*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 12:11:28 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Super Pershing Lockdown  (Read 1654 times)
0 Members and 1 Guest are viewing this topic.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« on: June 14, 2014, 11:32:15 am »

Hi guys,

Please keep in mind that lockdown abilities such as the vet 2 Super Pershing Lockdown, as well as marder lockdown may sometimes cause the tank to become uncontrollable and charge in a stupid manner if an attack order is given straight before locking down.

This is an old relic code issue, and has been around for ages (people must have seen the immobilised tiger chasing a calliope video from way back), and as far as I am aware would require hard-code to fix.. For now please remain cautious. If using a lockdown ability please try to issue the lockdown order first, and then pick a target.

Kind Regards,
Myst
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.047 seconds with 36 queries.