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Author Topic: 0.7.9.z.5 bug list  (Read 32404 times)
0 Members and 10 Guests are viewing this topic.
Ahnungsloser Offline
Donator
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Posts: 1447



« Reply #60 on: June 03, 2013, 04:39:54 pm »

Crazy idea here, but what about you remove your non working t4 and actually go for top t4 and the top t2 unlock if you want infantry assault ab

A big smoke screen and RR's are not enjoyable, while Airbornes comming out of cloak with Shotguns would be super fun. It would be the next
level of assualt engineer on a better platform.

Additionally I put some money in the bucket for the dev and have fun with a super cool unit. (Man they can remove the Airburst for it lol)
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9th Armoured Engineers
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #61 on: June 03, 2013, 05:03:22 pm »

move and repair does not work for m15a1(bofors) halftracks

Noted
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #62 on: June 03, 2013, 05:04:53 pm »

Hey guys, this is supposed to be a bug thread, not a bullshit session. If you want bugs to be fixed, don't fill the thread full of off topic information
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #63 on: June 03, 2013, 08:01:12 pm »

Crusader AA:

- Can drive over green cover giving walls and stuff - does not crush them (kinda like Pz IV/V did with hedges).
- Has absolutely no veterancy tied to it at all. All veterancy exp values are 0, with no buffs given.
- Bot T2 RSE makes repair kits not work on them.
- Gun does not auto-fire stuh shells as intended.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #64 on: June 03, 2013, 08:58:39 pm »

Crusader AA:

- Can drive over green cover giving walls and stuff - does not crush them (kinda like Pz IV/V did with hedges).
- Has absolutely no veterancy tied to it at all. All veterancy exp values are 0, with no buffs given.
- Bot T2 RSE makes repair kits not work on them.
- Gun does not auto-fire stuh shells as intended.

Noted
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #65 on: June 03, 2013, 11:51:39 pm »

nashorn is not affected by spare parts t4.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
aeroblade56 Offline
Development
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Posts: 3871



« Reply #66 on: June 04, 2013, 01:17:18 am »

I have a replay of a Regular us mortar being able to fire airburst rounds with Airborne doctrine. Rollinghamster asked me to post it on his behalf.

Also, the wasp vet may not be displaying correctly i received vet 2 in 1 game in launcher im still vet 1 at 32 xp.
« Last Edit: June 04, 2013, 01:20:20 am by aeroblade56 » Logged

You are welcome to your opinion.

You are also welcome to be wrong.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #67 on: June 04, 2013, 01:21:31 am »

nashorn is not affected by spare parts t4.
Crazy please read the patch notes again, I specifically noted that repair kits are not cross factional. This goes for any ability that modifies repairs (firing, move, rep speed)
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #68 on: June 04, 2013, 01:34:32 am »

my bad, thats true.  Sorry just posting anything that I notice just in case.  I know there is plenty of things to do, not trying to nag.
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #69 on: June 04, 2013, 02:26:02 am »

my bad, thats true.  Sorry just posting anything that I notice just in case.  I know there is plenty of things to do, not trying to nag.
No problem! Keep posting bugs when you find them! We appreciate it.
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taco355 Offline
EIR Veteran
Posts: 173


« Reply #70 on: June 04, 2013, 10:42:07 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #71 on: June 04, 2013, 11:17:02 am »

Mid T4 Terror sniper still has the sprint ability
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #72 on: June 04, 2013, 11:20:12 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?

Can you post a screen shot of that please.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #73 on: June 04, 2013, 11:21:02 am »

Mid T4 Terror sniper still has the sprint ability
Noted
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #74 on: June 04, 2013, 11:57:40 am »

Has anyone mentioned that my Pz IV/V is phasing through tank traps now?
motherfuckingsonuf----- (not directed at you) I fixed this last patch, wth! Grrr...

Noted.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #75 on: June 04, 2013, 12:05:27 pm »

Wasp only gets 1 repair not the 2 from RE.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #76 on: June 04, 2013, 12:52:22 pm »

heard a rumor you can still put guys inside a wasp, not sure if thats intended...
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #77 on: June 04, 2013, 01:15:22 pm »

ya u can. actually makes the wasp pretty neat since fire relies on lower health squads its nice to have a bren to do the damage.
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #78 on: June 04, 2013, 02:34:56 pm »

Wasp only gets 1 repair not the 2 from RE.

Noted
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #79 on: June 08, 2013, 12:03:23 pm »

Spare mags in game picture/ description is pervitin pills.
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