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Author Topic: Overpower causes game to bug out?  (Read 5131 times)
0 Members and 3 Guests are viewing this topic.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« on: January 06, 2008, 01:04:16 pm »

We tryed  3 times with the right win condition´s and profile name´s. Game didnt start and timer was stucked at 2:33. I think it might be cause of overpower.

We had to abandon since we coud not play.

Ucross, Sparten117 and Aldog vs Thtb, Apoxian & Days.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #1 on: January 06, 2008, 01:05:41 pm »

It just paused at 2 seconds into the game each time.  Their timer stuck at 2:33 b/c of overpower reducing their entry time.  Our timer stuck at 2:58 both times.  The third time Sparten dropped and it still stuck at 2:58. 

I have no idea what was going wrong.
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fldash Offline
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Posts: 9755


« Reply #2 on: January 06, 2008, 01:14:26 pm »

Replays?
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fldash Offline
Founder
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Posts: 9755


« Reply #3 on: January 06, 2008, 01:17:27 pm »

Overpower is a web-based change only, so I can't imagine it being the issue...
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AmPM Offline
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Posts: 7978



« Reply #4 on: January 06, 2008, 01:19:12 pm »

Odd, never happened to me.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #5 on: January 06, 2008, 01:31:28 pm »

I don't think it's overpower.  I think it's either 1) a connection Relic thing (2sec in seems likely) or 2) a programming thing that occurs after 2s (isn't that when the first troops deploy)?
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Tharulerme Offline
EIR Veteran
Posts: 122


« Reply #6 on: January 08, 2008, 10:25:56 am »

I think that one of the players had a bad connection at that time with someone else? We had it before too, that a game wouldn't really start but just freeze, and that was because of someone who had a bad connection and the second one got problems with that.

But all the players you name are all supposed to have good / reasonable connections, so it might be that it's Relic's fault again. My internet is actually not slow at all but because of Relic online I sometimes also get connection problems with people, blame the relic  Shocked
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The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
Bonte Offline
EIR Veteran
Posts: 1234


« Reply #7 on: January 08, 2008, 10:27:08 am »

fldash did u fix overpower not stacking yet?
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I'm too candid to hide something like that. Smiley
Candid - frank; outspoken; open and sincere: a candid critic

You must really think im an idoit.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #8 on: January 08, 2008, 10:28:40 am »

Its not supposed to stack, otherwise blitz would enter immediatly.
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fldash Offline
Founder
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Posts: 9755


« Reply #9 on: January 08, 2008, 10:29:59 am »

AmPM speaks the truth.
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #10 on: January 08, 2008, 10:31:02 am »

Well they do in 1v1´s ...
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fldash Offline
Founder
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Posts: 9755


« Reply #11 on: January 08, 2008, 10:33:07 am »

The time you deploy depends on battle size...

1v1 is faster than 2v2, which is faster than 3v3, which is faster than 4v4.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #12 on: January 08, 2008, 10:36:40 am »

Overpower
+
Overwhelm

= Instant Deploy in 1v1.
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fldash Offline
Founder
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Posts: 9755


« Reply #13 on: January 08, 2008, 10:42:58 am »

Yes...
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fldash Offline
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Posts: 9755


« Reply #14 on: January 08, 2008, 10:46:36 am »

Overpower Deploy Times:
1v1: 60s
2v2: 35s
3v3: 25s
4v4: 20s

Overwhelm Deploy Times:
1v1: 180s
2v2: 105s
3v3: 75s
4v4: 60s
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #15 on: January 08, 2008, 10:49:30 am »

To say it again;

Overpower and Overhelm do greatly favour the 1v1 players. Blitz is basicly made for 1v1´s.
However on a 4v4 you gain 20 sec  while the inf for example gets a min.

I woud like it the other way around, giveing a bigger advvantage the bigger the game is.
--------------------------------
But thats way to offtopic.

The bug didnt happen again so lets blame relic offline (former known as relic online).
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