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Author Topic: [BETA 7] Das Schlaraffenland *new* 14/7 -08  (Read 29021 times)
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stumpster Offline
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Posts: 2197


« Reply #20 on: December 27, 2007, 06:40:26 pm »

You need to add it to the module file.

In the F:\Spel\Company of Heroes directory you should have a EuropeInRuins.module, open that in Notepad.  Under the section called: [data:common:01] add this line.

archive.15 = EuropeInRuins\Archives\6p_Das_Schlaraffenland
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
Unkn0wn Offline
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« Reply #21 on: December 27, 2007, 06:41:19 pm »

Why do you make your map names so complex? Wink
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Duckordie Offline
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Posts: 1687



« Reply #22 on: December 28, 2007, 05:50:18 am »

well, its a known battel Unkn0wn, the soldiers, both Axlis and Allies whanted this town, due its hookers.... Shocked

Why do i need to add that to the module file?
When I for exampel play EiR and play addedvile (Just lets say), i just download the map and put it the Archives
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
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« Reply #23 on: December 28, 2007, 05:52:28 am »

Abbeville is already in the .module file.
We have a list of approved maps that get automatically added to the .module file.

For testing purposes, people can manually add their map in or use .sgb's.
Once the map reaches a later stage and reachs a certain quality standard, it gets added to the .module file.


I have a list of some maps that can be added soon, however the authors seem to have ceased activity on their maps Wink.
(It's a great way of pushing authors to finally finish their map too Tongue)
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Duckordie Offline
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« Reply #24 on: December 28, 2007, 06:00:35 am »

Son of a frog!
It still don´t work, can´t find the map...
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Duckordie Offline
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Posts: 1687



« Reply #25 on: December 28, 2007, 06:25:22 am »

In Scenario Properties
Map name is: 6p_Das_Schlaraffenland
abbr. Name: (What is this?!) Sould it be Das Schlaraffenland?
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Unkn0wn Offline
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« Reply #26 on: December 28, 2007, 07:15:11 am »

Map name should be Das Schlaraffenland (6)
Filename should be 6p_Das_Schlaraffenland.

Open EuropeinRuins.module file and add the filename to the list.
(Look at the other maps to have an example)
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Duckordie Offline
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Posts: 1687



« Reply #27 on: December 28, 2007, 07:18:07 am »

Now, it won´t find ANY maps, exept Relics...
oooh my...

Well, i w8t for more players to wake up, and have a test run then, hope it works then
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Unkn0wn Offline
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« Reply #28 on: December 28, 2007, 07:19:23 am »

Test your map in -dev mode first, get a Company of Heroes shortcut and add -dev.
Since you have all your .sgb files, you should be able to see your map.

When this works, move on to trying the .sga.
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Duckordie Offline
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Posts: 1687



« Reply #29 on: December 28, 2007, 08:57:53 am »

Ok, i found the map, its working
I made a loading pic,

But, the map overview, its realy hard, I dont get it to work, Maybe Unk0wn you can do it when the map is tested?

Ok... Time to test Smiley
« Last Edit: December 29, 2007, 01:52:58 pm by Duckordie » Logged
Kolath Offline
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« Reply #30 on: December 28, 2007, 10:44:02 am »

For the map overview, you take the [your map name]_mm.tga and make a copy and rename it [your map name]_map_base.tga, then rotate so that long side is horizontal and set the width to 768 pixels.  If your map is rectangular, you'll need to add blank space to make the height also 768 pixels.

For your loading screen, if you post the screenshot you want to use (As high res as you can get) I can add filters and text to make it look cool.  Or if you want to do it yourself, make sure the ratio of width to height is 1.77. (loading screens are sized to fit on widescreen, on regular monitors the sides are hidden.
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Duckordie Offline
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« Reply #31 on: December 28, 2007, 11:19:43 am »

I have PM you Kolath,

I will not update my map, until we have found some bugs to be changed, I gess next realse will be with 2.0
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Kolath Offline
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« Reply #32 on: December 28, 2007, 12:57:01 pm »

Responded to PM.  Please submit an in-game screenshot to use.
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Duckordie Offline
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Posts: 1687



« Reply #33 on: December 28, 2007, 01:15:16 pm »

Will do when I get a test game. Cant do that right now.
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Duckordie Offline
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Posts: 1687



« Reply #34 on: December 29, 2007, 02:06:35 pm »

Dam. Ok, this is the 3rd time we try to test the map online and we can´t find it. I am getting sick of this, some one help? Some one ho has made more maps than me, maybe see whats rong, what I am missing...

Maybe its is "archive.15 = EuropeInRuins\Archives\6p_Das_Schlaraffenland" Thats the problem...

« Last Edit: December 29, 2007, 06:38:17 pm by Kolath » Logged
Unkn0wn Offline
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« Reply #35 on: December 29, 2007, 04:07:39 pm »

I don't have access to my pc so I can't help you out right now Wink.
All you need to do with the archives really is copy paste the previous line & change the number (from 14 to 15 in this case) and the filename (from for example 6p_Sword_Beach to 6p_Das_Schlaraffenland)

Your sga might be fucked too.

.Sgb already works?
Only make the .sga when your .sgb works.
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Duckordie Offline
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Posts: 1687



« Reply #36 on: December 29, 2007, 04:13:12 pm »

Sgb works
Edit: I will w8t for Kolath to get online, Maybe he can figer it out
« Last Edit: December 29, 2007, 04:20:40 pm by Duckordie » Logged
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #37 on: December 29, 2007, 05:59:48 pm »

Sga is fine.  I was able to extract it to .sgb and open it in worldbuilder, but it still doesn't show up in game even after adding it to the module file.

Nevermind, it was packed in the "scenarios" not the "scenarios\mp" folder.  New version coming.
« Last Edit: December 29, 2007, 06:10:40 pm by Kolath » Logged
Kolath Offline
Commander, 2nd Infantry Division
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« Reply #38 on: December 29, 2007, 06:37:17 pm »

Sga version now works: http://files.filefront.com/6p+Das+Schlaraffenlandsga/;9348209;/fileinfo.html

-You'll need to add the line with "archive.XX = EuropeInRuins\Archives\6p_Das_Schlaraffenland" to your europeinruins.module file, where XX is the next in the number series.
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Duckordie Offline
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Posts: 1687



« Reply #39 on: December 29, 2007, 08:07:29 pm »

Map will still not work...

Me and Kolath are going to try figer the problem out
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