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Author Topic: Sticky Bug  (Read 7646 times)
0 Members and 1 Guest are viewing this topic.
RHYS41 Offline
EIR Member
Posts: 52


« Reply #15 on: December 28, 2007, 06:18:00 am »

panzer shreaks need to be reduced in price for sure.  thay cost and arm and a leg.
« Last Edit: December 28, 2007, 06:21:02 am by RHYS41 » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: December 28, 2007, 06:18:44 am »

well i had 5 in my company... but not much else, i had 2 KCH, a mp40 and 2 lmg's and thats like all my mun... (i had weapon surplus) ,weapon surplus should reduce all inf heavy weapons really...
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3876


« Reply #17 on: December 28, 2007, 06:29:16 am »

Okay people let´s say you woud lower the cost of sticky´s.

You also had to lower the cost of Grenades, demo´s, panzerfaust (most useless and overpriced upgrade) and all other weapons that lose there uses because the enemy moves.

Hell give us unlimited assault grenades the enemy keeps moveing !!!
Logged

RHYS41 Offline
EIR Member
Posts: 52


« Reply #18 on: December 28, 2007, 06:37:49 am »

Well i like the idea of more nades some one comes at you in a blob BAM BODY PARTS EVERY WHERE.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #19 on: December 29, 2007, 09:27:30 am »

I think you Axis players SHOULD be scared when you see rifles coming at you.  Its about time you start worrying about something instead of just running over other players and winning (which btw I dont see how that is fun at all...and if you do end up losing you NEVER say GG you always blame it on bleeding or using bad tactics, or a bad player on your side, etc...)

If the allies had some other viable way of defeating the heavy tanks then we would do it, as it is now we dont.

Shreks are high priced because they out damage just about everything the allies have that they can carry.  Stickies do good damage yes, but thats IF we can get close enough to use them, most of the time you guys back out and we lose the stickies because you back out of the range of it. 

Assault nades being lost is laughable because as someone else said I too have seen them thrown further than the squad could shoot.  If its going to continue that way, stickies should be coded to be able to be "stuck" to tanks by our allied quarterbacks too!
Logged
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #20 on: December 29, 2007, 10:02:59 am »

i think if anything stickies should be upped in price and tanks like the Stuh, Stug should be lowered because now stickies disable tanks...and tanks like the Stuh, Stug have no turret so are worthless once disabled.
Logged

I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
Unkn0wn Offline
No longer retired
*
Posts: 18297


« Reply #21 on: December 29, 2007, 10:09:06 am »

Tanks rarely get completely disabled.
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Bonte Offline
EIR Veteran
Posts: 1234


« Reply #22 on: December 29, 2007, 10:14:13 am »

yea right....On road to carentan a while back i had 2 Stuhs and a puma both disabled and my allies KT was also disabled right next to them...my stuhs being unable to defend themselves were sticked to death by rifle squads.....

i havnt had a single repair bunk since compatability patch but...hey maybe its time i went back to my old ways...i mean tanks getting disabled is BS....actually its not BS, but every rifle squad having a stickie IS COMPLETE BS!!!!...besides they should have a debuff.....(No demo charges cause they used all their C4, and rifle squads move 10% slower because they used their socks to make stickie bombs!!!!)
« Last Edit: December 29, 2007, 10:17:00 am by Bonte » Logged
Duckordie Offline
Community Mapper
*
Posts: 1681



« Reply #23 on: December 29, 2007, 10:22:54 am »

Bye the way,
Stickis gave you a 20% of dieing in real life,
and they dont, carry a sticky or throw, you PUT it there,
Sticky where mostly used at parked tanks, or abandom tanks,

But yet again, CoH is not realistic
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #24 on: December 29, 2007, 10:34:27 am »

bitch bitch bitch, moan moan moan, complain, complain, complain.

Thats all I ever hear on the forums anymore, and on TS as well...
Logged
Duckordie Offline
Community Mapper
*
Posts: 1681



« Reply #25 on: December 29, 2007, 10:55:07 am »

Draygon Do you feel its okej that Rifelmen sould be abel to hunt tanks? and equip all your rifels with it? Wink
Logged
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #26 on: December 29, 2007, 10:58:19 am »

Yep,
Explain to me another way at this stage of the game that allies can kill 3 panthers?  Besides blocking it with a jeep and praying that 3 upgunned shermans *may* be able to take at least one of them out.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18297


« Reply #27 on: December 29, 2007, 11:33:49 am »

9 M10s.
Logged
CommanderNewbie Offline
EIR Veteran
Posts: 1240


« Reply #28 on: December 29, 2007, 12:36:20 pm »

Allied players complain that Axis heavy tanks are impossible to kill, Axis players complain that Allied players have too many ways of killing their heavy tanks...
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CommanderNewbie - Allied
Prydefalcn - Axis
Draygon Offline
EIR Veteran
Posts: 1636


« Reply #29 on: December 29, 2007, 12:40:19 pm »

bitch bitch bitch, moan moan moan, complain, complain, complain.

Thats all I ever hear on the forums anymore, and on TS as well...

Yes Commander...thats all it is, hence my above post and quote.
Logged
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