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Author Topic: Maus has to gtfo  (Read 9174 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4872



« Reply #45 on: May 06, 2013, 01:31:27 pm »

but i would like to have new units i can identify with, not monsters Tongue


I can see how it would be hard to identify with something so big, but to some of us, big comes natural.
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Groundfire Offline
EIRR community manager
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Posts: 8525



« Reply #46 on: May 06, 2013, 01:31:55 pm »

but i would like to have new units i can identify with, not monsters Tongue


We can only give you what we have models for and tbh, we are currently using 95% of all production tanks that were made throughout WWII, excluding the stuff from '39 to '41, so you know...I dont know what to fucking do to keep this interesting/promote this game to new people.

Especially since most of you are asshats to the new players, the candy that we advertise with needs to be sweet enought to blunt the harsh treatment they receive during their first 50 games.

On a level, new cool units you cant find in any COH mod works for that.
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Alpha TIG Offline
EIR Veteran
Posts: 2882



« Reply #47 on: May 06, 2013, 01:34:24 pm »

I'm still waiting for 1949 mod to stick a Skin on their Centurion and release it! The Brits need a Heavy Tank which is good at AT dammit! It's sad seeing all other factions getting to play with big beasties while Brits only have Mediums, or AI Heavies.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4872



« Reply #48 on: May 06, 2013, 01:41:54 pm »

We can only give you what we have models for and tbh, we are currently using 95% of all production tanks that were made throughout WWII, excluding the stuff from '39 to '41, so you know...I dont know what to fucking do to keep this interesting/promote this game to new people.

Especially since most of you are asshats to the new players, the candy that we advertise with needs to be sweet enought to blunt the harsh treatment they receive during their first 50 games.

On a level, new cool units you cant find in any COH mod works for that.

Groundfire the bringer of awesome and the Destroyer of boring!
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tank130 Offline
Sugar Daddy
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Posts: 8943


« Reply #49 on: May 06, 2013, 01:42:41 pm »

We can only give you what we have models for and tbh, we are currently using 95% of all production tanks that were made throughout WWII, excluding the stuff from '39 to '41, so you know...I dont know what to fucking do to keep this interesting/promote this game to new people.

Especially since most of you are asshats to the new players, the candy that we advertise with needs to be sweet enought to blunt the harsh treatment they receive during their first 50 games.

On a level, new cool units you cant find in any COH mod works for that.

I agree with you on most levels of this, but there comes a point where implementing the wrong units could have the opposite impact you are trying to achieve.  If we get too carried away, new players may join and be turned off by the gimmicky toys in the game.

I thought the direction the warmap was going would be a bigger impact then a handful of broken units.
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hans Offline
EIR Artwork
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Posts: 3527



« Reply #50 on: May 06, 2013, 01:47:21 pm »

we could add the sherman ace instead of the superpershing

and the sturmtiger instead of the maus

that would be better i think.
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
nikomas Offline
Shameless Perv
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Posts: 4369



« Reply #51 on: May 06, 2013, 01:49:05 pm »

The sturmtiger?

The 380mm rocket launching assault gun with KT armor?

A super-avre capable of wiping out anything and everything it hits, and is nigh impossible to kill?

lul, I can live with that  Cheesy
« Last Edit: May 06, 2013, 01:51:25 pm by nikomas » Logged

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Groundfire Offline
EIRR community manager
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Posts: 8525



« Reply #52 on: May 06, 2013, 01:50:05 pm »


I thought the direction the warmap was going would be a bigger impact then a handful of broken units.

It will most likely be once they understand it. Remember, we are they only COH mod with an overworld. It is foreign to everyone but this community, so it will draw people, but they are still going to have to use their imagination a bit.

I have tried pushing the warmap and get little response initially, but it grows on you, especially now that we have the warcard market. The more we develop it, the more interaction each player feels they have with it, the better the marketing tool it becomes.


But I guanantee you, if I wave a shiney new tank in front of a noob, he'll join because of that first.

They come for the cool units and stay for the warmap. It's like the healthy veggies to our 3 course meal. Everyone wants the sweets first, but you gotta eat your veggies to get them.
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hans Offline
EIR Artwork
*****
Posts: 3527



« Reply #53 on: May 06, 2013, 01:51:03 pm »

The sturmtiger?

The 380mm mobile rocket launcher?

A super-avre capable of wiping out anything and everything it hits?

lul, I can live with that  Cheesy

its only what the modders make out of it Smiley
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AmPM Offline
Community Mapper
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Posts: 8001



« Reply #54 on: May 06, 2013, 01:52:14 pm »

The warmap has never really achieved the goal of adding context to your games. I dont believe it is a feature that can carry the mod. New units are great as long as they fit into the theme of the game. This is where a lot of.the new stuff fails. It doesn't do anything to give a deeper experience. It's like continually adding more frosting to a cake, eventually all you taste is the frosting and the cake is lost in it.

EIR:R needs to have a serious look into what the game should feel like and how new features ENHANCE that idea. Not just "This would be cool" items.

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brn4meplz Offline
Misinformation Officer
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Posts: 6975


« Reply #55 on: May 06, 2013, 01:52:31 pm »

I want the Stum Tiger so badly.

Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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Wow I think that was the nicest thing brn ever posted!  Tongue

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hans Offline
EIR Artwork
*****
Posts: 3527



« Reply #56 on: May 06, 2013, 02:02:58 pm »

I want the Stum Tiger so badly.

Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.

sigged Smiley lol (3000 yay)
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Groundfire Offline
EIRR community manager
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Posts: 8525



« Reply #57 on: May 06, 2013, 02:13:10 pm »

The warmap has never really achieved the goal of adding context to your games. I dont believe it is a feature that can carry the mod. New units are great as long as they fit into the theme of the game. This is where a lot of.the new stuff fails. It doesn't do anything to give a deeper experience. It's like continually adding more frosting to a cake, eventually all you taste is the frosting and the cake is lost in it.

EIR:R needs to have a serious look into what the game should feel like and how new features ENHANCE that idea. Not just "This would be cool" items.



Any ideas?

Something that we can all get behind? Cause tbh, everything we can do to maximize unit customizability and in-game persistancy should be done, but not everyone likes that.

Like I would like to see weapons fire slower, do more damage, good accuracy standing still, but shit on move, yet that is "Realism" territory and is not consistent to vCOH.

I would like to see captured tanks and support weapons have a chance to be brought back to your company.

I would like to see the surrender scar added in as well. Get pinned for 10 seconds at X number of squad members and your unit surrenders to the enemy.


Unfortuantely anything we can do to enhance the experience is also very harsh to the noobs.
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hans Offline
EIR Artwork
*****
Posts: 3527



« Reply #58 on: May 06, 2013, 02:18:16 pm »

""

dont missunderstand this. I think we all agree on more units and variation. Especially most reward units add sth to the match. You can identify with them (most were real) and add a higher level of persistency.

But some are like meh. You cant identify with them (persistency is also about that) because they are big slow monsters. A superpershing with such a gun is sth i dont feel fit the game. A maus as well. If you have a tiger ace, you say okay, mayne wittmann is that maybe, who knows. But what shell i do with the sp or the maus? i cant identify with those monsters.

So thats the negative effect. As long as they fit this type of persistency, they are good, as long as they dont, we should not bring them up.
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AmPM Offline
Community Mapper
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Posts: 8001



« Reply #59 on: May 06, 2013, 02:26:55 pm »

Any ideas?

Something that we can all get behind? Cause tbh, everything we can do to maximize unit customizability and in-game persistancy should be done, but not everyone likes that.

Like I would like to see weapons fire slower, do more damage, good accuracy standing still, but shit on move, yet that is "Realism" territory and is not consistent to vCOH.

I would like to see captured tanks and support weapons have a chance to be brought back to your company.

I would like to see the surrender scar added in as well. Get pinned for 10 seconds at X number of squad members and your unit surrenders to the enemy.

Unfortuantely anything we can do to enhance the experience is also very harsh to the noobs.

I will think about this subject more while I am at work, and will get a list of coherent ideas together for EIRRMod.
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