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R005.5 (Map Rotation/Small Bugfixes)
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Topic: R005.5 (Map Rotation/Small Bugfixes) (Read 15660 times)
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GORKHALI
EIR Veteran
Posts: 1472
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #40 on:
June 06, 2014, 05:33:34 pm »
i will do some changes on deserted city so it won't be a nightmare for both teams ...it will take time so i wont promise anytime soon
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Hicks58
Development
Posts: 5343
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #41 on:
June 06, 2014, 05:35:32 pm »
88/MG lockdowns and other support-centric turtling is soul rending to play against. It's a slow and dull fight for each inch of ground, and you usually can't back cap it all too well as the defenders simply shift the bulk of the support weapons to compensate.
Most fun I've had in EiRR has always been when the gameplay has been fluid, not static.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz
Honoured Member
Posts: 11418
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #42 on:
June 06, 2014, 05:49:02 pm »
Quote from: Hicks58 on June 06, 2014, 05:35:32 pm
88/MG lockdowns and other support-centric turtling is soul rending to play against. It's a slow and dull fight for each inch of ground, and you usually can't back cap it all too well as the defenders simply shift the bulk of the support weapons to compensate.
Most fun I've had in EiRR has always been when the gameplay has been fluid, not static.
Yet these builds are not very popular or common. You can't even gamble on always being on teh defense or anything like we used to have.
Doomforts going up in R/ME mode, who is to blame?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #43 on:
June 06, 2014, 06:30:48 pm »
Yep camping is by far not the dominant high level meta at the moment. It's all out zerg capping from all directions with disposable inf. Very effective stuff.
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Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
Mister Schmidt
Lawmaker
Posts: 5006
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #44 on:
June 06, 2014, 06:32:13 pm »
Quote from: TheWindCriesMary on June 06, 2014, 06:30:48 pm
Yep camping is by far not the dominant high level meta at the moment. It's all out zerg capping from all directions with disposable inf. Very effective stuff.
Can confirm, my team won a game earlier that none of us had any expectation of even a glimmer of hope due to aggressive tactics and capping
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #45 on:
June 06, 2014, 06:33:58 pm »
And an 88 company is pretty useless on most maps - so it is a big risk to build one unless you can force a specific map in the launcher.
The problem is the 88, not the map.
As was stated above, the allies ended up beating the 88 anyway by adapting to the situation.
As smokaz pointed out, you had trouble because you had a one dimensional company that relied on one strategy. That goes for both the axis & the allied players.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #46 on:
June 12, 2014, 08:27:23 pm »
Am I the only person that has noticed what an awesome idea it was for Nikomas to implement the map rotation?
In the history of Eir:r I have never seen such a flurry of map work being done. This map rotation has given all these maps a real opportunity to be play tested and evaluated. It has motivated the original map makers to make changes and others to volunteer to make changes.
Some may QQ about a so called map "Embargo" but this tiny few weeks of "Embargo" are resulting in an influx of quality maps.
This was one of the best decisions the Dev team has done in a long time. Thank you Nikomas for giving map testing a real opportunity. I hope you continue until all the maps have been through rotation.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #47 on:
June 12, 2014, 08:34:43 pm »
All these people were alrdy mapping before this forced rotation lol.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #48 on:
June 12, 2014, 08:44:04 pm »
sigh...... I guess if you count the one guy that started a map a few days before the rotation, then technically you would be correct.
The sudden influx of map changes, redo's and volunteers to work on other peoples map has just happened since the rotation. Hell, even pony has been inspired to fix his maps.
Elitegren bringing back his map from the grave. etc, etc......
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #49 on:
June 12, 2014, 08:52:12 pm »
Nope.
pony deadbolt and gelezinisvilkas all were mapping before map rotation
people mapping inspires people to map, being forced to play shitmaps does not
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tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #50 on:
June 12, 2014, 09:36:38 pm »
Not going to argue a pointless debate with you.
Mapping dies a year ago and now everyone and their dog is mapping. I suppose it has nothing to do with map rotation happening a couple weeks prior - no, that certainly could not be an influence at all.
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GelezinisVilkas
EIR Veteran
Posts: 52
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #51 on:
June 13, 2014, 12:22:20 am »
Regardless of the reasons, we can agree that people will generally play maps in the spirit of play test if they are sure that their feedback will be acted on.
Moreover, people who are not interested in play testing will be more preferable to playing other maps if those maps are well designed to begin with. The basic criteria of a map is as stated in tank's post.
"Map must be created, or modified, with EIR gameplay in mind. (Proper sector layout, no base-building areas, etc)"
Part of the balance of any game, is partially the engine, the weapons and also the map. You can have perfect weapon balance but if the maps are poorly made, the game overall will still feel imbalanced.
Mapping is a result of a zeitgeist if you ask me. Skaffa helping me play a few games on my map and offering replays allows me to think about the problems my map had and to work on it. The map rotation helped made my map more accessible thereby letting people who otherwise did not want to download anything... play it.
It is a combination of reasons.
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tank130
Sugar Daddy
Posts: 8889
Re: R005.5 (Map Rotation/Small Bugfixes)
«
Reply #52 on:
June 13, 2014, 06:56:38 am »
Quote
The map rotation helped made my map more accessible thereby letting people who otherwise did not want to download anything... play it.
And the history of the past 3-4 years clearly shows that your map would have received 1 or 2 plays, heavily criticized and forever forgotten as a "shitty map I do not want to play" by pretty much the same group of people QQ about map rotation currently.
Many maps that have received 0 plays over the past 6 months have received some serious play time and many of them are being reworked as a result. This can only be a positive for the community as a whole; because we will all end up with more "better" maps to play in the future.
All it takes is for one of the people in the "I don't wanna" group to refuse to play your map in the CoH lobby and that's it. Your map never sees the light of day. The number of people in that group are always the same people and are few in numbers, but it only takes one to shut it down.
Honestly, the people QQ about map rotation are extremely short sighted. Map rotation will be the best thing this mod ever did for maps. Once the heavy work of revamping maps is complete there will be no need for a map rotation. Give it 3-4 months and we will have an awesome collection of maps.
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