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Author Topic: [PE] Bergetiger  (Read 3652 times)
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CrazyWR Offline
EIR Veteran
Posts: 3616


« on: April 27, 2014, 07:58:08 pm »

I'd like to propose lowering the fuel cost on this from 220 to say...140 or 150.  Right now, 220 fuel can get you 4 armored cars or a marder and an upgun hotchkiss, or a bunch of other stuff.  I realize we can't make it too cheap, but I think lowering the price by 70-80 fuel would be reasonable.  150 would make it a tradeoff for another Marder or 2 AC's an an IHT(145), or something similar.  Thats a tough decision, but still would allow people to use the Berge more often without allowing them to field a ton more stuff.  220 makes it very hard to shoehorn into a company...
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: April 28, 2014, 12:22:32 am »

To be fair, berge is quite underwhelming unit. Such a expensive pop on field even for nearly limitless repairs.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: May 13, 2014, 11:41:46 am »

Myst, any thoughts on this?
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Mysthalin Offline
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Posts: 9028


« Reply #3 on: May 13, 2014, 12:26:23 pm »

I don't think reducing it's cost is going to help much - at the end of the day it is still 6 popcap on the field that is not exactly easy to keep, and attempting to repair anything more pop-intensive than a hotchkiss is just asking for horrible trouble on the frontlines (which you need to hold to be able to use the unit and have a very hard time doing as PE).

Reducing it's pop might seem like a solution, but then we're going to have some hilarity when 1 player brings a tiger while another just protects it with 3 berges worth of steel wall. Funny, but not exactly what we should be striving for.

I think increasing the repair speed (massively) is an idea worth having and investigating, in all fairness.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: May 13, 2014, 12:49:45 pm »

There still won't be room to fit it into a PE company man.
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Mysthalin Offline
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Posts: 9028


« Reply #5 on: May 13, 2014, 12:53:22 pm »

The problem is less about fitting it in and more about it not doing much once on the field, I do believe. The price could use a look at, but it won't make the unit worthwhile on its own.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #6 on: May 13, 2014, 01:16:46 pm »

Why not just make it a continously repair a targeted vehicle? We've seen that the current line of thought doesn't work, so a small change within the small parameter will produce zero excitement.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: May 13, 2014, 10:27:21 pm »

Personally I think it does fine once it is on the field, it is just too expensive to purchase right now with the fuel nerfs that have hit PE.
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XIIcorps Offline
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Posts: 2558



« Reply #8 on: May 13, 2014, 10:33:05 pm »

Unlimited repairs in a limited repair environment, im sorry but that in itself is a rather powerful ability.

granted the berge being a support vech could use a reduced fuel cost and increased munitions cost, just becuase of the PE fuel constraints.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #9 on: May 14, 2014, 01:07:39 pm »

What about mixing it in with its old ability?
making it so that it grants a small change to retain dead units?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #10 on: May 14, 2014, 04:41:03 pm »

What about mixing it in with its old ability?
making it so that it grants a small change to retain dead units?

this is not a good thing.  Having to re-kill axis super heavies is not a good thing.  Once a unit is dead, it should stay dead.  I firmly believe a reduced fuel cost is all this unit needs to see an uptick in use.  If after that is implemented, it still isn't used, then maybe look at it again.
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