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Author Topic: Worldbuilder Question Centre  (Read 93096 times)
0 Members and 5 Guests are viewing this topic.
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #40 on: January 05, 2008, 01:09:42 pm »

check this thread http://forum.1337coh.com/showpost.php?p=1235&postcount=94
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Wraith547 Offline
15th Panzer Division
EIR Veteran
Posts: 593


« Reply #41 on: January 06, 2008, 10:43:23 am »

Alright I have another question.

How heavy are weather transitions on a map. I want my maps to be playable on everyones PC and it seems that it does have a slight effect on mine.

For example:

Hold=120 Sunny Dawn Transition=120
Hold=120 Stormy Afternoon Transition=0

If you pan down you can actually watch the sky start to rotate as it changes to the next weather setting. Does this cause and slowdown? Is there an optimal transition period?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #42 on: January 06, 2008, 10:48:31 am »

The transition shouldn't cause too much of a slowdown.  If you don't want to have the sky rotate, you need to set the sun position to be the same degree in both weather types.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #43 on: January 06, 2008, 12:23:18 pm »

Relic maps generally have around 300 - 500 on one weather/atmosphere before transisting I reckon.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #44 on: January 09, 2008, 11:45:54 am »

What file format shoud i use for EiR?


Is; 6p_Beta1_BridgeIland the right nameing?

Why does the .sgb file not work after we both unzipped the same vers. (all files) into the eir-archies folder and edited the module file?

How do i get it to work?

How can i turn a .sgb into a .sga and/or save a map as .sga (I cant choose any other ooption than .sgb in the file type dropdown menu).

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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #45 on: January 09, 2008, 11:58:19 am »

Proper naming convention is #p_Map_Name.  So in this case it would be 6p_Bridge_Island, do NOT put the version or beta in the actual filename.

You should put the current version and filename in the map description, which you can edit in the worldbuilder or by opening [your map name].info.

If you are using the .sgb version, you each put the file in your WW2\data\scenarios\mp folder and then you need to have the -dev switch in the shortcut to EiR.  You will need to download the battle in the launcher but NOT start the game via the launcher.  Download the files then use the EiR shortcut (to which you have added the -dev) switch.

To pack an sga file, follow the instructions found here: http://forums.europeinruins.com/index.php/topic,247.msg38558.html#msg38558

Both players place the .sga in the "Archives" folder within the EiR directory. Then, after opening the launcher, go to your europeinruins.module file and add the map name to the list of maps.  This must be done every time you start the launcher because the launcher will overwrite the altered module each time it starts.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #46 on: January 15, 2008, 08:52:03 am »

Ôkay, seems to work.

How to add a loading screen/ chance it from the standart one to a costume pic?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #47 on: January 15, 2008, 09:40:08 am »

mapname.tga and put it in the "loading" folder.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #48 on: January 15, 2008, 10:18:34 am »

I rename the pic into 6p_Sonnenaufgang.tga and put it in the folder and then do the "create a .sga" (corxis mod) again=?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #49 on: January 15, 2008, 11:39:25 am »

yes, but make sure it is inside the "loading" folder, which is inside the "mp" folder.  So loading screen goes in "yourtempfolder\scenarios\mp\loading" and rest of map files go in "yourtempfolder\scenarios\mp"
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #50 on: January 15, 2008, 01:55:19 pm »

Map shows up on list of other ppl, however i myself am unable to join.

I checked correct vers./ accout name/ module file/ map vers. like 4 times and tryed around 5 times with restart and redownload, still it did not work.

I coud join the game on any other map.

Strange enave the map itself did not show up in the list for me :I
Tryed it with -dev on and off.

If i ever be able to play this map online it woud be a miracle.



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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #51 on: February 22, 2008, 09:22:26 am »

Was gona map, on my new 2vs2 map.
But when i load the map this pop ups: MSVCP71.DLL "Is missing"
So i open Corix, and the same thing, but this time i can't eaven open corxis, any one know what the problem is?
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #52 on: February 22, 2008, 09:29:03 am »

Google it Smiley.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #53 on: February 22, 2008, 09:30:16 am »

I just love your feedback, its the best
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #54 on: February 22, 2008, 09:31:41 am »

Well I've never really had this occur so I'm clueless, your best bet is always googling Smiley.
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Martastik Offline
EIR Regular
Posts: 1


« Reply #55 on: March 27, 2008, 02:51:50 pm »

Guys I know this may sound noobie but can one of u guys send me the link for Worldbuilder download site please guys I've been looking at about 2000 pages for nearly 2 months so if u know plz tell me.



Martastik
 Huh
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #56 on: March 27, 2008, 02:58:08 pm »

Guys I know this may sound noobie but can one of u guys send me the link for Worldbuilder download site please guys I've been looking at about 2000 pages for nearly 2 months so if u know plz tell me.



Martastik
 Huh

It comes with CoH.  Just look in your CoH directory and you will see worldbuilder.exe.  That is the file you need to run.
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BLACKDONG Offline
EIR Regular
Posts: 32


« Reply #57 on: March 29, 2008, 02:16:36 pm »

how do i upload a map onto filefront, and where are screenshots of the map located?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #58 on: March 29, 2008, 02:19:40 pm »

www.filefront.com -> upload a file
Go to your base company of heroes\screenshots folder for the screenshots taken in the WB.

Moved your question to WB Question Centre Wink.
Feel free to make a new topic for your map once you have the map info, screenshots, download link and whatnot.
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BLACKDONG Offline
EIR Regular
Posts: 32


« Reply #59 on: March 29, 2008, 02:20:20 pm »

well which file should i upload... thers about 5
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