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Author Topic: HEAT Rounds  (Read 24219 times)
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tankmaster23 Offline
EIR Veteran
Posts: 98



« Reply #60 on: May 07, 2013, 11:43:42 pm »

 I seen lots of StuHs not many StuGs and was also told to stop using them by some players because the StuG is worthless. hahahahah

 Rocksitter
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #61 on: May 08, 2013, 12:18:53 am »

I think StuG's are fine.

Clearly StuG ain't gonna kill a Pershing. But they do good against quite a lot of stuff.

StuG's and Volks w/ Assault is classic blitz pushing. ATG's don't stand a chance, StuG MG's combat Infantry and a few Pak's Counter heavier armour(Also Team mates can help)
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He thinks Tactics is a breath mint

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XIIcorps Offline
Donator
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Posts: 2558



« Reply #62 on: May 08, 2013, 12:51:32 am »

I think StuG's are fine.

Clearly StuG ain't gonna kill a Pershing. But they do good against quite a lot of stuff.

StuG's and Volks w/ Assault is classic blitz pushing. ATG's don't stand a chance, StuG MG's combat Infantry and a few Pak's Counter heavier armour(Also Team mates can help)

Golispam and stug spam unstoppable
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some of My kids i work with shower me Wink
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #63 on: May 08, 2013, 04:57:02 am »

Clearly StuG ain't gonna kill a Pershing.


1 won't. 3, on the other hand, especially with HEAT rounds, are a different matter. And still cheaper than the pershing. Lolz.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #64 on: May 08, 2013, 06:59:29 am »

I like StuGs. I find them perfectly fine as is. They're cheap counters with high pop efficiency that you can call in a metric butt ton of. 16 pop for units that are immune to small arms fire, shit on medium armor unlike its turreted cousin, and can lelsuppressandpowerslidetodeath infantry with their lelmg34s? Yes please.

To those of you who don't upgun your Shermans, are you REALLY lacking that much fuel that you can't? I have 345 floating on my Infantry Company WITH 3 upgunned Shermans and an M10. So, yeah.

+5 range for the Stug? Fine. I have shit micro and I still like the StuG. It's a pain in the ass to kill when I'm facing it.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #65 on: May 08, 2013, 08:46:29 am »

1 won't. 3, on the other hand, especially with HEAT rounds, are a different matter. And still cheaper than the pershing. Lolz.

People don't understand attrition
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Yes that's me, the special snowflake.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #66 on: May 08, 2013, 09:16:31 am »

People don't understand attrition

That's actually a loss...Pershing (repair) 625 MP, 80 MU, 545 FU vs 3 STuG (repair, skirt, MG) 900 MP, 240 MU, 525 FU

So you lose the MP, the MU, and have 24 Pop compared to 16....and come out 20 FU ahead? GOOD DEAL!

But lets compare pop for pop. 2 STuG's vs a Pershing...yea, the Pershing will wreck face.

The pricing by the way, is why Heavy Tanks are so good to run, you can have a lot of armored power for very little company resource investment.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #67 on: May 08, 2013, 09:42:46 am »

The only true annoying thing about stug is its decel. It takes quite a time before the tank slides to a halt and starts to reverse. Guaranteed 2 atg hits.

Two ways around that. The first is to flow through if you've been surprised at close range. The second is to issue a move command directly on the tank making it stop instantly, then hit reverse like it's going out of fashion. I usually only take the one hit unless I'm not paying proper attention.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #68 on: May 08, 2013, 11:18:33 am »

Maybe everyone cba to exploit glitches in the game engine?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #69 on: May 09, 2013, 05:46:27 am »

Right. K niko.

*exploits howie recrew bug*
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #70 on: May 09, 2013, 06:43:47 am »

Fuck no, where its at is having 9 howies on field at a time on the frontline.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #71 on: May 09, 2013, 06:58:32 am »

Quote
Maybe I don't know how to use features in the game engine?

Fixed
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #72 on: May 09, 2013, 09:16:05 am »

Fixed
Myst, there is a difference between not knowing how and cant be arsed to.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #73 on: May 09, 2013, 09:33:06 am »

Exploits are exploits, it's no different.

However, that requires us to know that the engine does not purposefully allow for STuG powerslide.

I'm all for it, but it's not really a big selling point, any tank that reaches a decent speed can do it.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #74 on: May 09, 2013, 09:36:34 am »

I for one hate when people abuse poor map design and fire through the forests, and then claim its a feature.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #75 on: May 09, 2013, 10:18:19 am »

I love shooting through forests and watching people complain about me doing it because they either have wonky principles or can't keep up the micro to do it accurately.

Everybody is capable of doing it, just like everybody can artificially extend range with attack ground.

Those who can, do. Those who cant, complain.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #76 on: May 09, 2013, 10:22:23 am »

I love shooting through forests and watching people complain about me doing it because they either have wonky principles or can't keep up the micro to do it accurately.

Everybody is capable of doing it, just like everybody can artificially extend range with attack ground.

Those who can, do. Those who cant, complain.

Hicks, you can properly set up your shot blockers in woods to prevent that from happening. Its just lazy mapping that leaves it out. Nearly as lazy as the woods in Forest where pathing isn't even blocked, want to claim thats a feature too?

And using the feature isn't skill, or even micro intensive.
« Last Edit: May 09, 2013, 10:24:15 am by Spartan_Marine88 » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #77 on: May 09, 2013, 10:29:34 am »

You know what's more lulzy than shooting through a forest? Taking a piece of high ground and using attack ground down it, to have the round scatter over 25% more than your maximum range.

Had a Sherman pull off a (Roughly) 60 range kill shot on a Hetzer once, was hilarious.

Whether the mapper accounts for it or not, either everybody can do it, or everybody cant.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #78 on: May 09, 2013, 10:31:43 am »

And everybody could exploit machine gun atgs by picking it up and stopping, but that was deemed to be exploitive, however i don't see the difference between exploits in the engine, or exploits in the map.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #79 on: May 09, 2013, 10:41:42 am »

And everybody could exploit machine gun atgs by picking it up and stopping, but that was deemed to be exploitive, however i don't see the difference between exploits in the engine, or exploits in the map.

K, do that exploit now. Good luck!
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