*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 15, 2024, 05:45:43 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4   Go Down
  Print  
Author Topic: Bergen 2v2, Last 5 mins funny as hell  (Read 18366 times)
0 Members and 9 Guests are viewing this topic.
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #20 on: June 28, 2013, 02:57:32 am »

not sure if u guys shoulda post here, u aint dat PRO like sharpshooter and hans  Roll Eyes
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
ick312 Offline
EIR Veteran
Posts: 534


« Reply #21 on: June 28, 2013, 05:55:30 am »

babe i also enjoy playing with you.

btw gaywolf is NOT the new alphaPIG -hes open to other opinions and listens.

anyway cloaked storms with double shreks arent op. They just penalize poor scouting and tankrushes. What is defnitly op is cloaked sprint, but when we talk about that we should consider that it is 6 doc specializationpoints which should have a big impact on the playstyle what this combo actually has.

But have a look on the op allied shit, then there is no reason to nerf one of the few things axis have.


Logged

I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #22 on: June 28, 2013, 06:23:31 am »

There are many price efficient counters. A dual schreck stormie costs 280 MU, that's 70 MU, basically an LMG for every soldier you kill. Three sniper shots and you've already made up for it's high MU cost. Sprint in cloak blitzkrieg is of course a different issue.

Because 2 2-man double shrek storm squads need twice as much time to kill a sherman compared to 2 4-man double shrek storm squads, right? Doesn't really matter anyway, your post is a red herring one at best.

Price efficiency isn't at all the main issue - I didn't even mention it. The main issue is the pop efficiency which is literally twice as good as anything else in the game, period. Single shrek storms are fine. MP44 storms are fine. Bundle Grenade storms are fine. 10 popcap of AT being able to instantly kill almost every single tank the allies can field in a single burst without warning? Not OK.

Quote
They just penalize poor scouting and tankrushes.

To be able to spot any and every excedingly dangerous unit across a front such as neuville you need 3 jeeps/bikes on at once. You need 3 bikes to efficiently ward a singular tank from 2 storm squads, with a tonne more micro. And there will be no guarantee of defence. You will need other units on top of the bikes and tank to handle the 10 popcap stormtroopers once they're found.

That's not penalizing poor scouting. That's buttraping anyone and everyone, regardless of their scouting, because they didn't bring a David company of pure rifles, or an Elitegren company of pure airborne.

You want to penalize a tank rush? Volk fausts do that fine. Regular shreks do that fine. Single cloaked shreks would do that fine as well. Mines do it excellently. Goliaths do it with a smirk on their trolly paintjob. Double shrek stormtroopers are not a mandatory thing in the axis arsenal to stand again the apparently omnipotent allied tank rush.

Quote
But have a look on the op allied shit, then there is no reason to nerf one of the few things axis have.

"But if we look at OJ simpson who committed murder and got away with it, then there is no reason to punish anyone for torturing and killing a few jews in their spare time"
Logged

ick312 Offline
EIR Veteran
Posts: 534


« Reply #23 on: June 28, 2013, 07:00:25 am »

i could roll myself on the ground.

allies already have undogdeable offmaps, maingun jumbo, Roadrunner Crocs,churchill with 2 main weapons, ranger, smoke on every inf unit (for 15 munition) and the best units for crushing and still crying about one unit with double schrecks? I honestly dont get it. No offense to anyone. But do you guys know where it ends?

to your post mysth
- faust dont penalize tank rush, you know that: give 1 shot get crushed (or with less skilled player drive away). Shreks do a terrible job. actually the best penalty for a tankrush is and stays :____ the sticky.
YES it does penalize allied players who are just moving with out infantryscouting/ cover and its a buttrape for allied players sitting there giving the axis player more then enough time to sneak arround AND if the allied player forgot his riflemen then the stormies get out.  (2x shrek storms dont stand a chance vs infantry and then are at least 300 munition gone Sad high risk high reward)
so basically they rape if you rush in without inf cover to take those fuckers out OR you sit arround not moving the interesting targets again without inf cover. Well yeah then they rape till the blood comes out.
Logged
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #24 on: June 28, 2013, 07:20:28 am »

all is fine, just make dar roo with heavy krush and m10s speed and ability to shoot from it
Logged
rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #25 on: June 28, 2013, 07:30:04 am »

all is fine, just make dar roo with heavy krush and m10s speed and ability to shoot from it

rofl.. Yes please, do it!!!! Just for a week  Cheesy  You can field as many shrekstorms as you want lol
Also make roos benefit from mobile warfare speed bonus + duble rep    Roll Eyes
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #26 on: June 28, 2013, 08:17:25 am »

Fausts do penalize tank rushing. 2 Fausts being rammed down the face of a tank careless enough to just try and charge a pak will usually be the thing that ensures the tank is dead. Why you would expect them to act as anything more than supplementary AT, costing just 40 munitions per 2 uses, though, is beyond me. Sure, the sticky is scarier. Doesn't mean the faust is useless.

It buttrapes both an attacking and a defending allied player, I'm glad we agree there then. I'm not sure whose double shreks you're fighting, but I've never seen anyone actually try to fight infantry with the storms after doing their alpha strike. Simply running away, taking minimal damage from the chasing infantry and healing up is by far the prevalent strategy. There's no reason for you to get chased across the map like that, anyway, even if the enemy had infantry really close by. His tank + 2 infantry squads would have cost him 22 popcap, which leaves you with 12 popcap of anti-inf of your own (say, 2 pumas, an MG and some anti-inf inf, 2 stg44 storms?) to match his.

Yet again I'm not saying storms are uncounterable. I'm saying the very easily demonstrable thing that they are twice as pop-efficient as any other anti-tank unit in the game, and that due to this them being on the field - just 10 popcap of units - is enough for the enemy team to be put down to either going for very slow infantry-covered tank advancement across the entire front (completely removing the main selling point of a lot of allied armour - the speed) or chosing to go on the field with nothing but infantry, hoping to kill the storms in a soviet style offensive. Both of which have extremely high risks and very easy counters associated with them.

And I just told you - the fact allies have broken shit is not a justification for storms to be as broken as they are. If you think it's broken - post about it. Then again maybe you're smarter than me and understand that posting about it just leads to one wasting his time with a bunch of ick-style fanboys spouting incoherent bullshit at you without reading your posts, and nothing ever gets changed.
Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #27 on: June 28, 2013, 08:38:26 am »

I love it, when I add the post, and then a quarrel breaks out.  Cheesy
Logged

tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #28 on: June 28, 2013, 08:49:43 am »

Myst is correct about this and always has been.
I play axis 99% of the time and feel he is correct beyond a doubt.

Does it takes some skill  to use DBL shrek storms - yes, but not equal to the value in return.

Posting a QQ list of things you think are broken with Allies is no justification for continuing with a broken axis ability. That is just fucking retarded beyond words.

To follow that failed logic, we could say - We will never balance anything on the allied side ever again because axis have DbL Shrek Storms. See how fucking retarded that sounds......
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #29 on: June 28, 2013, 09:02:48 am »

Double Shreck Storms are fine as they are.

Yes, they can alpha Allied tanks , but the minute they are caught out of cloak is the minute they are screwed.

Not only that but, since the double shrecks cut the AI ability significantly, hell even a single BAR rifle and a properly micro'ed Jeep (7 pop) can roll up, suppress them w/recon, and its GG for those Storms as they are gonna become the latest Vet pinata. Then there is the fact that there goes 280 munis and 300 mp squad down the drain for the Axis player.

It's more of a case of Allies not using recon units (i.e Jeeps, Recon squads) properly to detect the storms.
« Last Edit: June 28, 2013, 09:06:05 am by terrapinsrock » Logged

Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #30 on: June 28, 2013, 09:04:55 am »

not sure if u guys shoulda post here, u aint dat PRO like sharpshooter and hans  Roll Eyes

I didn't know I claimed to be a pro, just because I play WITH garbage players doesn't mean I don't know what I am talking about.

And the worst part about Double shreck stormies is the fact that if you kill one or two, they don't lose any of their AT efficiency, all it serves to do is make them even MORE pop efficient. On top of cloak, they have blitz to run away, they are extremely durable for a cloaking unit and can pretty much alpha any tank an allied player can field

Double Shreck Storms are fine as they are.

Yes, they can alpha Allied tanks , but the minute they are caught out of cloak is the minute they are screwed.

Not only that but, since the double shrecks cut the AI ability significantly, hell even a single BAR rifle can roll up, suppress them w/recon, and its GG for those Storms as they are gonna become the latest Vet pinata. Then there is the fact that there goes 280 munis and 300 mp squad down the drain for the Axis player.

It's more of a case of Allies not using recon units (i.e Jeeps, Recon squads) properly to detect the storms.

And why is the axis player controlling these double shreck stormies letting a rifle squad run up to them in the first place? Why not, you know, uncloak and run? Even better, blitz and cloak and escape to rape again. Please tell me how you're supposed to use a jeep "Properly" against storm shrecks when the detection range puts them within easy firing range of the double storm shrecks? Oh and That's also 3 pop just to detect them, that leaves the allied player with 7 pop left to actually ya know, kill them if we're going to talk about pop efficiency
« Last Edit: June 28, 2013, 09:08:11 am by Sharpshooter824 » Logged

Rawr
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #31 on: June 28, 2013, 09:07:16 am »

AB RRs are also ridiculously pop efficient, four shots to kill a pak, very high accuracy, longer range, fire up to get away, long range pineapple grenades, able penetrate all german tanks, half as expensive and requires fewer doctrine unlocks.

You're just mad because your sole strategy is to flank around with light vehicles or cromwells which works well against paks but not heavier handheld AT. It's like trying to use pumas against AT rifles then claiming they are OP. The counter is very simple, don't bring vehicles to counter an AT unit.  If the enemy had 2x RR squads and 1x M10 you wouldn't send a tank a counter that. The basic blitz strategy is 2x Schreck Storms and 1x Tank with keep it moving which is powerless against 3x Riflemen squads and 1x ATG. The fact is AB and Infantry players never have any issues with Stormtroopers, it just means he's sunk nearly all his infantry upgrades into four squads.
« Last Edit: June 28, 2013, 09:13:01 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #32 on: June 28, 2013, 09:10:03 am »

AB RRs are also ridiculously pop efficient, four shots to kill a pak, very high accuracy, longer range, fire up to get away, long range pineapple grenades, able penetrate all german tanks, half as expensive and requires fewer doctrine unlocks.

You're just mad because your sole strategy is to flank around with light vehicles or cromwells which works well against paks but not heavier handheld AT. It's like trying to use pumas against AT rifles then claiming they are OP. The counter is very simple, don't bring vehicles to counter an AT unit.  If the enemy had 2x RR squads and 1x M10 you wouldn't send a tank a counter that. The basic blitz strategy is 2x Schreck Storms and 1x Tank with keep it moving which is powerless against 3x Riflemen squads and 1x ATG. The fact is AB and Infantry players never have any issues with Stormtroopers, it just means he's sunk nearly all his infantry upgrades into four squads.

AB RRs are 12 pop, fire up has an exhaustion penalty (Blitz does not), AB don't cloak, storms have bundles, shrecks taking 3 shots to kill an ATG, i'm not sure what your argument is? AB RRs are pop efficient but no where near as pop efficient as a storm shreck, and you don't need a scouting unit to detect them either.

Your scenarios and theory crafting are ridiculous at best, a single AT gun VS a blitz P4 would be flanked in no time, how are 3 rifle squads and an ATG going to counter a P4 and 2 storm squads?

I don't really get why blitz should nullify entire doctrines and still do excellent VS every other doctrine as well, while obviously an allied player shouldn't be rushing tanks into schreck storms, an armor player has VERY FEW effective tools to deal with them.
« Last Edit: June 28, 2013, 09:19:17 am by Sharpshooter824 » Logged
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #33 on: June 28, 2013, 09:21:57 am »

I didn't know I claimed to be a pro, just because I play WITH garbage players doesn't mean I don't know what I am talking about.

And the worst part about Double shreck stormies is the fact that if you kill one or two, they don't lose any of their AT efficiency, all it serves to do is make them even MORE pop efficient. On top of cloak, they have blitz to run away, they are extremely durable for a cloaking unit and can pretty much alpha any tank an allied player can field

And why is the axis player controlling these double shreck stormies letting a rifle squad run up to them in the first place? Why not, you know, uncloak and run? Even better, blitz and cloak and escape to rape again. Please tell me how you're supposed to use a jeep "Properly" against storm shrecks when the detection range puts them within easy firing range of the double storm shrecks? Oh and That's also 3 pop just to detect them, that leaves the allied player with 7 pop left to actually ya know, kill them if we're going to talk about pop efficiency

You only get only so many uses of Blitz, so you can't rely on that forever. Plus with the extra 7 pop after the jeep, I can think of quite a bit that can kill those storms when they are revealed (hint hint snipers, BARs, Thompson Rangers if you discover them at close ranges). Plus you have to remember that double shreck storms are now a T4.
Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #34 on: June 28, 2013, 09:26:25 am »

Your scenarios and theory crafting are ridiculous at best, a single AT gun VS a blitz P4 would be flanked in no time, how are 3 rifle squads and an ATG going to counter a P4 and 2 storm squads?

http://imgur.com/VbfZ7Xf.jpg


« Last Edit: June 28, 2013, 09:34:48 am by GrayWolf » Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #35 on: June 28, 2013, 10:03:47 am »


You're telling me you waste 60 munitions on rifle squads with no vet 2? Because the axis player has to be either brain dead or mess up BADLY to get stickied by a vet 0 rifle squad

You only get only so many uses of Blitz, so you can't rely on that forever. Plus with the extra 7 pop after the jeep, I can think of quite a bit that can kill those storms when they are revealed (hint hint snipers, BARs, Thompson Rangers if you discover them at close ranges). Plus you have to remember that double shreck storms are now a T4.

Wtf are you talking about? Double shrecks are a T2 Doctrine unlock, get your facts straight before you go spouting bullcrap like that. And a BAR squad will not beat two squads of double shrecks.
« Last Edit: June 28, 2013, 10:08:46 am by Sharpshooter824 » Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #36 on: June 28, 2013, 10:11:06 am »

You're telling me you waste 60 munitions on rifle squads with no vet 2? Because the axis player has to be either brain dead or mess up BADLY to get stickied by a vet 0 rifle squad

http://i.imgur.com/yMMWb6h.png
or try that one:
http://i.imgur.com/fa6Cish.png
Quote
Wtf are you talking about? Double shrecks are a T2 Doctrine unlock, get your facts straight before you go spouting bullcrap like that. And a BAR squad will not beat two squads of double shrecks.

T3 Blitz + T1 Stormies + T2 2xShreck
« Last Edit: June 28, 2013, 10:15:56 am by GrayWolf » Logged
rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #37 on: June 28, 2013, 10:15:22 am »

Double Shreck Storms are fine as they are.

Yes, they can alpha Allied tanks , but the minute they are caught out of cloak is the minute they are screwed.

Not only that but, since the double shrecks cut the AI ability significantly, hell even a single BAR rifle and a properly micro'ed Jeep (7 pop) can roll up, suppress them w/recon, and its GG for those Storms as they are gonna become the latest Vet pinata. Then there is the fact that there goes 280 munis and 300 mp squad down the drain for the Axis player.

It's more of a case of Allies not using recon units (i.e Jeeps, Recon squads) properly to detect the storms.

Sir, what you've just written is utter bullshit. Blitz assault x5 use to escape, keep it moving infinite use to escape, in case you run out of those, you deactivate cloak as soon as you see you're gonna get spotted and run to your p4/ostwind. Not to mentuion that you can easily have 6 doubleshrek storms in  your company.. so even if 2 fails, there are still 4 more to make the whole invetment worthy.
Logged
GrayWolf Offline
Development
*
Posts: 1590



« Reply #38 on: June 28, 2013, 10:17:11 am »

Sir, what you've just written is utter bullshit. Blitz assault x5 use to escape, keep it moving infinite use to escape, in case you run out of those, you deactivate cloak as soon as you see you're gonna get spotted and run to your p4/ostwind. Not to mentuion that you can easily have 6 doubleshrek storms in  your company.. so even if 2 fails, there are still 4 more to make the whole invetment worthy.

6 Double shecks and still have PZ IV ? Nice buddy.
280x6 + 25x6 (Medic kit) for just 6 squads ? Nice buddy.
Logged
rolcsika0128 Offline
EIR Veteran
Posts: 340



« Reply #39 on: June 28, 2013, 10:21:45 am »

6 Double shecks and still have PZ IV ? Nice buddy.
280x6 + 25x6 (Medic kit) for just 6 squads ? Nice buddy.

Yes buddy, I can have shrekstorms and pIVs buddy, cos im so good buddy, ufeelmebuddy. Let me tell you a lil secret how to do it: p4s cost fuel, shreks mostly munition
 Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes Roll Eyes
6x280 + 6x25 = 1830 buddy, and you can have like 2500 munitions if you want to, buddy. So yes buddy, that means it is possible to field 6 doublesherks and some p4s buddy. But nice try buddy.
Btw: you just went full retarded.
Logged
Pages: 1 [2] 3 4   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.097 seconds with 36 queries.