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Author Topic: 0.7.9.z.5 bug list  (Read 33080 times)
0 Members and 6 Guests are viewing this topic.
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #60 on: June 03, 2013, 04:39:54 pm »

Crazy idea here, but what about you remove your non working t4 and actually go for top t4 and the top t2 unlock if you want infantry assault ab

A big smoke screen and RR's are not enjoyable, while Airbornes comming out of cloak with Shotguns would be super fun. It would be the next
level of assualt engineer on a better platform.

Additionally I put some money in the bucket for the dev and have fun with a super cool unit. (Man they can remove the Airburst for it lol)
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9th Armoured Engineers
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #61 on: June 03, 2013, 05:03:22 pm »

move and repair does not work for m15a1(bofors) halftracks

Noted
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #62 on: June 03, 2013, 05:04:53 pm »

Hey guys, this is supposed to be a bug thread, not a bullshit session. If you want bugs to be fixed, don't fill the thread full of off topic information
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #63 on: June 03, 2013, 08:01:12 pm »

Crusader AA:

- Can drive over green cover giving walls and stuff - does not crush them (kinda like Pz IV/V did with hedges).
- Has absolutely no veterancy tied to it at all. All veterancy exp values are 0, with no buffs given.
- Bot T2 RSE makes repair kits not work on them.
- Gun does not auto-fire stuh shells as intended.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #64 on: June 03, 2013, 08:58:39 pm »

Crusader AA:

- Can drive over green cover giving walls and stuff - does not crush them (kinda like Pz IV/V did with hedges).
- Has absolutely no veterancy tied to it at all. All veterancy exp values are 0, with no buffs given.
- Bot T2 RSE makes repair kits not work on them.
- Gun does not auto-fire stuh shells as intended.

Noted
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #65 on: June 03, 2013, 11:51:39 pm »

nashorn is not affected by spare parts t4.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
aeroblade56 Offline
Development
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Posts: 3871



« Reply #66 on: June 04, 2013, 01:17:18 am »

I have a replay of a Regular us mortar being able to fire airburst rounds with Airborne doctrine. Rollinghamster asked me to post it on his behalf.

Also, the wasp vet may not be displaying correctly i received vet 2 in 1 game in launcher im still vet 1 at 32 xp.
« Last Edit: June 04, 2013, 01:20:20 am by aeroblade56 » Logged

You are welcome to your opinion.

You are also welcome to be wrong.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #67 on: June 04, 2013, 01:21:31 am »

nashorn is not affected by spare parts t4.
Crazy please read the patch notes again, I specifically noted that repair kits are not cross factional. This goes for any ability that modifies repairs (firing, move, rep speed)
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"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #68 on: June 04, 2013, 01:34:32 am »

my bad, thats true.  Sorry just posting anything that I notice just in case.  I know there is plenty of things to do, not trying to nag.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #69 on: June 04, 2013, 02:26:02 am »

my bad, thats true.  Sorry just posting anything that I notice just in case.  I know there is plenty of things to do, not trying to nag.
No problem! Keep posting bugs when you find them! We appreciate it.
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taco355 Offline
EIR Veteran
Posts: 173


« Reply #70 on: June 04, 2013, 10:42:07 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #71 on: June 04, 2013, 11:17:02 am »

Mid T4 Terror sniper still has the sprint ability
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #72 on: June 04, 2013, 11:20:12 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?

Can you post a screen shot of that please.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #73 on: June 04, 2013, 11:21:02 am »

Mid T4 Terror sniper still has the sprint ability
Noted
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #74 on: June 04, 2013, 11:57:40 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?
motherfuckingsonuf----- (not directed at you) I fixed this last patch, wth! Grrr...

Noted.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #75 on: June 04, 2013, 12:05:27 pm »

Wasp only gets 1 repair not the 2 from RE.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #76 on: June 04, 2013, 12:52:22 pm »

heard a rumor you can still put guys inside a wasp, not sure if thats intended...
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #77 on: June 04, 2013, 01:15:22 pm »

ya u can. actually makes the wasp pretty neat since fire relies on lower health squads its nice to have a bren to do the damage.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #78 on: June 04, 2013, 02:34:56 pm »

Wasp only gets 1 repair not the 2 from RE.

Noted
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #79 on: June 08, 2013, 12:03:23 pm »

Spare mags in game picture/ description is pervitin pills.
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