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eirr is dying
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Topic: eirr is dying (Read 44015 times)
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brn4meplz
Misinformation Officer
Posts: 6952
Re: eirr is dying
«
Reply #180 on:
July 29, 2013, 08:35:51 am »
I know it's not realistic, but i prefer having the Penetration not change with range. I hated seeing M10's suicide against Panthers.
I know the T-34 needs love, but thats not the answer.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eirr is dying
«
Reply #181 on:
July 29, 2013, 08:40:29 am »
I didn't mean for Vcoh2, i meant for peoples works of art
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: eirr is dying
«
Reply #182 on:
July 29, 2013, 09:01:18 am »
Quote from: brn4meplz on July 29, 2013, 08:35:51 am
I know it's not realistic, but i prefer having the Penetration not change with range. I hated seeing M10's suicide against Panthers.
I know the T-34 needs love, but thats not the answer.
This is something I find annoying, it's a simplification of the game. Shit, I may as well just play Starcraft at this point.
Logged
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tank130
Sugar Daddy
Posts: 8889
Re: eirr is dying
«
Reply #183 on:
July 29, 2013, 09:11:34 am »
Quote from: AmPM on July 29, 2013, 09:01:18 am
This is something I find annoying, it's a simplification of the game. Shit, I may as well just play Starcraft at this point.
That's a great idea. Do they have a forum you can go to instead of here as well?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
nikomas
Shameless Perv
Posts: 4286
Re: eirr is dying
«
Reply #184 on:
July 29, 2013, 09:14:51 am »
Quote from: Spartan_Marine88 on July 29, 2013, 08:30:04 am
but i bet that can be changed
Doubt it, they changed how penetration works entirely (Pen value vs armour value)
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eirr is dying
«
Reply #185 on:
July 29, 2013, 09:33:20 am »
Quote from: nikomas on July 29, 2013, 09:14:51 am
Doubt it, they changed how penetration works entirely (Pen value vs armour value)
I know how they changed it, and depending on how they set up their system it might be possible to assign modifiers to the pen value depending on the range.
And if its anything like COH 1 when it comes to modding (if it happens) it wouldn't be to hard to make something like that work.
«
Last Edit: July 29, 2013, 09:34:52 am by Spartan_Marine88
»
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Ahnungsloser
Donator
Posts: 1447
Re: eirr is dying
«
Reply #186 on:
July 29, 2013, 10:06:13 am »
Quote from: Spartan_Marine88 on July 29, 2013, 09:33:20 am
be possible to assign modifiers to the pen value depending on the range.
They changed that compared to vCoH1?
Logged
9th Armoured Engineers
nikomas
Shameless Perv
Posts: 4286
Re: eirr is dying
«
Reply #187 on:
July 29, 2013, 10:46:01 am »
I seriously doubt that the rgd's have range modifiers built in that way spartan, vcoh did not have them and they have not used them for anything in CoH2 so those chances are very, very, VERY slim
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: eirr is dying
«
Reply #188 on:
July 29, 2013, 11:00:39 am »
Quote from: nikomas on July 29, 2013, 10:46:01 am
I seriously doubt that the rgd's have range modifiers built in that way spartan, vcoh did not have them and they have not used them for anything in CoH2 so those chances are very, very, VERY slim
Yes because clearly i was talking about things built right in easy for people to access, not finding ways to use RGDS, or even Scar to get things to work differently.
Or is this a whole nother version of "YOU CAN'T CHANGE SMOKE COLOR!"
«
Last Edit: July 29, 2013, 11:06:40 am by Spartan_Marine88
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: eirr is dying
«
Reply #189 on:
July 29, 2013, 11:24:50 am »
Quote from: tank130 on July 29, 2013, 09:11:34 am
That's a great idea. Do they have a forum you can go to instead of here as well?
Because some of us don't like simplistic games Tank.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: eirr is dying
«
Reply #190 on:
July 29, 2013, 11:39:05 am »
Quote from: AmPM on July 29, 2013, 11:24:50 am
Because some of us don't like simplistic games Tank.
From the look of 99.99999% of your posts, you don't like any games. Hopefully someone will make you happy someday and you will leave our forums for theirs.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: eirr is dying
«
Reply #191 on:
July 29, 2013, 12:43:59 pm »
doesn't look like it's dying tbh
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
GrayWolf
Development
Posts: 1590
Re: eirr is dying
«
Reply #192 on:
July 29, 2013, 12:48:10 pm »
Quote from: PonySlaystation on July 29, 2013, 12:43:59 pm
doesn't look like it's dying tbh
Anyway : "3v3 ?"
or "4v4" (Need to test 5x stuka)
«
Last Edit: July 29, 2013, 12:51:08 pm by GrayWolf
»
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