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Author Topic: New scenarios?  (Read 8522 times)
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TheIcelandicManiac Offline
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« Reply #20 on: May 07, 2014, 07:28:29 am »

Hmmm, How about no?
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Smokaz Offline
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« Reply #21 on: May 07, 2014, 07:47:12 am »

Need to actually have some turds in this diaper then
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EIRRMod Offline
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« Reply #22 on: May 07, 2014, 10:54:36 am »

Yeah, Ive been looking at, and asking fldash - if its possible to bring back the ability on maps to have 'uncappable' sectors - which would open up some interesting map possibilities.

Also, maybe VP type gametypes too.

Anyone else got any ideas?
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TheIcelandicManiac Offline
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« Reply #23 on: May 07, 2014, 11:05:44 am »

Well it would be nice to add a defence map similar to MOW, have the defenders set up and make the attackers objective to cap the defenders spawn.

Think that was the objective on one of the battles, faljes forrest? or something, one of Groundfires maps, the one that had so shit pathing at start that it as almost unforgivable.
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Smokaz Offline
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« Reply #24 on: May 07, 2014, 11:40:45 am »

Hold the hill type of gameplay
Hold 2/3 vps instead of sectors
Annhiliation
Larger population scenarios
Smaller population scenarios

Oh and EIRRMOD - engineer demos man. hehehehhe

(seriously they still can't target 88s) ((or can they?)) ((((think i have reported it 3 times over 3 years))))
« Last Edit: May 07, 2014, 11:43:05 am by Smokaz » Logged
EIRRMod Offline
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« Reply #25 on: May 07, 2014, 02:53:25 pm »

I think all of those have been planned actually Smokaz - I'll see how far we can do the VP thing too, might be cool to have capturable units or something.
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Mister Schmidt Offline
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« Reply #26 on: May 07, 2014, 03:54:42 pm »

I had plenty of ideas I never actually got to do back when I planed scenarios, some of which simply weren't possible with the tech we had (buildings as VP's etc.)
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Mister Schmidt Offline
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« Reply #27 on: May 08, 2014, 01:22:41 am »

Defend the Command Post

Attack/Defend scenario, defending team has a building that acts as a VP that they must hold for X amount of time. The longer they hold, the more powerful units attacking and defending teams are granted.

Defend the Hill

Pretty obvious, defending team has to hold the hill against waves of attackers. The longer they hold, the more offmaps they are granted, perhaps they get reinforced by a reserve army? (I pretty much did this one, see here

Forest Skirmish

Forward units from the Allies and Axis run into each other and engage in combat in this scenario. Unfortunately radio contact is down, and so in order to request reinforcements, an infantry squad must make it back to the reinforcement point (not retreat) in order for new units to be brought into the fray.



Things like that, I had so many ideas that I never actually got to be able to do
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GrayWolf Offline
Development
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« Reply #28 on: May 08, 2014, 08:02:18 am »


Forest Skirmish

Forward units from the Allies and Axis run into each other and engage in combat in this scenario. Unfortunately radio contact is down, and so in order to request reinforcements, an infantry squad must make it back to the reinforcement point (not retreat) in order for new units to be brought into the fray.



Basicly normal mod with -2 pop (pioneers) Cheesy
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Mister Schmidt Offline
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« Reply #29 on: May 08, 2014, 08:06:34 am »

Um, no.
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