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Author Topic: Airburst  (Read 12703 times)
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Dnicee Offline
EIR Veteran
Posts: 998



« Reply #40 on: May 28, 2013, 06:34:22 am »

just played again against scrapass and i must say, he really is a douchbag, he had at least 4 mortars. I had heard the airburst mortars were op but that one shell could kill a whole oak leaf squad doesnt seem right...
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Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #41 on: May 28, 2013, 06:38:17 am »

Had a game yesterday, were I could face a complete retarded Stuka Halftrack. It killed a fresh 17pdr and a 57mm (the gun itself was destroyed!) and later on I recrewed a full health 88mm-Flak which got killed seconds after my infantry have taken the gun. Indirect fire is pretty strong in that patch.. .
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9th Armoured Engineers
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #42 on: May 28, 2013, 07:00:05 am »

Had a game yesterday, were I could face a complete retarded Stuka Halftrack. It killed a fresh 17pdr and a 57mm (the gun itself was destroyed!) and later on I recrewed a full health 88mm-Flak which got killed seconds after my infantry have taken the gun. Indirect fire is pretty strong in that patch...
If it makes you feel better both these units are getting fixed one way or another.
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
Ahnungsloser Offline
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Posts: 1447



« Reply #43 on: May 28, 2013, 07:48:33 am »

If it makes you feel better both these units are getting fixed one way or another.

Would be good to see that.  Smiley
By the way, is there a chance to get the middle T4 patched too? +6Pop doesn't work and the automatic cloak of the airborne is
a downgrade compared to the last cloack of the last patch, the AP burst is a It doesn't feel like a real T4, compared to other doctrine ones.


Idea:
The Greaseguns itself are a cool idea, but it would be better to add a extra man for the support wapeons. They are already more expansive then
the normal support wapeons and on top of that a T2 unlock is necessary to field them. Yes, cou can drop some whereever you want but the call
in timer for them is extra large. (Beside of the fact that you can have bad luck with the drop)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #44 on: May 28, 2013, 09:02:11 am »

What do you mean AP round quads don't feel like a real T4? You can attack a Marder with a Quad and kill it, now imagine what it does to the rest of the PE vehicle arsenal. How is that not T4 material?
« Last Edit: May 28, 2013, 09:04:13 am by PonySlaystation » Logged

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Ahnungsloser Offline
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Posts: 1447



« Reply #45 on: May 28, 2013, 09:35:22 am »

I know that AP rounds are effective against light armoured vehicles, because I use the AP rounds on the .30cal. (Because it interacts with the T2 which gives +5Seconds AP rounds durations).

But when I want to kill marder I rather use hard AT like a 57mm instead of light halftrack which gets killed easily by a Marder. It's the same like killing anti tank infantry with a vehicle. It might work, but man that is not the way to go.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #46 on: May 28, 2013, 09:36:21 am »

You should see what it does to Puma/AC's... one of the main threat for airborne.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #47 on: May 28, 2013, 11:21:18 am »

It's always good to add things to negate entire factions amiright.
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