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New Reward Units
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Topic: New Reward Units (Read 10501 times)
0 Members and 13 Guests are viewing this topic.
EliteGren
EIR Veteran
Posts: 6106
New Reward Units
«
on:
May 18, 2014, 06:31:39 pm »
http://forums.europeinruins.com/index.php?topic=27623.msg475895#msg475895
What happened to these, why were they never added?
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
XIIcorps
Donator
Posts: 2558
Re: New Reward Units
«
Reply #1 on:
May 18, 2014, 06:58:59 pm »
Quote from: EliteGren on May 18, 2014, 06:31:39 pm
http://forums.europeinruins.com/index.php?topic=27623.msg475895#msg475895
What happened to these, why were they never added?
Well because
1. We are yet to attain balance with currently implemented units.
2. Most of these units were considered obsolete and redundant compared to current units.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
aeroblade56
Development
Posts: 3871
Re: New Reward Units
«
Reply #2 on:
May 18, 2014, 08:00:46 pm »
Heya +1 for using my material.
i believe it was deemed to much work as there was some stuff with animating it.
«
Last Edit: May 18, 2014, 08:03:42 pm by aeroblade56
»
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
NightRain
EIR Veteran
Posts: 3908
Re: New Reward Units
«
Reply #3 on:
May 18, 2014, 10:20:09 pm »
I'm pretty sure we are talking about Copyright thing right here. Gotta need premissions to use things from other mods.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
XIIcorps
Donator
Posts: 2558
Re: New Reward Units
«
Reply #4 on:
May 18, 2014, 10:30:00 pm »
Quote from: NightRain on May 18, 2014, 10:20:09 pm
I'm pretty sure we are talking about Copyright thing right here. Gotta need premissions to use things from other mods.
alot of them are free to use provided we credit the authors.
Its more to do with my points ^^^
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nikomas
Shameless Perv
Posts: 4286
Re: New Reward Units
«
Reply #5 on:
May 18, 2014, 10:43:44 pm »
Look, it's not like we don't have models sitting around, I've personally been tinkering with a few here and there but the fact is that a lot of them have no real function or role aside from being some fun, there have been some ideas floating around on how to use some of these but nothing concrete. Why would someone buy a Matilda reward unit aside from the novelty? It's armored roughly like a Sherman and armed like an LV... That's not exactly awe inspiring! Same for a crusader, a crusader is literally an LV that looks like a tank, a cromwell with even worse armor and an even worse gun, the stuart probably hits harder.
Anyway, theres lots of units out there that could be added but that'd take both balance and rgd work, work that might be better put elsewhere. Personally I've always been in the "Moar units" crowd but I realize that's not always going to work so, eh... Maybe there will be more oppertunity to work units into the game later on?
Dunno for now thou, maybe myst will have an opinion on the matter since he'd have to balance any new unit.
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
aeroblade56
Development
Posts: 3871
Re: New Reward Units
«
Reply #6 on:
May 18, 2014, 11:29:05 pm »
Listen im not sure that the whole realism arguement should be allowed.
Maybe they should be commander units that give certain buffs( that you choose or auras or something
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XIIcorps
Donator
Posts: 2558
Re: New Reward Units
«
Reply #7 on:
May 19, 2014, 01:29:57 am »
Yeh gotta agree with aero here, why do these units have to be realisitc and true.
The matilda could be a rapid fire AT weapon like the hotch.
The crusader could be like a 50mm stuart with flank speed.
The flak 38t could be like the bofors HT.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: New Reward Units
«
Reply #8 on:
May 19, 2014, 04:38:52 am »
I think they fill a much needed role of cheap light tanks.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: New Reward Units
«
Reply #9 on:
May 19, 2014, 04:42:07 am »
No reason everything has to be reward units though, some of them could be added as standard
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
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XIIcorps
Donator
Posts: 2558
Re: New Reward Units
«
Reply #10 on:
May 19, 2014, 04:45:31 am »
Quote from: Mister Schmidt on May 19, 2014, 04:42:07 am
No reason everything has to be reward units though, some of them could be added as standar
ive brought this up a million times.
E.G
The churchill 95mm and the AVRE both exist in the game files.
no one wanted to add the 95mm cause it would be "similar" to the AVRE, which couldnt be further from the truth.
Imagine how awesome a Churchill armor STuH would be.....
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nikomas
Shameless Perv
Posts: 4286
Re: New Reward Units
«
Reply #11 on:
May 19, 2014, 08:16:53 am »
Well look man, if some other dev wants to design units that are completely bonkers then he can be welcome to but I'm not going to do that, I tried once and it didn't work out to well. Even relic (in all their wisdom) kept most of their units fairly authentic for CoH with shermans, stugsm panzer and panther all behave and counter eachohter in a pretty believable way and I like that.
Of course, with OF they went totally bonkers since the stats for units like the crom and hotch completly silly when looked at from the same perspective I had on the original ones.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: New Reward Units
«
Reply #12 on:
May 19, 2014, 08:19:27 am »
They wouldn't have to be ridiculous though, just as long as they served some kind of purpose, everyone obsesses with giving PE a Light/Medium Tank for example
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nikomas
Shameless Perv
Posts: 4286
Re: New Reward Units
«
Reply #13 on:
May 19, 2014, 08:33:05 am »
Quote from: Mister Schmidt on May 19, 2014, 08:19:27 am
They wouldn't have to be ridiculous though, just as long as they served some kind of purpose, everyone obsesses with giving PE a Light/Medium Tank for example
Oh sure that's more plausable, I was more talking about the idea that the matilda should have some kind of hotchkiss like AT weapon like XII suggested, put simply that would not be a matilda. Whats the point of adding an iconic tank like a matilda if it doesn't behave like one?
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Hicks58
Development
Posts: 5343
Re: New Reward Units
«
Reply #14 on:
May 19, 2014, 08:39:53 am »
I'm surprised that a bunch of standard non-doctrinal units haven't already became reward cards to help fill up the common/uncommon varieties. People quite liked the old reinforcement packages.
Really, who wouldn't want a couple of IHT's in their WM company (After modifying them so that Snipers couldn't enter of course...), or a Firefly for a US company?
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz
Honoured Member
Posts: 11418
Re: New Reward Units
«
Reply #15 on:
May 19, 2014, 08:41:50 am »
Quote from: Hicks58 on May 19, 2014, 08:39:53 am
I'm surprised that a bunch of standard non-doctrinal units haven't already became reward cards to help fill up the common/uncommon varieties. People quite liked the old reinforcement packages.
Really, who wouldn't want a couple of IHT's in their WM company (After modifying them so that Snipers couldn't enter of course...), or a Firefly for a US company?
I'm a fan of this as well. However there has been complaints about leadership and carrier units before.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: New Reward Units
«
Reply #16 on:
May 19, 2014, 08:50:31 am »
+1
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Hicks58
Development
Posts: 5343
Re: New Reward Units
«
Reply #17 on:
May 19, 2014, 09:06:25 am »
Quote from: Smokaz on May 19, 2014, 08:41:50 am
I'm a fan of this as well. However there has been complaints about leadership and carrier units before.
Both of those can be coded into non-problems with a little work.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: New Reward Units
«
Reply #18 on:
May 19, 2014, 09:33:31 am »
Definitely approve of this, it makes sense, the stuart was an american tank for example, same thing with the priest and staghound.
Also american mortar halftrack and wehrmact riflemen and better infantry reward units. The elite grenadiers, marines and anzac doesn't seem to be as useful as the regular elite infantry. Could use some more as well: highlanders, waffen SS, ostfront veterans, sturmpioniere, black watch.
«
Last Edit: May 19, 2014, 09:56:10 am by PonySlaystation
»
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nikomas
Shameless Perv
Posts: 4286
Re: New Reward Units
«
Reply #19 on:
May 19, 2014, 09:41:29 am »
The marines, anzacs and elite grens are monsters for what you pay for them and if you don't see that, you have expectations way out of porportion.
- The elitegrens is a squad of grenadiers with elite armor and G43's for 260 manpower, no muni cost... Can purchase a lot of useful upgrades including quad brens (iirc they're something like that).
- Marines are a 5 man grenadier squad with grenadier like rifles for 300mp that can purchase both zooks and lmg's.
- Anzacs have the durability of AB troops (iirc, ab armor and that HP) get 5 thompsons for 95 munitions while rangers have to pay 140 for just 4, they can also get smoke grenades that lets them close with ease on most targets.
If you're going to compare Egrens to kch, then sure, they're not THAT awesome. But what you have to take into account is the cost efficiency and all of these units are extremly powerful relative to their cost.
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