Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 01:17:50 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Broadcasts & Replays
>
Effectiveness of Greyhounds
Pages: [
1
]
2
Go Down
Print
Author
Topic: Effectiveness of Greyhounds (Read 11671 times)
0 Members and 3 Guests are viewing this topic.
stumpster
Honoured Member
Posts: 2197
Effectiveness of Greyhounds
«
on:
December 18, 2007, 02:03:44 am »
Pre-2.201 M8's were mediocre, decent for their population cost...but debatable as to their effectiveness. But with the 9s - 7s buff on the main gun of the Greyhound, it is now absolutely beastly. I'm wondering if the M8 is slightly overpowered. Opinions?
Battle number: 693
Map: Road to Carentan (DL it if you don't have it already.)
Players: Stumpster and SovietComrade vs. Torjado and Stannis
[attachment deleted by admin]
Logged
Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #1 on:
December 18, 2007, 04:27:24 am »
do replays work with custom maps now?
Logged
Now accepting awesome replays for shoutcasting!
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #2 on:
December 18, 2007, 05:15:45 am »
They might now that they're in the .module file.
Logged
DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #3 on:
December 18, 2007, 05:45:27 am »
Has anybody noticed that there doesn't seem to be Sync errors any more?
Several times now I've watched replays (for vCoH as well as EiR) where the record file and game version are clearly mis-matched. Instead of the old-fasioned sync error, however, the game just keeps going, but with the offending units removed.
You can tell this has happened especially when the players talking about events that are obviously not happening, like "I'm going here now," when the player in question has no units, or "OMG DID U C THAT!!!11!" When nothing is happening except for an engineer squad sitting next to a mortar, and one engineer is saying, over and over "You slept through a barrage? You ever been in a barrage? So anyways..."
It happened in this replay just now, I think, except the players weren't talking. It was the little things, like SovietComrade calling on two airborne squads at the very beginning of the battle, and not calling anything else on since.
Then there was the Sherman that was shooting at the empty building. Then one of the axis players sent a squad of LMG GRENS to deal with it, and the Sherman retreated in fear.
Please tell me this is not how the battle actually went? If it is, I'll be very confused, and disappointed at the state of the battle.
Long story short, I miss Sync Errors.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #4 on:
December 18, 2007, 06:28:05 am »
I don't.
Logged
DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #5 on:
December 18, 2007, 06:35:01 am »
I lol'd.
Logged
stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #6 on:
December 18, 2007, 12:01:49 pm »
Alright, for those of you that can't see it (which may be everyone?) I'll sum it up.
Armor Losses:
2 Shermans
1 Greyhound
1 Quad
1 Panther
1 Tiger
1 PzIV w/ Skirts
1 PzIV forced offmap
The Panther and Tiger were killed almost entirely by Greyhounds and SovietComrade's RR's. They were being chased at practically pointblank range by Greyhounds and failed to hit seven times.
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Effectiveness of Greyhounds
«
Reply #7 on:
December 18, 2007, 01:19:13 pm »
Quote from: DasGuntLord01 on December 18, 2007, 05:45:27 am
Has anybody noticed that there doesn't seem to be Sync errors any more?
Several times now I've watched replays (for vCoH as well as EiR) where the record file and game version are clearly mis-matched. Instead of the old-fasioned sync error, however, the game just keeps going, but with the offending units removed.
You can tell this has happened especially when the players talking about events that are obviously not happening, like "I'm going here now," when the player in question has no units, or "OMG DID U C THAT!!!11!" When nothing is happening except for an engineer squad sitting next to a mortar, and one engineer is saying, over and over "You slept through a barrage? You ever been in a barrage? So anyways..."
It happened in this replay just now, I think, except the players weren't talking. It was the little things, like SovietComrade calling on two airborne squads at the very beginning of the battle, and not calling anything else on since.
Then there was the Sherman that was shooting at the empty building. Then one of the axis players sent a squad of LMG GRENS to deal with it, and the Sherman retreated in fear.
Please tell me this is not how the battle actually went? If it is, I'll be very confused, and disappointed at the state of the battle.
Long story short, I miss Sync Errors.
that just sounds hilarious!
Logged
acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #8 on:
December 18, 2007, 08:09:09 pm »
If the replay doesn't work...
The other player didn't have shreks, did he?
Logged
stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #9 on:
December 18, 2007, 08:39:00 pm »
There were an awful lot of LMG's, but a PaK gun died early.
Logged
acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #10 on:
December 18, 2007, 09:28:50 pm »
So, no shreks?
Logged
stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #11 on:
December 18, 2007, 11:12:19 pm »
Not that I remember, although Shreks are lackluster at best against the M8. They have an absolutely terrible modifier against the Greyhound (.7) on top of their already 'meh' accuracy at medium or long range (.6 and .35 respectively.) They wouldn't have helped much, in my opinion.
The reason many Shrek shots seem to have 100% accuracy is their low scatter, something that doesn't help on the small profile of the Greyhound.
«
Last Edit: December 18, 2007, 11:20:29 pm by stumpster
»
Logged
stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #12 on:
December 18, 2007, 11:50:57 pm »
Another replay, this one on Lorraine.
Armor lost:
2 Sherman
1 Ostwind
1 StuG
1 StuH
4 PzIV
Enjoy. Battle number 760.
[attachment deleted by admin]
Logged
Marine436
EIR Veteran
Posts: 365
Re: Effectiveness of Greyhounds
«
Reply #13 on:
December 19, 2007, 03:50:38 am »
IMHO it needs a 15-25% Accuracy Decrease
Logged
www.sinsofasolarempire.com
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #14 on:
December 19, 2007, 03:52:02 am »
We don't touch vCoH stats
.
Logged
DasGuntLord01
Shoutcaster
Posts: 430
Re: Effectiveness of Greyhounds
«
Reply #15 on:
December 19, 2007, 04:06:53 am »
Your greyhounds were supported by Shermans and Airborne. The P4s weren't.
Also, you have field repair. Under any other circumstances the greyhounds would have been destroyed or retreated very early on.
I saw nothing OP.
Logged
stumpster
Honoured Member
Posts: 2197
Re: Effectiveness of Greyhounds
«
Reply #16 on:
December 19, 2007, 05:10:49 pm »
Well, just throwing this out there.
God forbid I am unbalanced towards the Allied side, wanted to bring out the possibility of this being unbalanced beforehand.
Logged
acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #17 on:
December 19, 2007, 05:27:32 pm »
Holy shit. Stumpster, you are actually Armored Recon Battalion?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Effectiveness of Greyhounds
«
Reply #18 on:
December 19, 2007, 05:28:41 pm »
Whats so bad about it..?
Logged
acker
EIR Veteran
Posts: 2053
Re: Effectiveness of Greyhounds
«
Reply #19 on:
December 19, 2007, 05:58:55 pm »
All it does is give you +30% popcap.
Not that it's bad. I tried it, and it saved my ass with Field Repairs+2 tanks+Quad. More vehicles=more effective Field Repairs. But I'd rather choose something like Dual Rocket Racks or the tank turret thing.
«
Last Edit: December 19, 2007, 06:07:22 pm by acker
»
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...