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Author Topic: Spawn Artillery Bug - Fixed  (Read 3627 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« on: December 14, 2007, 11:26:30 am »

Bevax and I had a problem last night.  We were on Angoville and ran into a bug.  Bevax had gone into my spawn and arty came down on him destroying a P4 and almost getting a Ost; working as intended.  About a minute later the second Ostwind that he had broght to close to the spawn was in the next territory (not even close to spawn) and had artillery come in on him again, it was actually quite funny because his Ost was wiping my rangers until that happened, of course he Bevax was pissed.
« Last Edit: December 14, 2007, 11:35:47 am by Unkn0wn » Logged
Unkn0wn Offline
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Posts: 18379


« Reply #1 on: December 14, 2007, 11:27:11 am »

Moved to proper forum.
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fldash Offline
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Posts: 9755


« Reply #2 on: December 14, 2007, 11:31:17 am »

If he drives it past your spawn into another territory, it's going to trigger the event whether it ends up halfway across the map when the artillery strikes it or not.  This is not a bug.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #3 on: December 14, 2007, 11:34:13 am »

Hmm ok, didnt know it worked that way, it killed 3/4 of 3 ranger squads too though that were trying to take out the Ostwind when the shells rained down. Sad
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Ucross Offline
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Posts: 5732


« Reply #4 on: December 14, 2007, 12:32:58 pm »

How does spawn defense work right now?  A boost to infantry and artillery barrage all game long?  I thought artillery was only supposed to be during setup times.
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fldash Offline
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Posts: 9755


« Reply #5 on: December 14, 2007, 01:03:40 pm »

Only within the defensive setup time I think... I can't remember.  Most likely one of them had an early arrival ability.
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