Rainy
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« on: April 04, 2007, 01:42:00 pm » |
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Hiya all,
I'm guessing that the COH client gets its info for the Europe in ruins mod from this website. IE How many infantry squads you have to use etc. What would stop someone editing this file? IE only having 3 squards on the website but editing the file before the match starts and ending up with 6 squads?
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fldash
Founder
Posts: 9755
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« Reply #1 on: April 04, 2007, 01:42:59 pm » |
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Editing the file will require significant effort. Firstly, it's packed into an SGA. Secondly, editing it would cause a sync error. We may look at encrypting it if it becomes an issue.
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pHk
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« Reply #2 on: April 04, 2007, 01:43:57 pm » |
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So how does it technically work then? Does the player have to copy the file himself?
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Phil
ARRRRRRRRRRRRRRRRR
Posts: 2886
Phil's fkin batman!
Phil also owns the moon.
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« Reply #3 on: April 04, 2007, 01:45:00 pm » |
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Yeah. Download from website, extract in proper place. A more user friendly way of doing it will become available in the future.
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pHk
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« Reply #4 on: April 04, 2007, 01:46:47 pm » |
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How do you guys plan on handling that? Some kind of 3rd party software? Because we've been talking about this for a while, and it sounded like a good idea to us to have an end-user environment (3rd party tool) that will both act as a man-in-the-middle piece of software (to implement extra security measures) and allow people to easily arrange matches, or something. Basically a tool that the users can use to manage their squads, arrange a match and launch the game all with a few clicks, if you get what I'm trying to say Just suggestions.
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« Last Edit: April 04, 2007, 01:50:06 pm by pHk »
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fldash
Founder
Posts: 9755
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« Reply #5 on: April 04, 2007, 01:49:17 pm » |
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It won't be third party, we'll write it.
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pHk
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« Reply #6 on: April 04, 2007, 01:50:34 pm » |
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I know, but by 3rd party I mean neither implemented in CoH nor in the web interface ...
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fldash
Founder
Posts: 9755
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« Reply #7 on: April 04, 2007, 01:58:43 pm » |
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phK, we are looking into a separate client that interacts with the website, downloads your battle files and places them where they need to be automatically.
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pHk
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« Reply #8 on: April 04, 2007, 02:00:44 pm » |
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Ic, that's what I meant If you need a hand, I'm around and able to help out where I can.
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Ciwawa
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« Reply #9 on: April 04, 2007, 02:20:49 pm » |
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what happen if a player have 6 squad on the first battle, he lose 2 of them.. but for the second battle instead of use 4 squad he choose to use the old file (for cheating of because he forgot to overwrite) will the game run o get a sync error? :O
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Phil
ARRRRRRRRRRRRRRRRR
Posts: 2886
Phil's fkin batman!
Phil also owns the moon.
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« Reply #10 on: April 04, 2007, 02:25:25 pm » |
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It will get a sync error. AFAIK all players must have the exact same files.
Correct me if my faith in Relic is unfounded.
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Ucross
Honoured Member
Posts: 5732
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« Reply #11 on: April 04, 2007, 02:35:30 pm » |
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Yeah, they all have to have the same file.
There is no way a player can give himself more units or anything.
We've looked into cheating and at the moment it's quite difficult. If we run into any problems we can easily encrypt everything.
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naradaman
Honoured Member
Posts: 603
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« Reply #12 on: April 04, 2007, 06:29:37 pm » |
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So in short, you can't cheat to further yourself.
If you knew what you were doing and had planned it with your opponent before hand, you could in theory change something successfully.
Battle results will be uploaded in the future, and if we recieve back something that doesn't make any sense (extra units or what have you), we'll get an error report of it and come a-knocking!
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #13 on: April 05, 2007, 03:14:13 am » |
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Well, can't possibly cheat together with your opponent as it's not likely that he'll let you get stronger units .
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