH gameplay then compare it to COH2.

https://www.youtube.com/watch?v=uv9-wHxjgqA

Have you seen how fast infantry get cut down in the open?

And what's even faster is how units die to anti-cover abilities. When there are four and six man flamethrower squads you can no longer focus fire them like in COH nor do they require supporting units to be effective, especially with flamethrowers being deadlier and longer range weapons.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #75 on: December 12, 2012, 11:17:57 am »

But thats why the Alpha exists. Personally I think the Mortars are too good. they seem to track moving targets. Yes Flamethrowers do alot of damage.

Get your access to the Alpha forums and make constructive posts. All you've done here is say "It sucks, it's not CoH 1"

I can agree with some of what you've said, but it's not even close to DoW2. and some of what you've said is just absurd
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #76 on: December 12, 2012, 11:52:11 am »

COH 2 feels a lot like COH 1 to me, I honestly don't know what you're going on about, it makes very little sense. That being said, we can do whatever we want in EIR 2  Wink
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #77 on: December 12, 2012, 12:02:38 pm »

 Cool
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RikiRude Offline
Donator
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Posts: 4376



« Reply #78 on: December 12, 2012, 01:33:42 pm »

ok so i got an email with beta access, but when i go to redeem it says i already have the product on my steam. ive been playing the alpha for a few days.

does this mean i have an extra key? or is the beta and alpha separate?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #79 on: December 12, 2012, 01:34:59 pm »

It would make sense alpha users stay until open beta, but I haven't been able to get an answer on that either Sad
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