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Author Topic: wehr defend bug  (Read 10875 times)
0 Members and 2 Guests are viewing this topic.
Kaleidoscope Offline
EIR Regular
Posts: 44



« on: January 29, 2013, 06:40:56 pm »


when i choose the wehr defend coy , get "double mines" and "medic bunker" in doc, but its only one of the two ability can be use.  Please fix it , thank you.

 

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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: January 29, 2013, 07:27:27 pm »

Click on the vet icon, its hidden beneath it.

http://forums.europeinruins.com/index.php?topic=21146.0

http://forums.europeinruins.com/index.php?topic=22261.0
« Last Edit: January 29, 2013, 07:29:03 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Kaleidoscope Offline
EIR Regular
Posts: 44



« Reply #2 on: January 29, 2013, 08:55:34 pm »

ahh.... i find it ! Now i can build the cute medic bunker , thank you IcelandicManiac.
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #3 on: February 01, 2013, 05:45:17 pm »

Did they remove the flak 88 arty ability?
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hans Offline
EIR Veteran
Posts: 3497



« Reply #4 on: February 01, 2013, 05:45:42 pm »

Did they remove the flak 88 arty ability?


yes?
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #5 on: February 01, 2013, 05:52:35 pm »

why?
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hans Offline
EIR Veteran
Posts: 3497



« Reply #6 on: February 01, 2013, 05:59:40 pm »

why?


there was once a guy who was asking too much. do u know what they did with him? they killed him. U better watch out!

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: February 01, 2013, 06:14:44 pm »

why did they remove it though?
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #8 on: February 01, 2013, 06:34:10 pm »

Prob for balance.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #9 on: February 01, 2013, 06:37:46 pm »

It made an AT piece able to take out Infantry and Support weapons.

you mean a normal 88 with out arty?
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
aeroblade56 Offline
Development
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Posts: 3871



« Reply #10 on: February 01, 2013, 09:57:10 pm »

A normal 88 won't hit ATG's

Yeah it will and it does it quite well still.
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You are welcome to your opinion.

You are also welcome to be wrong.
RikiRude Offline
Donator
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Posts: 4376



« Reply #11 on: February 01, 2013, 10:21:21 pm »

i refuse to listen to anything alpha says because unless she plays under a different name or somehow is only one when im not, i never see her on.
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #12 on: February 01, 2013, 10:48:07 pm »

A normal 88 won't hit ATG's

wat
wat
wat
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #13 on: February 02, 2013, 04:04:54 am »

A normal 88 won't hit ATG's
.

Define normal ? Considering every 88 I see kites atgs like rkelly in a room full of 15 yro's
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some of My kids i work with shower me Wink
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #14 on: February 02, 2013, 07:55:40 am »

A normal 88 won't hit ATG's


The thing that alphatig meant is that in a regular case a 88 would mealt a ATGs, which means that you should not charge as a allied player into 88 doomfort with ATGs, because you will easily lose them. Unless you're a greedy bastard and want to gang up a 88 with several ATG pieces.

When we consider the first case that means that NORMALLY ATGs will not stay (Unless you fuck up you're micro and want to waste it) in the shooting range of a 88 - But with the arty ability and the possiblility of being a INDIRECT fire gun it can shoot ATG pieces which would normally NOT be in it's DIRECT shooting range.

It's a bit different thinking line but technically it is not wrong.



Yeah it will and it does it quite well still.

wat
wat
wat

i refuse to listen to anything alpha says because unless she plays under a different name or somehow is only one when im not, i never see her on.


If you don't understand post please be so kind and don't reply to it.
« Last Edit: February 02, 2013, 12:38:03 pm by Ahnungsloser » Logged

9th Armoured Engineers
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #15 on: February 02, 2013, 01:10:09 pm »

Sorry, I'm keeping her busy.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
XIIcorps Offline
Donator
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Posts: 2558



« Reply #16 on: February 02, 2013, 07:03:13 pm »

Currently an 88 will hit 1 out of 4 shots it fires at an ATG directly, and it takes two hits to kill an ATG (so on average needs to fire 8 shots per ATG). With indirect fire it can hit ATG's that are out of it's normal range, and take them out much easier. ATG's and 88's are not meant to counter each other. Making it so that on can is game breaking. Not only do you deny enemy tank movement, you also deny their ability to take out your tanks.

No it hits more often then that. 1 in 4 can also be 2 in 5

There is no guarantee in dice rolls
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #17 on: February 03, 2013, 02:02:37 am »

Pull out dem RGD's muthafuckaz.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #18 on: February 03, 2013, 02:14:54 am »

Pull out dem RGD's muthafuckaz.

Ain't nobody got time for dat!


Ohh wait..... nevermind.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: February 03, 2013, 04:39:30 am »

It can also be 1 in 9001 or 9001 in 9001. But on average it will be 1 in 4 (the total amount will most likely add up to 1 in 4). There is a chance that it wouldn't be, and the chance is even smaller for a further out average.

I did say "on average" in my post. I can pull out my lengthy Hicks like message on Dice Rolls if you want. That will take into account randomness. 

So yes, the current 88 will take 8 shots on average to kill an ATG.

Now take into account scatter.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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