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EIR:R: Any interest in maps that are not a cookie cutter design?
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Topic: EIR:R: Any interest in maps that are not a cookie cutter design? (Read 17659 times)
0 Members and 4 Guests are viewing this topic.
CrazyWR
EIR Veteran
Posts: 3616
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #40 on:
May 21, 2013, 03:52:06 pm »
sounds like linden ampm.
Pony...I would argue support weapons work better in a city...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
tank130
Sugar Daddy
Posts: 8889
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #41 on:
May 21, 2013, 03:52:53 pm »
Quote from: PonySlaystation on May 21, 2013, 03:50:24 pm
To use support weapons.
wuuuuuttttt. How much space do you need to set up a mortar, HMG, or ATG.
You are way out to lunch man. That shit don't even make sense....LOL
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #42 on:
May 21, 2013, 03:53:26 pm »
Quote from: PonySlaystation on May 21, 2013, 03:50:24 pm
To use support weapons.
I think he just wants max range for his HMG and ATG...
Quote from: CrazyWR on May 21, 2013, 03:52:06 pm
sounds like linden ampm.
Pony...I would argue support weapons work better in a city...
Nah, Linden didn't really care where your focus was so much, and you couldn't really backcap to win.
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Smokaz
Honoured Member
Posts: 11418
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #43 on:
May 21, 2013, 03:59:33 pm »
its not bad map design to force direct assault. this idea that you should be able to go around everything and never be forced to actually use smoke, artillery and snipers and slowly gnaw your way through em is so tell-tale of people who never played old eir.
muller spins in his grave
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AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #44 on:
May 21, 2013, 04:06:08 pm »
Old EIR was awesome because of that. You moved up, tried to out muscle your opponents, and if that didn't work continued doing it with some sneaky flank action as well. There wasn't backcapping for the win. It was fight or die.
Road to Carentan, St. Lambert, Bastion, Abbeville...good times.
But then we expanded into new stuff. The large maps with more open areas and objectives came in, French Countryside and Ardenne Valley. We had 2 sets of distinct map types.
I miss having variation in play.
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CrazyWR
EIR Veteran
Posts: 3616
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #45 on:
May 21, 2013, 04:15:11 pm »
Quote from: Smokaz on May 21, 2013, 03:59:33 pm
its not bad map design to force direct assault. this idea that you should be able to go around everything and never be forced to actually use smoke, artillery and snipers and slowly gnaw your way through em is so tell-tale of people who never played old eir.
muller spins in his grave
of course it is smokaz. And I played old EIR. I can muscle through with PE if its necessary. But its much better map design to build maps allowing for multiple types of successful fighting.
Muller is a hero, let us never forget his contributions.
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Unkn0wn
No longer retired
Posts: 18379
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #46 on:
May 21, 2013, 11:21:32 pm »
I guess it was Tanteville that really introduced wide open maps with a lot of flanking space for the very first time, though by today's standards even Tanteville is deemed 'narrow'. (If you don't count the OCP style maps like Ardenne Valley and French Countryside who unfortunately can't be played any-more)
Anyway, we will need a way to encourage map variety somehow but it's not easy at all. We can't simply force people to play certain maps, we can only encourage them to try out different ones that they may then start liking. There's plenty of maps that only started getting a lot of plays quite some time after they got released.
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tank130
Sugar Daddy
Posts: 8889
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #47 on:
May 22, 2013, 09:59:07 am »
Quote from: Unkn0wn on May 21, 2013, 11:21:32 pm
We can't simply force people to play certain maps, we can only encourage them to try out different ones that they may then start liking.
Really.......
We force people to choose one doctrine, one doctrine tree and limit builds via pool and resources.
Limitations are not a bad thing. However, giving incentives to play other maps is probably the way to go.
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AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #48 on:
May 22, 2013, 10:00:44 am »
Extra warmap cards!
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hans
EIR Veteran
Posts: 3497
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #49 on:
May 22, 2013, 10:58:10 am »
the launcher should choose the map that is going to be played. If you start the game launcher gives you the map and then you are only able to play on the selected map (there wont be any other map available in coh then).
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
nikomas
Shameless Perv
Posts: 4286
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #50 on:
May 22, 2013, 11:00:07 am »
^Agreed
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
AmPM
Community Mapper
Posts: 7978
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #51 on:
May 22, 2013, 11:10:49 am »
I'm not sure if it detects what map was played though.
I suppose you could have it alter the module file so that other maps don't show up in game though. But that could be worked around.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #52 on:
May 22, 2013, 11:14:32 am »
It's better to have a "map of the day" with a slightly higher reward.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: EIR:R: Any interest in maps that are not a cookie cutter design?
«
Reply #53 on:
May 22, 2013, 11:15:45 am »
If different maps really need to be enforced, have it so zero exp, gold and reward cards are given for anything other than the designated/selected map. Furthermore, have the map only be selected once everybody is RTL'd to prevent pre-construction of companies for maps.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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