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Author Topic: [Beta] 6p_Wolfheze  (Read 13807 times)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #20 on: June 10, 2013, 03:09:14 pm »

Need playtesters.

http://rapidshare.com/files/909080249/betamap1.sga

Place the betamap1.sga in your C:\Program Files\Steam\steamapps\common\Company of Heroes Relaunch\EuropeInRuins\Archives folder among the other EIR maps.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #21 on: June 26, 2013, 11:34:52 am »

this community is hard to satisfy ,no matter what u do, anyway goodluck with the new maps that u r bringing in.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #22 on: June 26, 2013, 11:37:05 am »

This map loves 88's
its not the map Alfa tig its Bear he got my old 88 addiction , he will spam 88 in every map if its 88 friendly or not , the problem with wolfheze is that it has only headgrows in the middle once its gone it is wide on for 88s,.. then u got no where to hide except flanks.
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #23 on: June 26, 2013, 02:41:48 pm »

Don't blame the map just cause you can't counter 88s. The map has more than five shotblocking forests in the middle, a number of buildings and many hedges. If that's not enough for you to place a mortar or flank around, then get a howizer. Generally, any map can become too open if you let them enemy crush all the hedges and set up in the middle, then you've already made several tactical mistakes.
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GrayWolf Offline
Development
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Posts: 1590



« Reply #24 on: June 26, 2013, 02:51:23 pm »

Don't blame the map just cause you can't counter 88s. The map has more than five shotblocking forests in the middle, a number of buildings and many hedges. If that's not enough for you to place a mortar or flank around, then get a howizer. Generally, any map can become too open if you let them enemy crush all the hedges and set up in the middle, then you've already made several tactical mistakes.

Wise words of the wise man.  Cool
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #25 on: June 26, 2013, 04:12:19 pm »

first time I played on this map I faced 4 88's while attacking.  We somehow managed to overcome.  L2p.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #26 on: June 26, 2013, 04:12:46 pm »

I should have been more specific, sorry.

This map loves 88's when allies are attacking and have the top spawn.

Pretty much say that for almost all maps
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #27 on: June 26, 2013, 04:35:10 pm »

bottom spawn. 
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #28 on: December 06, 2013, 01:42:39 am »

v2

- Added proper road structure (in red)
- Removed some buildings (in green)

The yellow circles are starting positions.

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