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Patch R003
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Topic: Patch R003 (Read 22947 times)
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NightRain
EIR Veteran
Posts: 3908
Re: Patch R003
«
Reply #60 on:
March 20, 2014, 12:37:40 pm »
On another note, when does Panzer 4 recieve loving and tender care and attention? It is still a resource dump with very little to give. Even its lil brother StuG got loving care and attention whilist being overall a better tank than a tank that is P4.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM
Community Mapper
Posts: 7978
Re: Patch R003
«
Reply #61 on:
March 20, 2014, 12:45:28 pm »
Hicks, lets's examine your potato balance setup.
Buff heavy tanks (needed in some way)
Reduce effectiveness of hard AT counters (ATGs, Stormies)
Find that heavy tanks are too powerful (which they were)
Revert all changes!
Or the correct way.
Buff heavy tanks
See if they are too powerful or just right in an otherwise unchanged environment.
If too powerful, revert the buffs one at a time based on feedback and testing.
Balance.
THEN try things like changing AT (vet required for shit, no cloaking ambush stormies)
See if changes are needed or enhance the game, if not, revert.
Balance.
Buff STuG's, see if they are just right, blah blah blah, same idea as the first 2.
Other changes, also done with the current environment left in place, to see what the actual effects are.
You see how you balance something, without changing the environment it is in first? It's kind of like running an experiment with as few external variables as possible...
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Hicks58
Development
Posts: 5343
Re: Patch R003
«
Reply #62 on:
March 20, 2014, 01:27:10 pm »
Fun fact time AmPM:
I've never thought that the heavies were under-performing in the first place.
In fact, I still believe that the heavies don't need touching - It was an experiment to run now that we've been able to cut loose the vCoH balance.
There's only two things that really went nutty with changes and that was the heavies and the Engineers/Pioneers, both of which were reverted and gone back to progressive changes after concluding that they weren't worth it.
There may come up other things that could be experimented with, to see if it'll work changing the fundamentals of how they work. However, they'd get the same treatment in that if they look like they aren't working out, they'll be scrapped.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #63 on:
March 20, 2014, 02:31:49 pm »
it seems that hotchkis stuka make non damage now and the brit can walk and shoot with a atg if only one man standing with it and my grens do not kill allied inf...
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Brothers stand tall!
Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
XIIcorps
Donator
Posts: 2558
Re: Patch R003
«
Reply #64 on:
March 20, 2014, 02:35:45 pm »
Quote from: Bear on March 20, 2014, 02:31:49 pm
it seems that hotchkis stuka make non damage now and the brit can walk and shoot with a atg if only one man standing with it and my grens do not kill allied inf...
drugs are bad mmk
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #65 on:
March 20, 2014, 02:39:37 pm »
Quote from: XIIcorps on March 20, 2014, 02:35:45 pm
drugs are bad mmk
you post in a wrong threat?
Logged
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #66 on:
March 22, 2014, 08:22:44 am »
it seems that my g43 guys can't kill enemy inf, really....
Logged
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #67 on:
March 25, 2014, 12:04:28 pm »
I dont wanna play vs sp or exacting a sp vet 5 without my maus and I had 7 maus and all be stollen.
Normaly a JT had nearly the same firepower like a Maus: 12,8mm!
So give the JT the same mun and not this ai highexplosive one and for me 7 jt more as I have now.
In the hole ww2 was only 1 sp in use, so wtf should this be now? I play vs allied and they use 2 sp?
this is bs now!
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Patch R003
«
Reply #68 on:
March 25, 2014, 12:07:49 pm »
Quote from: Bear on March 25, 2014, 12:04:28 pm
I dont wanna play vs sp or exacting a sp vet 5 without my maus and I had 7 maus and all be stollen.
Normaly a JT had nearly the same firepower like a Maus: 12,8mm!
So give the JT the same mun and not this ai highexplosive one and for me 7 jt more as I have now.
In the hole ww2 was only 1 sp in use, so wtf should this be now? I play vs allied and they use 2 sp?
this is bs now!
No one cares about realism
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #69 on:
March 25, 2014, 12:08:48 pm »
Quote from: EliteGren on March 25, 2014, 12:07:49 pm
No one cares about realism
and where are my maus than?
maybe I should stop playing EIRR to?
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Patch R003
«
Reply #70 on:
March 25, 2014, 12:12:10 pm »
If (your) Maus got removed without any form of compensation, then that's lame. But if they decide they don't want it in their mod, then there is nothing you can do about it
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Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #71 on:
March 25, 2014, 12:13:35 pm »
they can give jt a better firepower, so axis have a wapon vs sp.....
Logged
GrayWolf
Development
Posts: 1590
Re: Patch R003
«
Reply #72 on:
March 25, 2014, 12:15:54 pm »
Quote from: Bear on March 25, 2014, 12:13:35 pm
they can give jt a better firepower, so axis have a wapon vs sp.....
+1
Logged
Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Patch R003
«
Reply #73 on:
March 25, 2014, 12:19:46 pm »
meh, bear is right, tested game 2 time, its aint working, aint no units, capture points on the map, aint no game
Logged
Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
aeroblade56
Development
Posts: 3871
Re: Patch R003
«
Reply #74 on:
March 25, 2014, 01:13:24 pm »
i am a pretty big fan of since the allies have 1 super heavy its just instant GG everywhere.
before people had no problem ramming upgun hotch and upgun pumas and clowncars with schreks and treadbreak with rocket.
and jagdpanther's and tellers.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
XIIcorps
Donator
Posts: 2558
Re: Patch R003
«
Reply #75 on:
March 25, 2014, 01:42:26 pm »
Quote from: Bear on March 25, 2014, 12:04:28 pm
I dont wanna play vs sp or exacting a sp vet 5 without my maus and I had 7 maus and all be stollen.
Normaly a JT had nearly the same firepower like a Maus: 12,8mm!
So give the JT the same mun and not this ai highexplosive one and for me 7 jt more as I have now.
In the hole ww2 was only 1 sp in use, so wtf should this be now? I play vs allied and they use 2 sp?
this is bs now!
you mean 128mm or 12.8cm.
Also bear you want realism go play blitz mod or europe at war
Logged
Bear
EIR Veteran
Posts: 903
Re: Patch R003
«
Reply #76 on:
March 25, 2014, 01:43:52 pm »
Quote from: XIIcorps on March 25, 2014, 01:42:26 pm
you mean 128mm or 12.8cm.
Also bear you want realism go play blitz mod or europe at war
ok, if you say that is better for me, than I will think about this, thx...
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